killa_solid
Friendly--foe
I tested this with two controllers as well and I had the same success and I have done this midmatch that's why I know it is punishable.. but could not record that version bc its hard to man a camera and two controllers. Good time to be sheeva. I will try to record it vs a human as well. It is gonna be tricky lol..I just tested this for a while, both with 2 controllers and the AI with wakeup attack on.
Im pretty sure what you have here is just another case of the AI not blocking properly. When I tested vs the AI I was able to punish the teleport by delaying the input just like you said, it was consistent and easy. When I tested with 2 controllers I was only able to punish Extele a couple of times and regular tele zero times.
As confirmed by Somberness, the window to punish the tele is 2 frames (24 frames of recovery, 22 of invincibility). Its not confirmed whether this 2 frame window happens at the beginning or at the end of recovery, but from my tests I would guess it happens at the beginning. The teleport animation is as follows as far as I can tell: after Cyblax dissapears he immediately reapears on the other side, mid air and falls to the ground really quickly (probably in those 2 frames) BEFORE the smoke cloud appears behind the opponent. You can test this easily by teleporting and pausing to observe individual frames. The few times I was able to punish the tele while holding block on the other controller, I actually did my string as soon as my character turned around. My guess is once the smoke cloud appears Cyblax is invincible.
The best course of action I think is to delay the string, not because you want to punish the tele but because you want to be in active frames when the invincibility wears off, forcing him to block. I play a Kabal here that simply delays a f32 everytime I teleport and forces me to deal with the 50/50 or ndcs. If you are hitting people after the teleport it is likely because they let go of block, not because you hit that 2 frame window.
Pig Of The Hut