I can imagine it would work, BUT im not sure if the djk launches the opponent high enough to to that in that situation. I know on a standing opponent it works though....good question. Must test.can you do like deep jump kick > 22 xx slide?
it's really hard to test this without someone to help
LoL, that was hella by accident too. I fucked up the dash cancel. But what does happen, the frame adv is a nice fail safe and I just go straight for 22/or 212 and confirm to clone or freeze.Beefy did uncharged B2 to me the other day, left me staggered, I was like wtf? that's plus? lol....still learning.
ya know... when sonya approaches you with d4 and you clone and she's frozen but you can't JIP b1,2,1.Freeze someone in a d4 position? what?
Oh, I always did 2,1,2,slide but idk if thajt does more damage thjan 224 slide. Sometimes I'm able to get a 2,1,4,slide but i think that's character specific. What's weird is that if you try to jump over them and combo then you'll just phase through them and go back to the other side.ya know... when sonya approaches you with d4 and you clone and she's frozen but you can't JIP b1,2,1.
I THOUGHT YOU SZ PEOPLE HAD FRIENDS!!!!
Outside of trying to time a fully charged b2, I have no idea.
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There's really not a better punish. I like to use (2)24~freeze sometimes when thery're close to the wall because i can put a clone out afterward (assuming they don't wakeup). You can also use uncharged b2 for 5-7% damage and +12 advantage where you can get more chip afterward.
^This might be the best thing to use when the other player is cornered. Overall (2)24~slide does decent damage and pushes your opponent toward the wall, so it's not bad at all.
I can imagine it would work, BUT im not sure if the djk launches the opponent high enough to to that in that situation. I know on a standing opponent it works though....good question. Must test.
LoL, that was hella by accident too. I fucked up the dash cancel. But what does happen, the frame adv is a nice fail safe and I just go straight for 22/or 212 and confirm to clone or freeze.
I do this or I will go all out and b2...this is match up dependent of course.Now, I know STB CharlieMurphy is not a fan of this but whenever I freeze someone in a low position I'll dash in and do an uncharged B2 which puts you at advantage plus w/e damage it does then you get a free blockstring. I go with 212 clone and look to hit confirm it.
cyusstrike taught me this.
We both didn't know he could teleport out of b1,2 on block.Raiden can also teleport out of b12 so I'd especially avoid using that string against him. Sgt Reed wasn't really capitalizing on it though.
I pretty much never throw ice blasts until Raiden starts getting greedy with projectiles. But even then I try to sit on a clone since Raiden could blow me up with a teleport.
There were a couple times you missed confirming 21 into a combo (like at 1:24 in part 2). I think you were trying to punish Raiden in a way that you could keep him cornered? In those situations you could use 212~freeze, then dash into a deep jumpkick followed by a slide to reverse your positions. (Or just punish him with 22~freeze).
Also more throws are always good
not entirely true at all.Marvaz 's earlier post
subzero aint a character who can afford to 50/50 unless on a very good f4 read, he just does way too low damage and doesnt get many chances to do it
check out his post... 22 ice puddle mixup?not entirely true at all.
your right, which is why ill leave out any tech out the forums and keep catching people "off guard" at tourneys lolMarvaz 's earlier post
subzero aint a character who can afford to 50/50 unless on a very good f4 read, he just does way too low damage and doesnt get many chances to do it
yep, thats what gimmicks doyour right, which is why ill leave out any tech out the forums and keep catching people "off guard" at tourneys lol
youtube.com/watch?v=iyxzkbkPRn0What do you guys think of this tech...
You get a Slide knockdown in the corner. HUUUGE guessing game for at this point Sub right? What I've been having a lot of success with lately is to immediately dash THROUGH them while they're grounded. I have yet to see someone reverse wakeup this gimmick. I usually go into D4~throw back into the corner or a D3~crossup.
Nice, glad this is known.youtube.com/watch?v=iyxzkbkPRn0
This works really well from my experience unless there's better character-specific options available. Be careful about reversing their wakeup inputs though because if they stay grounded then you're stuck in the corner. I pretty much only do that to close out the round.
D3 into crossup usually doesn't turn out good in any situation but I'm guilty of it sometimes. It's a hard habit to break.
Okay, here we go. Tested in an actual match and is viable. This is also a good chunk more damage than your bnb AA 22~Freeze, (B1)2, 214~Slide as well.
Basically any AA D4~Slide ejects them from the corner. This can mean into ANY corner clone setup where the clone is tall enough.I use 214 and 11 here, but you get the idea. As you can see, you're also still largely attacking from behind the clone.
This is also nice because it's an option select. If you don't hit with the D4 AA, the Slide doesn't come out. So be careful of your clone timing. May finally be worth an occassional EX clone. Just another thing to keep in mind.