With the excitement of Injustice: Gods Among Us also comes the skeptics of how good certain aspects of it will be. In a recent interview conducted by NowGamer.com, senior producer of NetherRealm Studios Adam Urbano gives some information regarding these two aspects for us to nibble on. First, we all know how deep the content in Mortal Kombat 9 was with it's DLC and in-depth story mode. Urbano states that with Injustice, "We’re planning to have more content in Injustice than we had in MK9."
Credit: MaceWind via MKU
In addition to this and more importantly to a LOT of people... "We also spent two years focused on net-play, realizing that nothing matters more for network play than launching with solid, great fundamental netcode." Read the full article, here!NetherRealm Studios' senior producer Adam Urbano believes the team has learnt enough from its previous game, Mortal Kombat 9, that they might just be able to convince people.
"On one end of the spectrum," said Urbano in an interview with NowGamer, "we learned what works, and on the other, what not to mess with."
"We’re retaining a lot of the key features like the amazing 3D graphics set on a 2D fighting plane, the need for tournament-level depth, and the success of having a ton of content available for players of all experience levels."
Credit: MaceWind via MKU
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