Shadowknight1
Warrior
You can turn off Stage Transitions.So you can stop the opponent from initiating Clash and stage transitions as well? You kind of missed the point here..."bud"
You can turn off Stage Transitions.So you can stop the opponent from initiating Clash and stage transitions as well? You kind of missed the point here..."bud"
And Clash? or just transitions?You can turn off Stage Transitions.
So don't wager. You lose nothing. Stop complaining.Tbh, I don't care what they do with Clash from here, just don't do this. I don't want to wager meter, simple as that. It was a dumb idea that's being kept because most likely Ed Boon just likes how it looks.
Now they've committed so much resources to it that if a couple months down the line it's still trash, the community will simply have to deal with it because you can't turn it off.
That's not going to be easy. Just going by one match in the archives, there are sometimes two different bits of dialogue for each pair of characters. Even with 24 characters...that's 23(24 for mirror matches) lines of dialogue PER CHARACTER. That's gonna be one LONG video. I hope that someone DOES have that much time, or there's a sound test, or something, or there's no way you're gonna hear them all.All I know is when someone makes a YouTube video with all of them... it will be one of my favorite videos ^_^
That's not going to be easy. Just going by one match in the archives, there are sometimes two different bits of dialogue for each pair of characters. Even with 24 characters...that's 23(24 for mirror matches) lines of dialogue PER CHARACTER. That's gonna be one LONG video. I hope that someone DOES have that much time, or there's a sound test, or something, or there's no way you're gonna hear them all.
But the entire point of meter is basically wagering and using it to get an advantage which is countered by their use of meter. this seems to put more strain on watching the meter bars tooTbh, I don't care what they do with Clash from here, just don't do this. I don't want to wager meter, simple as that. It was a dumb idea that's being kept because most likely Ed Boon just likes how it looks.
Now they've committed so much resources to it that if a couple months down the line it's still trash, the community will simply have to deal with it because you can't turn it off.
God damn meter management actually sounds like it'll be even more important in this game than in MK9.IMO what will make or break the clash mechanic is how useful the meter is in general.
Combo breakers are king in MK9, which is partly because they are so good, and partly because most EX attacks are not great, and X-rays suck.
So far in Injustice, meter seems a bit more useful.
1 bar for pushblock which is huge, cause fuck Kabal and Johnny Cage.
1 bar for meter burn specials, which so far look much more useful then MK9, with a lot of them adding ground bounces, or other ways to extend combos.
2 bars for combo cancels, which may or may not be useful, will probably depend on the character.
1/2 bars to meter burn a heavy attack, which in the current builds basically gives everyone an armored launcher.
4 bars for Super, probably still not very useful.
Right now I'm not so sure wasting all your meter to wager in a clash is really that great of a plan, but we will have to wait and see.
Still I wouldn't mind an option to turn it off, just because it slows down a match.
Or maybe a toggle that turns it into a proper combo breaker, but still functions similar, only one use, and costs no meter.
I don't see why we need to defend the mechanic to you when you've obviously made up your mind that because you dislike a mechanic that you've never used, the game must be crap. That's what I'm getting from your post.I'm just going to say this, people like Shadowknight1 and trufenix basically love telling everyone "hey bro, don't like it? don't participate". Keep it up, your posts so far if they were deleted from the internet forever wouldn't make a dent in any discussion, it'd just save space.
If you guys ever decide to come up with real arguments for defending mechanics you're fine with, let the rest of the world know.
You had the option to suggest a reason why you had to use it, and you opted instead to reply like a smug douche. I hope when mine go, yours do too.I'm just going to say this, people like Shadowknight1 and trufenix basically love telling everyone "hey bro, don't like it? don't participate". Keep it up, your posts so far if they were deleted from the internet forever wouldn't make a dent in any discussion, it'd just save space.
Skipping it IS the defense, that's why its called a wager and not a holy shit this is totally mandatory.If you guys ever decide to come up with real arguments for defending mechanics you're fine with, let the rest of the world know.
I think it's far too late to remove an entire mechanic from the game. Not only that, but that's all those lines of dialogue rendered worthless if they did remove it.How about we open a new thread with a poll: "Yes / No to Clash-Wager-Mode" and send the outcome to Ed Boon via Twitter?
All of that is obviously the case, but simply to show him that people who like fighting games will probably not agree with that mechanic.I think it's far too late to remove an entire mechanic from the game. Not only that, but that's all those lines of dialogue rendered worthless if they did remove it.
While that was a valid concern, it isn't any more, you can only clash once. As for "interrupting the flow", isn't that kind of the point? You're trying to save your ass in the middle of a combo?I remember the russian tournament with the 2 Flashes and you basically had 3-4 Clashs during one match. That was some terrible shit.