IDK about that, it is INSANELY bad on whiff, if the opponent stops early they get a free jump in combo lol.All I could say is the cape parry is going to be godlike to interrupt strings
IDK about that, it is INSANELY bad on whiff, if the opponent stops early they get a free jump in combo lol.All I could say is the cape parry is going to be godlike to interrupt strings
Damn were you been?Found a good BNB off Batman's 113 string. As I was telling THTB, you can actually replace the F3 with B3 and end up with 34%.
Combo is: 113, B3, Jumpkick 1, B21.
If you land the Jump-in 2, go for this combo and you'll end up with 38%.
The tip to landing the B3 is don't be fooled by 113's animation. You recover much faster than it looks.
Well there's always that part too lolIDK about that, it is INSANELY bad on whiff, if the opponent stops early they get a free jump in combo lol.
Are you doing something with Lex that is padding your combo %s?heres my combo video.
No at all. its just that lex has that 1 hit of armor he uses all the time.Are you doing something with Lex that is padding your combo %s?
Oh, you're playing the AI? Yeah, that armor hit is padding the damaging--when he glows purple.No at all. its just that lex has that 1 hit of armor he uses all the time.
a jump in kick is a jump in kick. that isnt padding. I think I know what padding is.Oh, you're playing the AI? Yeah, that armor hit is padding the damaging--when he glows purple.
No, I don't think you understand. Do your combo while Lex isn't glowing purple--jump kick included, it will do less damage. Better yet, do the same combo on WW or Batman.a jump in kick is a jump in kick. that isnt padding. I think I know what padding is.
I have done a similar combo on wonderwoman. the bats create plenty of juggle to do that combo.No, I don't think you understand. Do you combo while Lex isn't glowing purple--jump kick included, it will do less damage. Better yet, do the same combo on WW or Batman.
Certainly--I'm not implying that it won't land. I'm saying that it will do less damage.I have done a similar combo on wonderwoman. the bats create plenty of juggle to do that combo.
I tested my combos across the board and got 55% on all 4 chars in the demo. a jump in kick does 6-7% damage regardless of armor.Certainly--I'm not implying that it won't land. I'm saying that it will do less damage.
Ok, man. I know exactly why it's happening, so you can tell yourself that all you want. I've done that combo and it does not do 55% unless Lex has Level One Armor.I tested my combos across the board and got 55% on all 4 chars in the demo. a jump in kick does 6-7% damage regardless of armor.
the %'s across the roster dont lie. you are missing a part of your combo if you arent getting 55%.Ok, man. I know exactly why it's happening, so you can tell yourself that all you want. I've done that combo and it does not do 55% unless Lex has Level One Armor.
I have $100 that says you cannot post a video of you doing that EXACT combo on all three characters and it having the same damage %. I'm not trying to be a dick, man--it's a very simple reason why it won't work. The reason is that Lex's armor eats a hit and the game's engine isn't counting the hit in the combo, but it's adding the standard damage...this leads to reduced damage scaling on large combos. Try it out right now--do just the first 4 hits of the combo Jump Kick 123. Do that with armor activated and not and notice not only the damage difference, but the hit counter difference.the %'s across the roster dont lie. you are missing a part of your combo if you arent getting 55%.