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New UMK3 Tier List? (update for 2012)

Shock

Administrator
Administrator
Founder
O.G.
http://ultimatemk.com/umk3mocktier.htm

Weren't you a part of this?

I see people argue Smoke as being tied or better than Kabal all the time, for years. I don't agree with it myself, I think it's like an 11/9 match up. Glancing over the list, the only changed I'd make on tier grouping would be to move Sonya from C to B, again based on the match up based chart, but her points create more than a 10 point gap in the tier.
 

REO

Undead
http://ultimatemk.com/umk3mocktier.htm

Weren't you a part of this?

I see people argue Smoke as being tied or better than Kabal all the time, for years. I don't agree with it myself, I think it's like an 11/9 match up. Glancing over the list, the only changed I'd make on tier grouping would be to move Sonya from C to B, again based on the match up based chart, but her points create more than a 10 point gap in the tier.
I don't remember, I could have been. But anyway, the matches I would change for Kabal are:

Kabal vs Human Smoke - 6-4
Kabal vs Nightwolf - 7-3
Kabal vs Robot Smoke - 7-3
Kabal vs Sektor - 9-1

Those seem more accurate to me.
 

Shock

Administrator
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Founder
O.G.
For the record, if everyone still took chip damage off combos, I would try to find a way to hack the game so everyone takes Noob Saibot damage. The readouts look so much more realistic on him. 50% combos are like mid 30s.
 

Shock

Administrator
Administrator
Founder
O.G.
Some side notes on overall damage and I'll leave it be (but I think even a universal damage reduction would change some of the tier list)

MK, MKII, MK3 and MK4 all gradually reduced overall damage as time went on for individual hits, even added damage protection. Today, MK9 damage is about exactly half almost across the board, of your average damage in UMK3. A good example is the uppercut in MK9, being what, 11%? It's 21% in UMK3, 24.5% I think in MKII.

A couple perfect examples of where Noob's damage seems like it's what the game should have been, is Kabal's JK starter, 5 hit pop up, 3XJK AFB is 48% on Noob Saibot, but 70% on everyone else. Human Smoke's B&B - 39% vs 56%. While I realize other combos would suffer, it does change up the game more for characters that rely on those 2 big combos to win. Ermac btw, would no longer have corner 100%s, instead you'd see him maxing out around 85%. While still a huge combo, at least the round is not over.
 

Mgo

Apprentice
I don't understand how some characters like Kung Lao are regarded as top five. Some of the arguments you guys have put up in this thread just incline me to believe less. Does Kabal not make Kung Lao look like a bitch? I also think bringing up Kung Lao infinite as a reason for him being top tier, is a moot point. Who the hell needs to jump in on Kung Lao to beat him?
That was exactly many of my thoughts about Kung Lao and this rank, i dont understand the "tactics" that Shock mentioned to get the infinite. The common scene for Kung Lao to get the infinite, is the other player jumping over the spin. Supposedly that situation not occurs in a well played match against Kung Lao.
 

Shock

Administrator
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O.G.
Kung Lao as Lex said, does not even need the infinite to win. What Kung Lao players have you played against?
 

REO

Undead
Kung Lao's mobility is overrated. His teleport is ass in most situations. While his dive kick is solid, you guys speak too heavily on it's impact and use. I'm well aware he can use dive kick as a mobility tool to initiate positioning for sweeps, inverted cross-ups for throw check or his three-hitter, and all the wall shenanigans that comes with it. But this shit often times will get you rocked out of your world against players who are used to it and play characters who want to be in your face like Nightwolf and Kitana.
 

Shock

Administrator
Administrator
Founder
O.G.
Kung Lao's mobility is overrated. His teleport is ass in most situations. While his dive kick is solid, you guys speak too heavily on it's impact and use. I'm well aware he can use dive kick as a mobility tool to initiate positioning for sweeps, inverted cross-ups for throw check or his three-hitter, and all the wall shenanigans that comes with it. But this shit often times will get you rocked out of your world against players who are used to it and play characters who want to be in your face like Nightwolf and Kitana.
So you just gonna sit and block vs Kung Lao all day? How you gonna compete with the Divvy Kizzy?
 

REO

Undead
So you just gonna sit and block vs Kung Lao all day? How you gonna compete with the Divvy Kizzy?
Well, when I don't feel like playing Kabal to give Kung Lao a chance to win, I use Kitana and proceed to move forward. Either one of the following usually happens:

a) Kung Lao drops dead
b) Kung Lao comes in and gets raped
 

Shock

Administrator
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Founder
O.G.
I use to main Kung Lao...in the 90s. All this KL talk makes me want to pick him up again but he's Summoning's main, and I hate mirrors.
 
Reactions: nwo

nwo

Kombatant
From my experience, like 9 out of 10 times a female ninja can't even sweep Lao's spin. Is there a trick to it or what?
 

Shock

Administrator
Administrator
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O.G.
From my experience, like 9 out of 10 times a female ninja can't even sweep Lao's spin. Is there a trick to it or what?
They don't have to sweep it, kara jab it and go on offense. I think Kung's coming back. The Real Kung Shady. Where's your hyperbolic chamber lex? TONY MARQUEZ LIVES
 

nwo

Kombatant
They don't have to sweep it, kara jab it and go on offense. I think Kung's coming back. The Real Kung Shady. Where's your hyperbolic chamber lex? TONY MARQUEZ LIVES
Yeah obviously they wouldn't have to sweep it, I was thinking more about predicting sweeps. When I play online, I noticed the good Kitana players sweep a lot.
 

ded

Elder God
female ninjas, robots and few other characters cant sweep lao while he is spinning. the spin also interrupts knees, kicks and c.LKs/HKs. there are mind strats with lao spin like you do it on purpose and stop spinning immediately, while the opponent is trying to karajab it you are in normal position and get free throw, counter jab or whatever.

the div kick landing is like a trap (unless you are kabal) even in corner, where you can get so many throws. kung lao's otg game is amazing, i'm suprised no one use this. i've seen it only from lex and marcelo (mkt).

lao's sweep is also so fucking long that if done right you cannot punish it. the teleport with early jps/sujk is punishable only with uppercut, even with kabal you will need perfect timed spin to do it.

but the main focus with lao is his mobility, because it looks like the player does not know what he is doing but at the same time you are forced to just watch that and trying to counter it.
 

REO

Undead
I will pick up Kung Lao as well so we can all go around dive kicking with this top three character with the absent of Kabal players.
 

ded

Elder God
Better would be to pick Kitana and karajab and low air fans all day, then say she is top 3 ;)
 

REO

Undead
Better would be to pick Kitana and karajab and low air fans all day, then say she is top 3 ;)
I've lost count on how many players have recently made top eight with Kitana. CD, NoDoubt, Marvirrasta, Konqrr, etc. How many Kung Lao players have made top eight, let alone top three every tournament? This is US, of course.