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Are your mk9 skills are gonna remain usefull in IGAU?

Justice

Warrior
Basic fighting game skills will translate, but even if Injustice is MK with a different skin players will have to adjust to different audio and visual cues. Crossovers will be a pain and realistically, most of us haven't had the opportunity to even try an old build so we have no clue what it feels like. From what I've been told by people that have played it, it's nothing like MK and some people are going to struggle to adjust.

All I gotta say is, if I see one dragon punch input, I'm booking a flight to Chicago...
 

Briggs8417

Salt Proprietor of TYM
Lol at 13 frames of invincibility, Fuck that. I wanna chase someone down on knockdown, not stay still and block lol.
I'm gonna say that so far i haven't seen any wake up moves so maybe it isn't even a part of the game
Batman is going to be the oki character dude trust me on this, those Batarangs are going to be godlike. There will definitely be wake ups, but hopefully they are just set ups differently.
 
Batman is going to be the oki character dude trust me on this, those Batarangs are going to be godlike. There will definitely be wake ups, but hopefully they are just set ups differently.
Batman honestly has everything an OP character needs. Just give him 24 low hat.
I can't wait to play him. I bet he can thrive hardcore on the knock down.
 

-Deadman-

Getting better with age
Been playing TT2 and VSav to get my normal blocking reactions back. If you can block mixups in those games, Injustice mixups should be cake*
 

Juggs

Lose without excuses
Lead Moderator
I really disagree. Same combo system, same pacing and style of game, and similar fighting engine/juggles/gravity/inputs/etc. -- I think we'll be kidding ouselves if we say that no skills from MK9 will be useful in Injustice. Lets be real.

Just because a Breaker becomes a Clash and an X-ray becomes a Super Move doesn't mean that suddenly MK9 players will feel like fish out of water.
Injustice doesn't look like it plays anything like MK9. It has some slightly similar aspects, but that's it.

That said, if you have experience in any fighting game, it will help you out with another fighting game. If the question is will having experience in MK9 help you more than it would if you have experience in other fighters, than I would say I have no idea. I haven't played the game so I don't know, I can only base it off of what I've seen. However, like I said, having ANY fighting game experience will ALWAYS help you when you play a new fighter. No fighting game is THAT fundamentally different from one another, there's always similar aspects and the goal is always the same.

If you try and play another game like it's MK9 or something else, that's where you'll end up hurting yourself. Take the fundamentals, situations, spacing, etc knowledge with you, leave the MK9 specific stuff behind.
 

Ermaculate_Slim

We are Many but we didnt make MK11 not one
Using back to block isnt that hard of a transition.Learn to adapt people.We ermac players do it all the time.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Injustice doesn't look like it plays anything like MK9. It has some slightly similar aspects, but that's it.
Man, there are plenty of additions -- but underneath it all is the dialed-string, mo-capped, Unreal-based game engine with the same sort of juggle/gravity combo system, breaker-ish meter mechanic, xray-like moves, and similar style and feel of gameplay. This is awesome because it's both familiar and new at the same time.

That's different from moving to EWGF, hit-confirm only or link-based strings, much faster animation style with smaller frame windows, air-blocking, chain one super into another, double dp-style inputs, assists etc. Those are things that would cause drastic differences in gameplay and feel.

I think that MK players will feel right at home as they make adjustments for the new improvements and elements of gameplay that Injustice offers.
 

Juggs

Lose without excuses
Lead Moderator
Man, there are plenty of additions -- but underneath it all is the dialed-string, mo-capped, Unreal-based game engine with the same sort of juggle/gravity combo system, breaker-ish meter mechanic, xray-like moves, and similar style and feel of gameplay. This is awesome because it's both familiar and new at the same time.

That's different from moving to EWGF, hit-confirm only or link-based strings, much faster animation style with smaller frame windows, air-blocking, chain one super into another, double dp-style inputs etc. Those are things that would cause drastic differences in gameplay and feel.

I think that MK players will feel right at home as they make adjustments for the new improvements and elements of gameplay that Injustice offers.
Sure, MK9 players will feel comfortable and the game will be familiar to them. The game has similar looking aspects, and similar gameplay elements. The problem will be, is that since they're familiar and it looks similar in some aspects, they will play it like MK9. That's when you'll get frustrated. I know a lot of people who only played either SF or MK, and them trying to play the other game. MK players playing SF like MK, SF playing MK like SF. And they all failed miserably at first, because instead of just applying the fundamentals, they tried to play the entire game like it was something that it wasn't.

At the end of the day, we can't really "know" how the MK9 players will handle the game until we have played it and it's out. Perhaps based on only seeing the surface, I would agree with you. But, looks can be deceiving.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Perhaps based on only seeing the surface, I would agree with you. But, looks can be deceiving.
Yeah, they can. Out of all the footage of players playing the game so far though, MK players have looked by far the best. But a lot of that is because of how we adapted to MK9. Think back to someone that's just starting the game and has trouble doing Jax's quad slam, linking ermac's jk into teleport, landing a Cyrax reset, doing double-divekick combos or doing Sonya's BnB. That's all stuff that a lot of people take for granted now -- but only because we've all gotten used to the gravity, timing, and inputs of this engine since 2011.

I agree about playing each game to its fullest potential. You won't be able to just pick it up and dominate without learning the game. But anyone new to this engine will have to start from where we started with MK9.. So I'm glad that I won't be starting completely from scratch again.
 

Juggs

Lose without excuses
Lead Moderator
Yeah, they can. Out of all the footage of players playing the game so far though, MK players have looked by far the best. But a lot of that is because of how we adapted to MK9. Think back to someone that's just starting the game and has trouble doing Jax's quad slam, linking ermac's jk into teleport, landing a Cyrax reset, doing double-divekick combos or doing Sonya's BnB. That's all stuff that a lot of people take for granted now -- but only because we've all gotten used to the gravity, timing, and inputs of this engine.
Based on 1-2 weeks of time with the game isn't enough time to make a case for either side. And we don't know which person played which characters, and even if we did, the matches are rigged by the votes, lol. Weak argument my brother.

I agree about playing each game to its fullest potential. You won't be able to just pick it up and dominate without learning the game. But anyone new to this engine will have to start from where we started with MK9.. So I'm glad that I won't be starting completely from scratch again.
If you say so.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
Based on 1-2 weeks of time with the game isn't enough time to make a case for either side. And we don't know which person played which characters, and even if we did, the matches are rigged by the votes, lol. Weak argument my brother.
Not the battle arena -- I meant the people like J360 that played the game live, at places like NYCC, and were already creating complex setups within 5 minutes of starting to play the game even though they were only allowed a couple rounds worth of time.
 
Not the battle arena -- I meant the people like J360 that played the game live, at places like NYCC, and were already creating complex setups within 5 minutes of starting to play the game even though they were only allowed a couple rounds worth of time.
J360 is/was elite level Mahvel 2 player, fundamentals come a long way.

Outside of J360, I really haven't seen anything "complex".
 
D

Deleted member 9158

Guest
Nah, but basic fightan' gaemz fundamentals will carry over