What do the stage interactions to the netcode in your opinion?With the engine they built this and MK on, yes the backgrounds do matter and they do affect lag, ask CHECK. Thats it.
Plus the backgrounds are interactive, it affects it man.
What do the stage interactions to the netcode in your opinion?With the engine they built this and MK on, yes the backgrounds do matter and they do affect lag, ask CHECK. Thats it.
Plus the backgrounds are interactive, it affects it man.
ah i see, its that the move were the red circle appears on the ground before the missile?His special move when he shoots the ground with a missile is unblockable. It's like cyrax's bomb, you can shoot in front, on them or behind them. And it explodes as it hits the ground, this opened up for some sektor style rocket setups. But you could get more off them as the opponent HAS to move.
Have you ever played MK9? the stages have different lag offline for gods sake lol. CHECK proved it.What do the stage interactions to the netcode in your opinion?
Is Injustice MK9, son?Have you ever played MK9? the stages have different lag offline for gods sake lol. CHECK proved it.
Crysis and Battlefield don't run at 60 fps on consoles like MK9 does and Injustice will. Yes, what's going on in the background DOES matter because they're still polygons and textures to be rendered by the hardware.The background stuff going on doesn't matter at all.
It's a fighting game. It's one stage and two characters. That's it.
It's not Crysis 3, it's not Battlefield 3, it's nothing else with insanely huge worlds and great graphics.
The look of the game doesn't change shit.
Eh, the chip damage in MK9 was high, but not so much on projectiles specifically. Like I don't have the numbers on hand but I want to say a blocked Liu Kang fireball is gonna do like 0.5% or something? That's probably not gonna win you rounds by itself, you're gonna have to actually hit them with something. And even with a character like Freddy, the complaint wasn't really that he had too much chip damage, more that it's just goddam impossible to get in and he's got full screen frame traps and all this other nonsense.lol guile and sagat are special and ryu, deadly recovery on a projectile means spam the shit out of it sure. I actually like the way Dieminion plays, he's really smart and his reactions are sick.
But that wasn't the point of what I was saying, he was asking how people get around it in SF.
Think about this, if they have the chip damage in injustice like it was in MK, then who the hell wouldn't just shoot fire balls from full screen with a character like green arrow, still at least 12 more characters to be announced too, who knows what they will be able to do.
no but it's built using the same engine and runs at 60fpsIs Injustice MK9, son?
So certain mechanics haven't been fully implemented? Did he say if projectiles will trade in the final build?It's a very old build...according to colt, like an 8 month old build.
Dashing in this game looks to work a lot like SFIV. Although it's much faster and covers more distance. Walk speeds are probably slower because walking back is so good. Unlike most 2D fighters, IGAU's blocking isn't triggered by proximity. It's literally a Tekken-style block. Which is absolutely awesome. This is what I was hoping they did with the blocking.
Engines can improve and when it comes to Injustice, it looks like it improved a lot.no but it's built using the same engine and runs at 60fps
Not certain mechanics, but the balancing is probably not even worked on any at that point.So certain mechanics haven't been fully implemented? Did he say if projectiles will trade in the final build?
I really hope the online is good, because with TTT2 and Soul Cal5 being as good as they are online, there is really no excuse anymore,Engines can improve and when it comes to Injustice, it looks like it improved a lot.
That was one of the first things they said, when they revealed the game. They were working on the engine.
Injustice looks better, it sounds better and it "feels" better. In MK9 they all moved like in MK1. In Injustice every character has his own style to move. Look at Harley Quinn, look at Solomon Grundy, look at Green Arrow. They all have a ton of personality, while you can't say the same for MK VS DC.
If NRS did all these things right with Injustice, let's just hope that they worked on the netcode as well this time. I at least am willing to believe that.
You're talking about MK9 at past tense. You already forgot about it? lol In MK9 all projectiles that deal more than 6% damage deal 2% chip.Eh, the chip damage in MK9 was high, but not so much on projectiles specifically. Like I don't have the numbers on hand but I want to say a blocked Liu Kang fireball is gonna do like 0.5% or something? That's probably not gonna win you rounds by itself, you're gonna have to actually hit them with something. And even with a character like Freddy, the complaint wasn't really that he had too much chip damage, more that it's just goddam impossible to get in and he's got full screen frame traps and all this other nonsense.
Yes it is.ah i see, its that the move were the red circle appears on the ground before the missile?
its an issue universally across all games, not just mk9, son.Is Injustice MK9, son?
thanks man,Yes it is.
Managed to play the game myself and posted everything I saw in thread. Cyborg was among them.
Cyborg is a good counter against the Flash .
Cyborg can only have ONE missiletarget in the build I played(was at Gamescom, in August).
So it's not like Cyrax where you can have 3 bombs on the screen, you can only have one.
In the build I played you had 3 different kinds of Jump-ins.thanks man,
got another question if you or anyone could help,
so far in the build whats the story with the jip/jik? i seen it the flash thread in the move list there was a section for air normals, seems like it be more like SFs air normals rather than mk9s jip/jiks
hmm sounds very strange, guess will have to wait till April to see for myselfIn the build I played you had 3 different kinds of Jump-ins.
You had the JIP, JIK and something that seemed like a Jump-in-grab. Never hit anyone with the JIG but may have that changed now.
In my build the JIK is like the JIP in MK9(opponent stays on the ground and you continue combo) and JIP was like JIK in MK9(knocks opponent off the ground).
Yeah but it's still a lot of time till the game is released and I think they have changed that already. I think I saw a JIP combo done in CD jr's vid.hmm sounds very strange, guess will have to wait till April to see for myself
YES! Just thought the same.Does anyone else feel like the game camera should be zoomed in closer to the characters just a LITTLE bit?