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I am the night: Batman Demo Discussion

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Truth

Mortal
Found a good BNB off Batman's 113 string. As I was telling THTB, you can actually replace the F3 with B3 and end up with 34%.

Combo is: 113, B3, Jumpkick 1, B21.
If you land the Jump-in 2, go for this combo and you'll end up with 38%.

The tip to landing the B3 is don't be fooled by 113's animation. You recover much faster than it looks.
 

TomlulsBrady

Kombatant
Found a good BNB off Batman's 113 string. As I was telling THTB, you can actually replace the F3 with B3 and end up with 34%.

Combo is: 113, B3, Jumpkick 1, B21.
If you land the Jump-in 2, go for this combo and you'll end up with 38%.

The tip to landing the B3 is don't be fooled by 113's animation. You recover much faster than it looks.
Damn were you been?
 

Knoterror

Kombatant
Any reliable AAs yet? I've hit with d2 a FEW times and just realized d2 can be special cancelled... My damn MK brain didn't even try it till just now.
 

Knoterror

Kombatant
Looking at ex batarang stuff right now since it gives him significant block advantage.

I found a decent corner combo although I'm sure there's better.

112~mb straight batarang, 3, 123, b23 - 37% 1 bar
 

Stchamps

PSN: SoaD_009
Here is a little Batman list I have compiled. All the combos should work, but a few of the %'s may be off. I tried making some combos off each starter. Now I need some corner combos.


F3, J3, 123, B23 (37%/NA)
F3, J3, 123, B23 Super
F3, J3, 123, B23 Bats, ES Grapple, J2, B23 (50%/NA)
223, B3, J3, B23 (34%/38%)
223, B3, J3, B23 Bats (40%)
223, B3, J3, B23, Bats Grapple (41%/44%)
223, B3, J3, B23 Super (52%)
223, B3, 22~ES Grapple, J2, 112 Grapple (35%/38%) (shitty combo)
223, B3, J3, B23, Bats, ES Grapple, J2 112 Grapple (45%/48%)
112~ES Grapple, F3, J3, 123, B23 (40%/43%)
112~ES Grapple, J2, 223, B3, J3, B23 (42%/44%)
112~ES Grapple, J2, 223, B3, J3, B23 Bats (43%?/46%)
113, f3, b23 super (46%) (never tested this combo)
113, dash 123, B23 (31%)
113, dash 123, B23 Bats (34%)
113, dash 123, B23 Bats ES Grapple, B3 B23 (44%)
B113, B2~ES Up Grapple, B3, J3, B23 (39%/42%) (Negative edge bad on this one)
B113, B2~ES Up Grapple, B3, J3, B23 Bats (41%?/44%?) (Negative edge bad on this one)
B113, 123, b23, bats, ES Grapple, b3, D2
123, J2 223 Slide (32%)
123, J2 223 Slide Bats (35%)
123, J2 223 Bats ES Grapple, J2 112 Grapple (42%)
123, J2 223 Bats ES Grapple, B3 B23 (43%)

*After ES Grappling, if near side of map do B3 to do a stage transition
 

SCK ERR0R MACR0

Apprentice
a jump in kick is a jump in kick. that isnt padding. I think I know what padding is.
No, I don't think you understand. Do your combo while Lex isn't glowing purple--jump kick included, it will do less damage. Better yet, do the same combo on WW or Batman.
 

AK Vip3r

Ghost of Vip3r
No, I don't think you understand. Do you combo while Lex isn't glowing purple--jump kick included, it will do less damage. Better yet, do the same combo on WW or Batman.
I have done a similar combo on wonderwoman. the bats create plenty of juggle to do that combo.
 

SCK ERR0R MACR0

Apprentice
I tested my combos across the board and got 55% on all 4 chars in the demo. a jump in kick does 6-7% damage regardless of armor.
Ok, man. I know exactly why it's happening, so you can tell yourself that all you want. I've done that combo and it does not do 55% unless Lex has Level One Armor.
 

AK Vip3r

Ghost of Vip3r
Ok, man. I know exactly why it's happening, so you can tell yourself that all you want. I've done that combo and it does not do 55% unless Lex has Level One Armor.
the %'s across the roster dont lie. you are missing a part of your combo if you arent getting 55%.
 

SCK ERR0R MACR0

Apprentice
the %'s across the roster dont lie. you are missing a part of your combo if you arent getting 55%.
I have $100 that says you cannot post a video of you doing that EXACT combo on all three characters and it having the same damage %. I'm not trying to be a dick, man--it's a very simple reason why it won't work. The reason is that Lex's armor eats a hit and the game's engine isn't counting the hit in the combo, but it's adding the standard damage...this leads to reduced damage scaling on large combos. Try it out right now--do just the first 4 hits of the combo Jump Kick 123. Do that with armor activated and not and notice not only the damage difference, but the hit counter difference.
 

SCK ERR0R MACR0

Apprentice
That combo does 48% without the Lex Armor buff. It's a really nice combo--may I add it to the official combo thread? Also, let me know once you test it and figure out that I'm right :p
 
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