Chongo
Dead Kings Rise
He does, but no one has discovered it.hmmm. does reptile have a toasty boost? searching for it in TYM was fruitless
He does, but no one has discovered it.hmmm. does reptile have a toasty boost? searching for it in TYM was fruitless
Do you still need help with them?I'm sure this has been discussed somewhere in the 23 pages of this thread, but can somebody help me out with the Freddy MU and the Mileena MU? These seem to kill me the hardest.
Not Mileena anymore. But Frederick is such a dickhead. I always seem to make the wrong guesses. I think frame trap, another glove, i expect glove, low. I expect glove again, spike lol.Do you still need help with them?
Frederick is indeed a dickhead for sure lol. I wish I could give you some help in that MU, but I'm lost in that one too haha. Joker8417 THTB m2dave help pls?Not Mileena anymore. But Frederick is such a dickhead. I always seem to make the wrong guesses. I think frame trap, another glove, i expect glove, low. I expect glove again, spike lol.
The biggest thing is to catch onto the Freddy's zoning tendencies. Honestly, in this matchup, a Freddy that will use spikes on Reptile is a Freddy that is likely going to lose. Blocked spike = free dash in, unless in actual dash range. So really, your biggest worry is glove and fingers. From full screen, it can be a nightmare to get past this without some good guesses on your jumps. Up close, NMS shenanigans in footsies are limited with well-placed uses of dashing. I'm pretty sure reaction dashing NMS is possible.
Good advice. I've played a shitload of good freddys over the last couple months. I look for spikes, bait wake up ex spikes, dash punish every teleport at worst. And as you said, make sure he knows you do.t give a shit about nms. Also jip wiffs a lot when he is still in nms so go for jik to open him up.The biggest thing is to catch onto the Freddy's zoning tendencies. Honestly, in this matchup, a Freddy that will use spikes on Reptile is a Freddy that is likely going to lose. Blocked spike = free dash in, unless in actual dash range. So really, your biggest worry is glove and fingers. From full screen, it can be a nightmare to get past this without some good guesses on your jumps. Up close, NMS shenanigans in footsies are limited with well-placed uses of dashing. I'm pretty sure reaction dashing NMS is possible.
Yeah, baiting EX spikes = he loses out on damage for when you do come in, because he has no meter for it.Good advice. I've played a shitload of good freddys over the last couple months. I look for spikes, bait wake up ex spikes, dash punish every teleport at worst. And as you said, make sure he knows you do.t give a shit about nms. Also jip wiffs a lot when he is still in nms so go for jik to open him up.
#IamMuffinMuggers
You have to be able to neutral-crouch gloves on reaction every time full screen away to limit Freddy's meter building. Reacting to fingers is possible but very difficult. If you jump forward early, Freddy cannot AA you. But if you are slightly late, you will get punished.
I agree. Full screen, I literally feel locked.You have to be able to neutral-crouch gloves on reaction every time full screen away to limit Freddy's meter building. Reacting to fingers is possible but very difficult. If you jump forward early, Freddy cannot AA you. But if you are slightly late, you will get punished.
Freddy has no reason to use spikes versus Reptile outside of AA. If Freddy is spamming gloves and fingers, Reptile cannot move. Like THTB said, you have to take risks by jumping or elbow-dashing. If you guess right, you will most likely win. If you guess wrong, you will lose.
From my experience, it is easier for Freddy to keep Reptile full screen away than it is for Reptile to lock Freddy, which is why my impression is that Freddy has an advantage.
If you think about it, its kinda sickening.I agree. Full screen, I literally feel locked.
No other character keeps reptile motionless like that at that distance.
#IamMuffinMuggers
Idk if this is what everyone else uses but my mixups after ex dash are...This probably has been posted somewhere but I got a few questions about a blocked Ex elbow dash.
Does Reptile get a guaranteed standing 1 after a blocked EX elbow dash if they don't neutral duck? Since his 1 comes out in 6 frames and most d1s are 6 frames does player side matter or will standing 1 always lose because d1 is like neutral crouching? Can standing 3 go over d1s? If I d3 d1 or d4 can they jump that before it hits? Whats his main mixup after a blocked EX elbow dash?
False, his St1 is 11 frames and his D1 is 9frames. D3 I believe doesn't have enough range.This probably has been posted somewhere but I got a few questions about a blocked Ex elbow dash.
Does Reptile get a guaranteed standing 1 after a blocked EX elbow dash if they don't neutral duck? Since his 1 comes out in 6 frames and most d1s are 6 frames does player side matter or will standing 1 always lose because d1 is like neutral crouching? Can standing 3 go over d1s? If I d3 d1 or d4 can they jump that before it hits? Whats his main mixup after a blocked EX elbow dash?
I believe he meant that once you factor in the +5 advantage its 6 frames. Also d3 will work.False, his St1 is 11 frames and his D1 is 9frames. D3 I believe doesn't have enough range.
You're at +5 after a blocked EN ED and since a lot of his normals are slow you're going to have to make a read to see if they jump out or not.But EN ED is interruptable anyway so you have to prepare yourself when people start interrupting that shit.
the only other character that has that effect on me is shangtsung but im pretty sure thats just woundcowboy bein good lolI agree. Full screen, I literally feel locked.
No other character keeps reptile motionless like that at that distance.
#IamMuffinMuggers
Lol.I like to yolo and ex dash into ex dash.
im pretty sure that wont work.Hey guys I'm at work but have an idea for a cross over or lao tele aa.
Can you do d1 d4 ffb?
I can't ever get d1 321 or d1 ffb to hit. Always whiffs. Can anyone try for me?