Rajjaka
Urriapáh !!
ive fixed the link... cheers
the combo i was talking about.... cheers from chile !!!
ive fixed the link... cheers
the combo i was talking about.... cheers from chile !!!
A deejay player making fun of someone else's damage output ? lolLOL. The most powerful character in the game deals the lowest damage. GG, NRS.
Yes, his wall carry ability is really good. Also his dash/back dash, is ridiculous as well. Same with his walk. His mobility in general is awesome.He also seems very good at getting his opponent to the corner.
Yes, I will add all pertinent Doomsday info and keep this guide up to date with patches. I was busy playing story mode all day yesterday, but now I will start to add your guys info into this.GGA Jeremiah
Will you add the frame data and chip to this guide as well? The more I'm playing Doomsday, the more I realize that being positive on strings and setting up for a 112 chip (8% CHIP LOL) string is key to his tech.
My only issue right now with his wall carry ability is his main anti-air reverses sides and 22 grab does as well.Yes, his wall carry ability is really good. Also his dash/back dash, is ridiculous as well. Same with his walk. His mobility in general is awesome.
Okay, I've pulled this combo off successfully like... three times. Everything leading up to ex ES works fine, the section after it is no problem either. It's just actually getting the meter burn to work consistently on j.d3, 3 xx MB ES to work. Like, 90% of the time, I just get the regular Earth Stomp despite the fact I clearly see that I did the input in the side scroll, and the combo stops cold right there. WTF could I possibly be doing wrong?One meter combo starter 39% dmg. Jp D3, 3, Ex ES, D2, B3, jp3, Air snatch.
Ex Venoms should do the trick for quick wall carries, even if they are blocked. That move is ridiculous. Also 33 on hit throws the opponent pretty far away as well. Both grabs are good cause they cant be tech rolled, which can lead to easy cross-ups, throws and mix ups.My only issue right now with his wall carry ability is his main anti-air reverses sides and 22 grab does as well.
where can i see CD s footage?....After watching some Crazy Dominican footage and spending 30 minutes in practice mode I had a Doomsday that was all but invincible to the online community. Pretty fun stuff.
MB comes after the special so it would be ji3, 3, ES MB.Okay, I've pulled this combo off successfully like... three times. Everything leading up to ex ES works fine, the section after it is no problem either. It's just actually getting the meter burn to work consistently on j.d3, 3 xx MB ES to work. Like, 90% of the time, I just get the regular Earth Stomp despite the fact I clearly see that I did the input in the side scroll, and the combo stops cold right there. WTF could I possibly be doing wrong?
I start the combo, get to the Earth Stomp section, do it, hit the meter burn, but I get nothing for it. No EX stomp. Just regular. I'm really getting quite pissed off at this. Anyone got any advice?
oh he touched you? you're now cornered.Cd sr 's doomsday is absolutely ridiculous
I marked the archive in the "any good doomday footage?" thread on the day they did the launch tournament.where can i see CD s footage?....
by the way.... everytime i try standing 3, df2 MB.... instead of the earth shake i get the venom.... any tips?
That's how I've been inputting it. I just didn't put it that way in the combo notation because it was like... 2 AM and I was very tired.MB comes after the special so it would be ji3, 3, ES MB.
Expect 1,1,2 to get "Nerfed." It technically isn't a nerf because it is a bug. The 2 in the string does 7% on hit and 7% on block, clearly a bug. Also starting corner pressure with a high attack after jump D3 can be full combo punished in this game . I like doing corner pressure with 3 or 3,3. Doomsday has some amazing corner pressure with that string.Anybody come up with solid corner pressure yet? I'm finding that 1,1,2 is a staple string becasue of 9% on chip..... I'm getting hit out of f2, 1 a bunch though....