Impractical Joker
Kombatant
Damn, that's hella trickyNo, NRS thought of that. You only see the Meter Burn after he's dropped down.
Damn, that's hella trickyNo, NRS thought of that. You only see the Meter Burn after he's dropped down.
Eh. If you got a character that can forward dash out without the armor, DD players aren't going to take that risk.Damn, that's hella tricky
I've seen Hawkgirl thrown around quite a bit. Mainly because her corner game + flight, iirc. Saitsu?What do you guys think is his worst matchup?
No, it's Hawkgirl. I'm not stating tiers, I'm not overstepping bounds. I grind hard with Nightwing daily and I've discussed this with other Hawkgirl mains, have played the matchup, and have grinded with Hawkgirl to learn it more. A Hawkgirl who plays the matchup correctly will rarely ever lose. Her tools are nearly complete counters for Nightwing's. This isn't opinion, that's fact.Lol. Stating mu as a fact when the game just came out.. Although it could be let the game breath a little.. To me right now it seems like black Adam since every single key overhead slam mixup doesn't work on him and dive kick
Play patient. Since Staff isn't as prevalent in this match, at least at full screen, stay in Escrima for the movement until you get in. Work your walk speed and positioning. Just grind your way in, it won't be long. GL's won't stay zoning all match because it's not very efficient for them.Green Lantern destroys me. I can barely get close to the guy because he is running away and shooting that air missile. Any advice?
Thanks. I have been trying to backdash after b1 but I miss it all the time online. I definitely need to be less reckless against him too.Play patient. Since Staff isn't as prevalent in this match, at least at full screen, stay in Escrima for the movement until you get in. Work your walk speed and positioning. Just grind your way in, it won't be long. GL's won't stay zoning all match because it's not very efficient for them.
Know your spacing. Know the full effective hitbox of his lift and avoid getting into it without being ready. Once you do, be cautious. But a blocked Lift is a free punish even in Escrima (b2 should punish at all ranges, test it to be sure). You could hang at that range, looking for a mistake to capitalize. You could get into his b1 range. If you feel he'll abuse it, duck your way in, wait for the b1 and backdash immediately when you block it. If all goes well, he whiffs his followup, free punish.
It's best to avoid being directly in on him unless you're completely on the offense. You don't want to be in the grillhouse where he can mixup b1 and f3 all day. And you don't want to give him lifeleads that force more reckless behavior. This matchup is about caution.
Well, if you want to get risky...you could try MB B3/F3 in the middle of the string. See if that's easier than backdashing.Thanks. I have been trying to backdash after b1 but I miss it all the time online. I definitely need to be less reckless against him too.
I'll try it next time.Well, if you want to get risky...you could try MB B3/F3 in the middle of the string. See if that's easier than backdashing.
Do Grundy players know this? Because I was playing a decent one tonight, and Wingding/EX Wingding was working very effectively.And if Grundy reads a ground spark or air wingdings, you're going to get MB swamp hands'd for 44-51%.