B121 helps charge pop popf2,3 does allow her to charge up pop pop though. Speaking of which, does anyone know of any good set ups with that move?
While this is true, unfortunately you can clash that, with F2 3 it's unclashable.because classic overheads are way slower than j2
between j2 and b2, its a true mixup
Whats the damage of it like?because classic overheads are way slower than j2
between j2 and b2, its a true mixup
Wow good stuff.snip
b1,2,1 doesn't hard knockdown (at least I'm pretty sure it doesn't), so they can tech and punish before you even let the Pop Pop loose. f2,3 sends them high enough that a fully charged Pop Pop will release before they finish their tech.B121 helps charge pop pop
I tested it and you are right; b1,2,1 doesn't do a hard knockdown. On the other hand 1,1,2 does...b1,2,1 doesn't hard knockdown (at least I'm pretty sure it doesn't), so they can tech and punish before you even let the Pop Pop loose. f2,3 sends them high enough that a fully charged Pop Pop will release before they finish their tech.
Indeed it does, but I'm not entirely sure you can get a fully charged Pop Pop off before they get up. At work, so can't test atm.I tested it and you are right; b1,2,1 doesn't do a hard knockdown. On the other hand 1,1,2 does...
Fully charged as in unblockable? That is a no. After 1,1,2 you can't get any charge levels on Pop Pop. You have to charge it to try to trap the opponent when he gets up but you don't enough time to the more out of it than the first version which is the 5% mid.Indeed it does, but I'm not entirely sure you can get a fully charged Pop Pop off before they get up. At work, so can't test atm.
Yeah, I didn't figure. That's why I like the f2,3 option instead.Fully charged as in unblockable? That is a no. After 1,1,2 you can't get any charge levels on Pop Pop. You have to charge it to try to trap the opponent when he gets up but you don't enough time to the more out of it than the first version which is the 5% mid.
What's TS? Sorry I just picked up Harley.Why not just use f+2xx TS or f+2,3?
TS is Tantrum Stance. (input is down back heavy attack =db3) You can roll either way from TS or press light, medium or heavy (1,2,3) to get a different attack from it. Just check Harley's move list and go to special moves and look for Tantrum Stance and you'll get itWhat's TS? Sorry I just picked up Harley.
Well you can do a full combo finishing with f2,3 xx Pop Pop charge, so its not like I'm sacraficing damage in doing so.If you want to setup Pop Pop f2,3 and 1,1,3 stand on an equal footing on the damage (14%+the chip or unblocked damage from Pop Pop). The question is do you want do a faster and safer (if you do the whole strings I mean) on block high attack or slower startup and much less advantage on block overhead. Mixups and mind games Personally I'd cancel a hit f2 straight into tantrum for semi-safe roll on block or full damage combo on hit with cartwheel (38% midscreen or 40% in the corner) than go for Pop pop shenanigans.
Ah. What kind of a combo would you do if you'd finish it with f2,3 xx Pop Pop charge?Well you can do a full combo finishing with f2,3 xx Pop Pop charge, so its not like I'm sacraficing damage in doing so.
b2,2 xx TS~1 > b3 > j2 > f2,3 xx Pop Pop (charge)Ah. What kind of a combo would you do if you'd finish it with f2,3 xx Pop Pop charge?
Same goes for some wakeup attacks too. On a side note I tried to do two of j2 before f2,3__Pop Pop, didn't workb2,2 xx TS~1 > b3 > j2 > f2,3 xx Pop Pop (charge)
And like b1,2,1, it's not a hard knockdown, so they can tech/wake up. But this floats them for long enough to get a charge. Teleport characters would probably still be trouble for this setup though.
I know , I tried that at first but was disappointed. Startup on f2 is so sloooowwww.Same goes for some wakeup attacks too. On a side note I tried to do two of j2 before f2,3__Pop Pop, didn't work
Back to the 1,1,2 Pop Pop topic...I tested it and you are right; b1,2,1 doesn't do a hard knockdown. On the other hand 1,1,2 does...