Another good starter off a jump attack is the F1, 3. (string that hits low then launches those inputs maybe off) then 1,1 Swamp hands MB, walk into a B3, jump 3, 1,1,trait. Comes out to be 40ish %.
That's true, but I don't see why you wouldn't do a 11 hit confirm into 2~MB Swamp hands, you always get 55%+ from it, especially if you do MB Swamp hands, grave rot, B+3, jump 3, 1,1 trait (health).
My friend who wants to main Grundy just got the game, he played MK9 a tiny bit but for the most party he's competely new to fighters but he's smart and good at learning. What are some crucial things you think a potential Grundy player would need to know? Some crucial bnbs to get him started, when and when not to do a certain move or string, etc. I don't want to link him to the Grundy bnb thread cause it's just so full of combo notations and it will overwhelm him and I don't know Grundy enough to tell him what to learn.
I really appreciate any help I can get.
Alright first, learn how far his moves go, he has several punishes, 8 frames-d+2, 10 frames-throw, 11 frames-2. His most used footsie tools is his d+1, d+3, f+1, and 2. You gotta learn how to do WCC (Walking corpse cancel) as well as learning the range of his trait throw and normal throw. 113 is one of his pressure strings, however, always do 11 and see if they get hit, if they get hit and you have meter, hit confirm into 112 and do MB Swamp hands, if they do not get hit, just do 113, it's +1 so it's pretty good. The range at which his d+1 hits at just the tip of his fist is how far the trait throw can land.
Pressure with:
f+1,3, 113, 2, d+3, d+1,2, d+1, trait throw, WCC, MB f+3/b+3 and MB cleaver spin.
Here's some go to bnbs to start with:
113, 11~trait throw
112~MB Swamp hands, dash forward, b+3, ji.3, 11~trait throw
f+1,3, 11~trait throw
f+1,3 11~MB Swamp hands, dash forward, b+3, ji.3, 11~Trait throw
2~MB swamp hands, dash forward, b+3, ji.3, 11~Trait throw
Here's his go to bnb once you learn your shit:
112~MB Swamp hands, grave rot, b+3, ji.3, 11~trait throw
Corner:
113, 1,b+2~trait throw
112~MB Swamp hands, f+3, j.2, 11~trait throw
112~MB Swamp hands, grave rot, f+3, j.2, 11~Trait throw
f+1,3 1,b+2~trait throw
f+1,3 11~MB Swamp hands, f+3, j.2, 11~trait throw