That's awesome. Sucks you had to face FightingGM and BloodHawk (they play all the time at Big Two at TeamSpooky's stream), but hey it's going to happen when you win 3 in winners. Glad you had fun.Fun times hanging with DanCock at NEC... we played some MK2 sets and I think he beat me 30-1. Awesome games hahaha.
I feel like I did pretty well considering that I play a scant few hours and week and lack matchup experience against half the cast hahaha. I went 3 deep into my pool all in Winners, then faced FightingGM (Lee/Violet) who sent me to losers... where I immediately played Blood Hawk (Markduk/Leo) and was knocked out. I think if I'd beaten Blood Hawk I would've been in losers finals? Nothing I could've done though... I have zero Leo experience. Just my luck that I have to play two of the top players in NYC (the country?) back to back hahaha.
Fun tournament though, I had a good time. I think Dancock recorded one of my matches on his phone. I had enough fun that I might actually try to put a little more time into the game, learn my matchups, try and do better next time. We'll see what life allows!
PS, for anyone who doesn't know, AceUnlimited is NOT new to Tekken or anything. He's been playing since at least DR, if not longer. We used to play a lot back then, but wow has he clearly leveled up. Imagine how big/strong the MK9 scene could've been if it had real netcode...
lol, it happens. I think Spooky said it best when he said Tekken is a memorization game. You see the string (or blocked animation) and use the proper option to punish. A lot of time's you need to play against a character or see a move constantly so you can be able to react and punish accordingly.snip
Just find someone who plays the characters you want to play and grind out the matchup in Player Match. I fought through NEC with almost nothing but fundamentals, as I don't know how to fight a majority of the cast either!Sometimes stuff like this pisses me off to no end and the reason why I prefer training mode matches to learn how to deal with different characters/players/playstyles.
NAKM, I keep wanting to play with you, just havent had time to play at all outside of NEC. I think we're buddies again on PSN, so I'll tag you here when I know I'm playing. I don't think we've played since... DRO?Still haven't played anyone from here. >_> Getting bored of the drama at TZ, so figured I play guys from here.
xX-NAKM-Xx
If you're going to drop the combo, then just get your damage for now. Otherwise, hit practice mode and work on your wall carry combos. It is always worth carrying someone to the wall. You get the additional wall damage, plus they now have zero room to backdash away from further offense. With my Lili/Zafina team, I can either do 80 damage from the starting position, or I can use my wall carry combo to do 115. The answer is easy.What do you guys think about wall carry combos? I personally don't go for the wall carry, I just like to get my damage without risking dropping the combo.
Sounds like you just need to keep practicing, thats all. If you're forgetting to press buttons... well, practice until you dont! In practice mode you can also work on your wall TAs. I find my staples almost never miss regardless of the angle. If you really, really don't want them to have access to a tag crash, just carry them to the wall and don't do a wall TA, but the huge damage a good wall TA can do can be game-changing.The problem for me is that I always hit confirm (on accident) into EZ mode consistent combos that deal slightly less than maximum damage and I forget to press the tag button when I throw out a tag bufferable launcher. I find wall TA! combos too inconsistent + when I have someone against the wall I do not want them to have access to a tag crash.
Completely disagree. Netsu is the biggest game-changer in the system. I only tag crash unless I'm about to lose the game - that's how big of a deal it is to get someone in with netsu. Sure, try and launch their raw tag. But don't think you'll just turtle someone out for 10 seconds. Even if I'm just poking you and never get a huge launch, you can easily get opened up and lose a ton of life due to the damage bonus.I don't think Netsu is as big a factor as people make it out to be. If you can't force a tag crash or launch the freshly raw tagged Netsu character you can just turtle them for the 10 second period as you already probably have the life lead.
Not meant to be offense with this statement, but you're not playing good enough people. Solid players won't become reckless offensive monsters just because they want big netsu damage. They WILL however search for an opening with which to do huge damage.People tend to play less cautious and try to take advantage of the rage dmg by going for big unsafe lows and taking unnecessary chances with sidewalkable attacks.
The optimum strategy in any competition within a ring is to push your opponent up against the ropes. Just look at how important it is in boxing to stay off the ropes. In Tekken, just like any real-life competition, you should try to push your opponent's back against the wall to limit their options.I try stay at the center of the stage in the neutral game.
I always look to catch my opponent raw tagging. If I am close enough and they just carelessly raw tag they are gonna get launched.
You have to understand that most of my time in training mode consists of practicing basic movement, wavedashing and other crouchdash cancels and electrics with the Mishimas.
?? why not practice EWGF and kazuyas basic movement considering these are the tools he lives and dies by to win? a kazuya without ewgf or the ability to rapidly wavedash is severely crippling himselfThe optimum strategy in any competition within a ring is to push your opponent up against the ropes. Just look at how important it is in boxing to stay off the ropes. In Tekken, just like any real-life competition, you should try to push your opponent's back against the wall to limit their options.
