Tom Brady
Champion
before i even start let me set up a key here for my buddy AC or any other umk3 player.
1 = FP
2 = RP
3 = FK
4 = RK
first i want to say that mileena is more of a ranged fighter then an in close fighter. do not be fooled into thinking her 3 3 3 3 3 etc will stay in this game.
with that being said lets begin...
1. in close you have u4 that is an over head then b3 or b3b4 for lows.
2. off a jump in punch on block you can mix up with b3/u4 or throw and the opponent must guess. if the jump in punch hit the u4 is still a guaranteed link as is b3.
3. do not use b3b4 much because on block you are at extreme disadvantage and even on hit the opponent will roll away for free.
4. when in close you can b3 to get the adv but do not i repeat DO NOT try to use that adv for a throw/b3/u4 mix up situation. why not you ask? because 1 option will beat that mix up. after b3 hits if you try to do another b3 or u4 or throw and the opponent does a NJ2 it will beat all 3 of your options even if you walk up slightly. so after b3 hits if i stand in place or walk in a little and try to follow up my adv with a b3/u4/throw mix up the opponent can just NJ2 and beat all my options and launch me. now, after b3 you could throw out a roll or ff3 to stop NJ2 but if the opponent blocks then you die. instead, follow up b3 with instant air sai. on block its safe and if the opponent does NJ2 you will hit them and then can combo with a roll and get a juggle. if they block the sai and dont NJ2 then you get chip and the match is back at neutral. when the opponent respects the option of instant air sai THEN you can follow up your advantage after b3 hits with a b3/u4/throw mix up.
5. mileena is mainly a ranged fighter. she is at her best when she is zoning from range and using ff3 or her roll to punish when you try to get around her zoning. from range abuse ground and air sai especially instant air sai. when instant air sai AAs from closer ranges you get a free roll into a juggle.
6. her roll is the best and most effective wake up move in the demo. for the most part, wake up moves suck in the demo but mileenas roll is the exception.
7. ex roll starts over head but i dont advise using it as such because you already have a safe over head in u4. ex roll is mainly used as a link off of normals. by starting a combo with a ex roll link in from a normal you can extend your combo with a normal roll. if you start a combo with a normal roll you wont be able to use an ex roll to continue the combo because it will not hit right on an already juggled opponent. an example would be a combo starting with 34. i can 34~ex roll then jumpkick~air sai, then dash and do a normal roll to continue the juggle. if i started the combo with a normal roll then i would not be able to use the ex roll to extend the combo and you cannot extend a combo with a normal roll if you already started that combo with a normal roll.
8. mileena's one real down side is that her sweep sucks. most sweeps can AA anything except for a deep jump kick but mileenas sweep will actually lose to higher hit level jump kicks as well as a deep jump kick.
bread and butter combos..
1. jump kick~bf1,bd4,4~ff3~ex bf1 - 31%
2. u4, jump kick~bf1, roll, 4~ff3~ex bf1 - 37%
3. 23~ex bd4,u4,34~bd4,4~ff3~ex bf1 - 40%
1 = FP
2 = RP
3 = FK
4 = RK
first i want to say that mileena is more of a ranged fighter then an in close fighter. do not be fooled into thinking her 3 3 3 3 3 etc will stay in this game.
with that being said lets begin...
1. in close you have u4 that is an over head then b3 or b3b4 for lows.
2. off a jump in punch on block you can mix up with b3/u4 or throw and the opponent must guess. if the jump in punch hit the u4 is still a guaranteed link as is b3.
3. do not use b3b4 much because on block you are at extreme disadvantage and even on hit the opponent will roll away for free.
4. when in close you can b3 to get the adv but do not i repeat DO NOT try to use that adv for a throw/b3/u4 mix up situation. why not you ask? because 1 option will beat that mix up. after b3 hits if you try to do another b3 or u4 or throw and the opponent does a NJ2 it will beat all 3 of your options even if you walk up slightly. so after b3 hits if i stand in place or walk in a little and try to follow up my adv with a b3/u4/throw mix up the opponent can just NJ2 and beat all my options and launch me. now, after b3 you could throw out a roll or ff3 to stop NJ2 but if the opponent blocks then you die. instead, follow up b3 with instant air sai. on block its safe and if the opponent does NJ2 you will hit them and then can combo with a roll and get a juggle. if they block the sai and dont NJ2 then you get chip and the match is back at neutral. when the opponent respects the option of instant air sai THEN you can follow up your advantage after b3 hits with a b3/u4/throw mix up.
5. mileena is mainly a ranged fighter. she is at her best when she is zoning from range and using ff3 or her roll to punish when you try to get around her zoning. from range abuse ground and air sai especially instant air sai. when instant air sai AAs from closer ranges you get a free roll into a juggle.
6. her roll is the best and most effective wake up move in the demo. for the most part, wake up moves suck in the demo but mileenas roll is the exception.
7. ex roll starts over head but i dont advise using it as such because you already have a safe over head in u4. ex roll is mainly used as a link off of normals. by starting a combo with a ex roll link in from a normal you can extend your combo with a normal roll. if you start a combo with a normal roll you wont be able to use an ex roll to continue the combo because it will not hit right on an already juggled opponent. an example would be a combo starting with 34. i can 34~ex roll then jumpkick~air sai, then dash and do a normal roll to continue the juggle. if i started the combo with a normal roll then i would not be able to use the ex roll to extend the combo and you cannot extend a combo with a normal roll if you already started that combo with a normal roll.
8. mileena's one real down side is that her sweep sucks. most sweeps can AA anything except for a deep jump kick but mileenas sweep will actually lose to higher hit level jump kicks as well as a deep jump kick.
bread and butter combos..
1. jump kick~bf1,bd4,4~ff3~ex bf1 - 31%
2. u4, jump kick~bf1, roll, 4~ff3~ex bf1 - 37%
3. 23~ex bd4,u4,34~bd4,4~ff3~ex bf1 - 40%