Jayroc
Hat tier ftw
Are you using 2,3 ES MB or 3 ES MB. Pretty sure mid screen 2,3 ES MB will not let you hit a B3. 3 ES MB, B3 worksFor the life of me I cannot connect the back+3 after MB Earth shake... Tips?
Are you using 2,3 ES MB or 3 ES MB. Pretty sure mid screen 2,3 ES MB will not let you hit a B3. 3 ES MB, B3 worksFor the life of me I cannot connect the back+3 after MB Earth shake... Tips?
Jump in d3,3,es mb,back3, jump 3, 2,2, venomAre you using 2,3 ES MB or 3 ES MB. Pretty sure mid screen 2,3 ES MB will not let you hit a B3. 3 ES MB, B3 works
Notation?
1 bar 44% and corner setup into interactable
jump in d3, 123, 3df2MB, b231db2 I believe.Notation?
I added it in on the front page.Notation?
I already have it at 38%. It is under the position reverse combos. I put the 37% one in the normal combos because it does not position reverse. I feel that Doomsday has amazing corner pressure, so against most characters I try to push them towards the corner whenever possible.GGA Jeremiah, on the Jd3, Ex ES, D2, B3, J3 combo, if you end it with AS it deals 38% dmg.
In general i believe finishing his combos with AS is the best solution cause of the hard knock down which allows more setups imo.
use it after you knock them down to prevent thier wake up attemptsI find myself barely ever using his trait anymore. It breaks momentum to activate it and people just run away anyway. Anyone else finding any real reason to use it?
See, I'd rather go into a wake up game than deal with the slow activation which just seems to give them a free wake up.use it after you knock them down to prevent thier wake up attempts
If you do activate it, 1 dash and you are very close, if they jump away do the upward venom move. Or you can use just regular venom to get in. Remember it is not full combo punishable with gimmick on. Just use 1 dash and that move and you are in. If they jump do upward venom because every move is safe when you are gimmicked.I find myself barely ever using his trait anymore. It breaks momentum to activate it and people just run away anyway. Anyone else finding any real reason to use it?
yeah stick. Some combos are extreme timing. Which combo are you trying? Very soon I am going to color coordinate the combos for Easy, Medium, Hard, And Extremely Hard combos.Dear lord, I cannot pull off the last step of those combos in the vid. You guys using sticks?
If you are having trouble with that one. Try mine, it is a tiny bit easier.The last two steps, really. Hitting 'em with low "X" is damned near impossible. I keep being told it's actually not me so mich as the Xbox D-pad. :/
Jip 123 123 d1b2
d1b2 seems to be my windmill.
I was having trouble too. Obviously the MB is slightly delayed but my solution was to be patient and input the DF2 as his 3 animation starts instead of trying to input the 1st 3 attacks in immediate succession.I start the combo, get to the Earth Stomp section, do it, hit the meter burn, but I get nothing for it. No EX stomp. Just regular. I'm really getting quite pissed off at this. Anyone got any advice?