Daniel Aiden
Unknown-Member31
not " spam " just dont charge it . try to early release the b3 .
Here's a little bit of stuff. There's still lots to add but it's a start.
Damage is listed without j2/with j2.
rb = release bats
cb = call bats
-There are several variations of some combos that all do about the same damage. Pick which one works best for you.
-Combos that don't include b3 are usually better when you're approaching the wall to avoid a stage transition.
-You can call bats in the middle of any combo after b3.
-Batman's unclashable attacks are b3, f3, bats (but not d4), and the last hit of all mb specials except mb straight grapple.
-If you start a combo with bats, the damage may slightly increase or decrease depending on how many bats you used, but overall the damage is basically the same.
-In some combos when you do b23~rb straight grapple, the damage will occasionally increase by 1%. I haven't figured out what causes this yet.
223 Midscreen Meterless (without bats)
223, b3, j3, b23 = 33%/37%
223, b3, j2, j2, b23 = 33%/37%
223, b3, j2, 123, b23 = 34%/37%
223, f3, j2, 123, b23 = 34%/37%
223, j3, 123, b23 = 34%/37%
223 Midscreen Meterless (with bats)
223, b3, j3, b23~rb, straight grapple = 38%/42%
223, b3, j2, j2, b23~rb, straight grapple = 38%/42%
223, b3, j2, 123, b23~rb, straight grapple = 38%/42%
223, f3, j2, 123, b23~rb, straight grapple = 38%/42%
223, j3, 123, b23~rb, straight grapple = 40%/43%
113 Midscreen Meterless (without bats)
113, b3, j3, b23 = 33%/37%
113, b3, j2, j2, b23 = 33%/37%
113, b3, j2, 123, b23 = 34%/37%
113, f3, j2, 123, b23 = 34%/37%
113 Midscreen Meterless (with bats)
113, b3, j3, b23~rb, straight grapple = 39%/42%
113, b3, j2, j2, b23~rb, straight grapple = 39%/42%
113, b3, j2, 123, b23~rb, straight grapple = 39%/42%
113, f3, j2, 123, b23~rb, straight grapple = 39%/42%
b113 Midscreen Meterless (without bats)
b113, 123, b23 = 25%/30%
b113, 123, j2, 112 = 26%/30%
b113 Midscreen Meterless (with bats)
b113, 123, b23~rb, straight grapple = 33%/37%
b113, b2~rb, b3, j3, b23 = 35%/39%
123 Midscreen Meterless (without bats)
123, j2, 123, b23 = 31%/35%
123 Midscreen Meterless (with bats)
123, j2, 123, b23~rb, straight grapple = 39%/42%
Meterless Position Reversals (without bats)
223, b3, dash, 123, b23 = 31%/35%
223, b3, dash, j2, 123, b23 = 34%/37%
113, b3, dash, 123, b23 = 31%/35%
113, b3, dash, j2, 123, b23 = 34%/37%
Meterless Position Reversals (with bats)
223, b3, dash, 123, b23~rb, straight grapple = 36%/40%
223, b3, dash, j2, 123, b23~rb, straight grapple = 38%/42%
113, b3, dash, 123, b23~rb, straight grapple = 37%/40%
113, b3, dash, j2, 123, b23~rb, straight grapple = 39%/42%
223 Corner Meterless (without bats)
223, j3, 123, 1, b112 = 32%/36%
223, j3, 123, b23 = 34%/37%
223, j3, 123, b23~slide = 37%/40%
223, f3 (puts you in the corner), j2, 1~sky grapple = 29%/33%
113 Corner Meterless (without bats)
113, f3, j2, 123, 1, b112 = 32%/36%
113, f3, j2, 123, b23 = 34%/37%
113, f3, j2, 123, b23~slide = 37%/40%
b113 Corner Meterless (without bats)
b113, b23, 1, b112 = 29%/33%
b113, b23, 1, 1, 112 = 29%/33%
b113, b23, 112~slide = 31%/35%
123 Corner Meterless (without bats)
123, j2, 123, 1, b112 = 30%/34%
123, j2, 123, 1, b23 = 32%/36%
123, j2, 123, b23~slide = 35%/39%
b23 Corner Meterless (without bats)
b23, 1, 123, b23 = 36%/39%
b23, 1, 123, b112 = 33%/37%
b23, 123, b23~slide = 39%/42%
Also here's an idea for anybody to play around with if you want. I think it'll lead to more damage in a lot of combos that use bats...
223, b3, j3~rb, j3, b23 = 39% compared to the normal 38% bnb for that situation.
YepSince all this work is already done, is it cool I copy and paste this into the original post?
This is a universal thing I noticed in this game. It's MK9 engine with Soul Calibur combos. Try to input not before, but right as you recover.
Thank you both...really helped me understand what i needed to do, I was able to get it nowTry doing the B3 as soon as Bats foot touches the ground.
that 48% needs bats already active, so it probably won't show up a lot.a few of my trait activated bnb's - ji2, 223, j3, 123, b23, trait, df1 = 43% no meter
ji2, 223, j3, 123, b23, trait, df1(mb), b3, b23 = 48% 1 bar of meter = (optimal bnb)
ji2, 223, b3, b23, trait, df1 = 42% no meter
ji2, 223, b3, j2, air sparks = 32% no meter, no trait
been in the lab practicing these all night last night and i got them down pretty good
yeah it must be active already, thats why at the top is says trait activated bnb's, the last one i posted at the bottom does not require trait as i stated at the end of that one - no traitthat 48% needs bats already active, so it probably won't show up a lot.
my fav combos involve the b3 and then summoning bats because you get that guaranteed extensionyeah it must be active already, thats why at the top is says trait activated bnb's, the last one i posted at the bottom does not require trait as i stated at the end of that one - no trait
looking back i guess i typed it kinda wrong, but where it says "trait" mean firing off the bats that you already had active
i have seen people doing those i am going to go back in the lab today and work on some more stuff, B3 into trait is godlike because you don't have to worry about geting hit and losing the trait/combomy fav combos involve the b3 and then summoning bats because you get that guaranteed extension
yeah my basic combo is, Ji2, 223, b3, Call bats, ji2, b23, Release bats, Ex Grappel, ji2, 123 (or 112~batarang since it leaves them standing, or just 22 for the hit stun)i have seen people doing those i am going to go back in the lab today and work on some more stuff, B3 into trait is godlike because you don't have to worry about geting hit and losing the trait/combo
i will def be working on those combos too
One of them has a whiffed hit in I think, I could be wrong , but I think it is the 223. I think in one of REO's videos he says you can interrupt it because the second 2 is whiffed.These last 2 I think have some potential but I haven't found better than these yet.
(3 bats in the bank)
223, b+3, T, j.3, 123, b+23, T(3), df+1 41% damage
113, b+3, T, j.3, 123, b+23, T(3), df+1 42% damage
I can't quite figure out why the 113 combo does more damage.
gap is not the same as an attack wiffing. does 223 wiff on standing block or crouching block only?Both strings have a gap. 1()13 and 22()3 I think....correct me if I'm wrong
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Sorry misunderstood. Would have to test it when I get home unless someone else already knowsgap is not the same as an attack wiffing. does 223 wiff on standing block or crouching block only?