You should play catwoman if you like to be able to punish things like Green Lantern's lift ect. Her dash can punish and combos. It's a dream come true for a reptile player. Not to mention she has top speed normals and good mixups.One of the things that is personally bothering me is it seems so many characters have moves that they can just abuse vs Batman if he doesn't have bats out. IE green lanterns lift - shazams superman - flashs superman (sorry i dont know the official move names yet). Sometimes 113 punishes both Shazams and flashes, sometimes they don't reach and since the first 1 can be ducked if it whiffs you just get poked into a combo..... As a Reptile player it just annoys me. I went from playing a character who had great reach but the slowest normals but was able to punish pretty much everything with his dash and now I have a 6 frame normal and I can't even use it and can constantly be checked with unsafe moves from almost any distance but point blank. While Batmans trait is very good its going to get very frustrating since I feel like the strat vs him is to see bats = run away, no bats = pressure the shit out of him. The bat rotation is critical to his gameplay.
Lab sessions must needed lol
Are you out of your fucking mind?I'll start it off...
Batman 5-5
best thing i have found is to meter burn a back 3 as soon as he dives in the air. you will armor the hit then ground bounce him for a good combo. if his trait is active he will not be bounced. but atleast it makes him play somewhat honest.How do I beat doomsday? As soon as he rushes me into the corner its pretty much GG
My biggest problem is that tracking move where he jumps up and splashes you - doomsdays just spam this on me all day
If he burns the meter is there any way to avoid it?
Abuse the bats, play a mid-long range game with him that should frustrate the Nightwing into playing dumb, then rush in for those damaging combos.I really seem go have trouble in the nightwing match up.. It seems his pokes straight up out beats batman even his air to air kick beats batmAns aerial attacks, anytips?
The best way I've been avoiding that move is by simply dashing as fast I can towards his direction, then punish with a j.2 or a grapple depending on how far I got from the dashing.How do I beat doomsday? As soon as he rushes me into the corner its pretty much GG
My biggest problem is that tracking move where he jumps up and splashes you - doomsdays just spam this on me all day
If he burns the meter is there any way to avoid it?
I believe his batarangs beat his armor moves, I know they beat all of Bane's armor even at level 3 venom. Be careful with jump ins because of his AA grab but you could try faking a jump in with his scatter bombs. Scatter bombs feel under rated imo, they cause a nice hard knockdown which lets you set up pressure and it beats a good amount of air normals. You can also use the scatter bombs to delay your landing if your afraid of those hands from the earth Grundy summons. Hope this helpsHow should Bats go about the Grundy matchup?
So far, my biggest challenges online have been Catwoman, Superman and Green lanterns. The only reason I saw Superman is a problem though is if they pick a stage where they can throw stage hazards at you non-stop, ( Ferris Air, Watchtower, Hall of Justice Plaza, etc.), if not just predict when's gonna go in the air and be careful of his wake up upper cut/grab. With GL, you gotta get used to his block strings and punish any lantern's might he throws out, it's a fairly unsafe move and most GLs love to spam it lol. Catwoman's the matchup I quite haven't figured out and her Cat Dash MB is a damn fullscreen punish to almost everything you did at a distance.Solid info. It seems Batman matches up well against many of the characters. I've mainly gone up against Deathstroke, the Flash, Green Lantern, Sinestro, and Superman when playing online. I personally utilize a rush down style switching between high and low combos. I love Batman's dash speed and countering with Stay Down. His zoning isn't the greatness but it gets the job done if your put into that situation. Batman's cape parry also helps to keep opponents on their toes.
Thanks, I hope to be a regular voice here in the Batman threads. The only time I really use it outside of combos is if I have summon my bats out and they get a hit, I use the MB grapple for a free combo. Or sometimes I might throw the grapple out, with Bats still on, then if they block and try to punish it I release the bats at them. For the sky grapple as an anti-air, I prefer to use the up aiming Batarang and meter burn it for a combo.Great post Adam Todd. I need to start incorpating more of the scatter bombs into my game. I mainly use the grapple hook in combos. It seems like its a risky move to use in the heat of battle in the case its blocked. Any other ideas or suggestion to use it during a match outside of combos?
I like your strategy about throwing the grapple out with the Bats still on as protection in the case its blocked. I'd like to play against you online if your on Xbox 360. Welcome to the boards. I'm fairly new as well but its a great community here.Thanks, I hope to be a regular voice here in the Batman threads. The only time I really use it outside of combos is if I have summon my bats out and they get a hit, I use the MB grapple for a free combo. Or sometimes I might throw the grapple out, with Bats still on, then if they block and try to punish it I release the bats at them. For the sky grapple as an anti-air, I prefer to use the up aiming Batarang and meter burn it for a combo.