Okay I can see where you guys are coming from. But I still think something needs to be tweaked. Maybe just something as little as a damage nerf could solve a lot
Conversion sucessful!Hmmm that is very interesting. Never thought about it like that
If only we can all be on your levelIf baffles me some of these concepts are blowing people's minds, I thought this would be common knowledge/the way to look at the game in the 1st place...Lol.
Good to see it's being explored I guess.
I wathc the show.Maybe if it could be slightly earlier....Haha, it was not a knock, this was discussed on Injustice Live , guess only a few watch. Phase 3 goes nuts every episode discussing these very concepts.
Stages are important, yes, but you gotta remember that both players have a choice in the matter. If you are Player 2 and don't want your back towards a transition you have the power to select an arena where the transition is on the left side. That could be on the first level of a stage or the second (or the third in the case of Metroplolis). Both players have a choice in the matter and then the game randomly decides which stages gets picked. Seems fair to me.My issue with interactables comes from the fact that one player will always start with an inherent advantage based on the stage layout. Some objects are better than others and I'm worried player 1 or 2 will start out better off.
Also, I may be wrong about this since wake up invincibility is possible in this game with back dashes and some attacks, but I've seen some videos of 100% damage combos that are only possible with unblockable iinteractables. Hopefully there are wakeup options for dealing with that.
I really hope they turn out to be a staple though. They would really separate this game from the pack.
Interesting point.Jack White's point about an inherent advantage for either P1 or P2 is valid. if my back is to the wall that transitions from the start, is that fair for me? Or vice versa if my opponent begins with his/her back to the wall that transitions.
like i said in another thread not everyone does tournaments so why should non tourney players suffer because people bitch? if they were true tournament fighters we wouldnt be having this little debate now would we? i mean god forbid at the thought of idea not being able to do what someone else does and they have to work for it. if thats how people are they should quit playing in tournaments because there going to ruin everything for everyone in this debateNot only all of the above, but the mere train of thought of banning elements of the game even before the game has an opportunity to evolve is ridiculous.
It's that same train of thought that caused the rampant patching of MK during it's first 6 months of life. Now we have to deal with Kabal and Cyrax while characters that never really posed a threat are garbage.
Im trying to understand this post but i fail lollike i said in another thread not everyone does tournaments so why should non tourney players suffer because people bitch? if they were true tournament fighters we wouldnt be having this little debate now would we? i mean god forbid at the thought of idea not being able to do what someone else does and they have to work for it. if thats how people are they should quit playing in tournaments because there going to ruin everything for everyone in this debate
Could still help you jump over something you normally couldn't with a default jump, like how KF used that tube thing to slide over one of Ares's attacks.Agreed . Throwing a dumpster at somone never gets old. That said, I think power classes get a certain advantage by throw stuff... Unlike a gadget charcter who justs jumps off it .. Like batman