Catching raw tags is great, and if the opponent is predictably going to tag to get in a partner with netsu or something, hopefully you can launch them for it. If not, just keep doing your thing.
I've said this before, and I won't mention it again after this, but I think you're concentrating on the wrong things. Being able to do consistent electrics is a great skill, sure, but you're still working on your fundamentals. You're trying to put the details on a car without even having the engine ready. Wavedashing and eletrics are amazing tools for Mishimas at high level, but since your game is still developing, I would concentrate much more on your fundamentals and just playing as many player matches online as possible. Continue to get character and general Tekken experience as much as possible.
Rapid washdashing is not "basic movement." Kazuya doesn't live or die by wavedashing and EWGF. You're confusing his TOOLS for his FUNDAMENTALS. Kazuya lives and dies by the exact same rules that apply to every other character: good spacing, smart offense, solid defense.?? why not practice EWGF and kazuyas basic movement considering these are the tools he lives and dies by to win? a kazuya without ewgf or the ability to rapidly wavedash is severely crippling himself
Do you mean you've been playing Tekken for about 5 days total, ever? I imagine I'm reading that wrong. If so, I have serious trouble believing that in one week you've developed a consistent DEWGF, one of the hardest techniques in the entire game. Also, characters are not unsafe - players are unsafe. Everyone in the game can be played with safe pokes if you choose your moveset correctly.i myself have had the game for about 5 days, only played a few friends so far, didnt have time to play lately but all my training has lead to consistent ewgf/dewgf/sewgf so that i could actually punish with this character considering how generally unsafe he is and the fact someones new to le game
No, execution doesn't cripple learning, but when a player asks for advice and says that they don't do wall carry combos because they drop them, but spends their time practicing electrics... well, it should be the other way around.execution doesnt cripple learning in any way, considering how easy EWGF's and their varieties are anyways it only takes about a month max to consistenly do them, my execution is pretty horrible, cant do simple cyrax resets yet ewgf and variants were easy to learn
The best I have been able to do with trying to use EWGF as a block punisher has been -18. I will not be block punishing with it for months or even trying to for that matter. It seems like the trick is to slightly hold forward as you are coming out of the block stun before going to d, df+2, because the crouchdash input can't be buffered during the block stun.I will say Skkra is pretty much right, on this one. If I would have spent half the time learning how to punish various moves from the cast my game would be much better. If you wan't to take a Mishima right off the bat its gonna be tough thats all there is to it. Has anyone tried to punish a -14 frame move with a EWGF its fucking tough compared to just hitting d/f+2 with pachi. If your using Kaz and can not punish -14 with EWGF your missing a launch and at -14 Kaz has no other launch options.
Pick a alt with easy execution to take some of the burden off it really helps.
I never stated that fundamentals don't matter nor am I against learning, but you can't practice both execution and fundamentals at the same time while in my opinion, as much as it matters, it's better to be able to put knowledge to use, if it's manageable to execute the moves with comparatively little time spent then you should go for it.Rapid washdashing is not "basic movement." Kazuya doesn't live or die by wavedashing and EWGF. You're confusing his TOOLS for his FUNDAMENTALS. Kazuya lives and dies by the exact same rules that apply to every other character: good spacing, smart offense, solid defense.
Sure, yes, you can work on your electrics and all, but it is a PLAGUE in this forum and among new players in general that everyone wants to work on all of the most advanced tactics and techniques in the game (because that's what they see the pros do), and they haven't even been playing for 6 months.
Do you mean you've been playing Tekken for about 5 days total, ever? I imagine I'm reading that wrong. If so, I have serious trouble believing that in one week you've developed a consistent DEWGF, one of the hardest techniques in the entire game. Also, characters are not unsafe - players are unsafe. Everyone in the game can be played with safe pokes if you choose your moveset correctly.
No, execution doesn't cripple learning, but when a player asks for advice and says that they don't do wall carry combos because they drop them, but spends their time practicing electrics... well, it should be the other way around.
I'm not trying to say don't practice execution. It's just that everyone gets huge boners about working on their electrics and other very high-level tactics but they don't even have remotely solid fundamentals. I'm not trying to dump on anyone - if you look through EVERY post I've ever made about Tekken here, I'm trying to be constructive and help. But everyone thinks they know best right away nowadays. What do I know, I've only been playing the game for over a decade.
Yeah we haven't played since then. You're on my friends list so hit me up if you're online.NAKM, I keep wanting to play with you, just havent had time to play at all outside of NEC. I think we're buddies again on PSN, so I'll tag you here when I know I'm playing. I don't think we've played since... DRO?
add me as well, bop_ rubyYeah we haven't played since then. You're on my friends list so hit me up if you're online.
PRACTICE.add me as well, bop_ ruby
does anyone know how to consistenly korean backdash? my version is a bit faster than dahsing back but not that much