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Liu Kang Video Critic Thread (Matches)

XBlades

To Achieve, You must Believe
@pekapowa
yeah man, f4 is good it does 7% its 0 on block and its 12 frames of execution. IMO its not really good as a ground game footsie, maybe up close rush game, but as far as mixing it up... b+3 is by far the best option. it can chain into launcher and its safe on block. and the chip damage is very compensating. f4 is like one of those moves i would use after a jump in attack
f+3 is very risky especially since i want to utilize my rush game..since tourney players do d+4 at mid range nowadays its pretty difficult to land. I mean maybe its good against horrible d+4 characters.. since my front leg is in the air and they they need to kick my back leg. don't know for sure though, and its 20 frames of execution. I usually use it as a corner pressure mix up, as for not doing 21 ex low fireball or 2 then b+3 against sub, its pretty difficult since he can out poke me with his d4, and follow up with 21...Since DJT in my opinion is probably the best sub out there, he definitely knows what he can do against liu kang. As for other things i saw in my matches against him, I did not utilize the instant air fireballs; because i thought i was going to get checked with slide.
 
@pekapowa
yeah man, f4 is good it does 7% its 0 on block and its 12 frames of execution. IMO its not really good as a ground game footsie, maybe up close rush game, but as far as mixing it up... b+3 is by far the best option. it can chain into launcher and its safe on block. and the chip damage is very compensating. f4 is like one of those moves i would use after a jump in attack
f+3 is very risky especially since i want to utilize my rush game..since tourney players do d+4 at mid range nowadays its pretty difficult to land. I mean maybe its good against horrible d+4 characters.. since my front leg is in the air and they they need to kick my back leg. don't know for sure though, and its 20 frames of execution. I usually use it as a corner pressure mix up, as for not doing 21 ex low fireball or 2 then b+3 against sub, its pretty difficult since he can out poke me with his d4, and follow up with 21...Since DJT in my opinion is probably the best sub out there, he definitely knows what he can do against liu kang. As for other things i saw in my matches against him, I did not utilize the instant air fireballs; because i thought i was going to get checked with slide.
f4 mixes really well with back 31, it also has random advantage, if ur going to variate ur pressure and make it less predictable, back 3 wont work because its recovery is too shitty, i guarantee if u find ways to incorporate f4 it well land u a lot of combos because people well misstime there pokes or u will get random advantage, its also +14 on hit.Obviously its its horrible for footsies. Personally ive found it actually to potentially be one of his best tools in my opinion because its opens up his pressure game. B31 b312 only gets u so far when u add a third variation.

f3 is the same in the since that its more of a mixup tool and not a footsie tool. Once people start respecting ur f121/f12ehlow whatever u like to do there can be openings to use this move to add options to ur pressure.. though it is somewhat fuzziable its still safe and keeps them standing

so essentially u have back 31 and f4 and back312 as a mixup option. as soon as u land one ex low on him (especially if hes disrespecting f121 and poke at f12 u can do f12 eh low) then you can start throw on standing 2's and variating with that. U'd be surprised how many people stand block after a standing 2 and dont poke out on reaction. Even if they do u will most likely beat them with a down 3 and counter-poke with a full combo unless they reading that you were going to stop standing 2. (also 21 and stopping isnt too shabby after u make them respect ur options.) Also 21ehlow/ and 214 is pretty much the most devastating fifty i can think of in this game seeing as once lius pressure gets going it can be devastating in my opinion.

-edit i understand this is theory fighting, and u only get so many opportunies and u wanna maximize damage in ur opportunities, and i think a lot of people might philosophically differ from some of my thoughts about lius pressure potential. But i personally am extremely giddy about liu kangs f4 in fact its my favorite move in the game with ehlowfireball being a close second
 
what about b2b3?
b2b3 i have actually wante dot incorporate more often because it has such good recovery, and it kind of mindfucks like quan-chis f12. that and you can do things like b2...f3 b2b3eh/reg low fireball b2 b312/or f4 or b2 f12 traps
 

XBlades

To Achieve, You must Believe
it is good, and b2, 3 has some adv properties when they block low... the fact that in offline gameplay/ tourney scene its very hard to get away with slow hits, thats why you see allot of pokes and counter poke strings... most of those slow strings come from jump in mixups since that is your safest option. Key note b2, hits farther than b3. but its a 5 frame window difference.
@pekapowa
As for the f4, it has 14 hit stun, but i mean the fact that it doesnt combo into anything else besides bicycle, fly kick (why right?) and low fireball which is not safe on block. only enhanced only is...the fact of the matter is the start up is slow, 12 frames i might as well do d4. its beneficial because it hits low, avoids high attacks and hit stun is good.. the fact that i havent yet seen any uses for it make the move completely irrelevant in my core gameplay. 334 in my opinion is a good block string... yet the push back on it does not give me my rushdown pace. I think switch stance has a better usage than f4 just because the recovery is really good, and its a good fake out. btw dragon stance cancels are the shyyt...
 
They can evaluate my fights required

Okay there's a lot of what you're doing here that I like. You're doing optimal damage combos at midscreen pretty consistently, also you're comboing off of deep jump kicks which is real important at a high level cause you'll get like Mileenas or Reptiles or whatever who want to lower their hitboxes with low pokes when you jump in. I also saw some good baits followed by whiff punishes that made me go "damn this guy's got nice footsies". There's a few things I think you could stand to modify to truly unlock your potential as a player:

-Watch for patterns in your opponent when they're waking up. That Sektor player liked to teleport or EX teleport pretty much every single time he was knocked down. If a guy is that wakeup happy then I would never try to pressure him on wakeup, I would just dash right up to him and block, let him do most of the work for me, you know? The Jax and Kitana players almost never used wakeups, so against them I would like to use F3 as they're getting up, occasionally mixing it up with B3.

-Stop breaking the last hit of a combo. That's using like 2 bars to prevent like 2%, not worth it. Generally speaking I don't break unless it's going to prevent at least 20%. If the rest of the combo is going to do less than that then I just let it rock.

-Stop using Dragon Stance 4 as a punisher against unsafe moves. Like I don't want to be a jerk or anything but I don't even get what you're going for here. It's a slow move that doesn't deal much damage and doesn't lead to setups on hit. Stop doing it.

-Be more careful about jumping over projectiles. I'm not going to say don't do it, because if you space your jump well you can punish their projectile with a jump in punch and get a big combo. However you really want to be more conservative with your jumps than this. You're taking a lot of damage from timing your jumps too early or too late and either landing on a projectile or jumping into it. Just play it safe, dash block against projectiles or dash d3 to go under them. You can also EX flying kick through projectiles, and if you have full meter you can :x a projectile on reaction for a full combo.

-In the second video, skip to 4:45. You notice how the jump punch hit, but he was able to block the rest of the combo? That's because you input your combo too slow. You need to input the first hit of the string while you're still in the air. Practice this in training mode by doing a jump in punch then doing 213. If the game says you just did a 4 hit combo, you did it right. If it says you did a 3 hit combo, you're doing it too slow.
 

jkd626619mma

C88 Kajukenbo
Hey guys, thought I post up a thread about Matches, and see how others would critic in others game play. What we can utilize or substitute within our strategies!! I go to I.E Battlegrounds in Rancho Cucamonga and Hopefully we can get more people out to the MK scene in the Inland Empire of Southern California! BTW critic my Kang, please be gentle LOL!
BTW I start playing in the beginning around Part 2, and get dominated by reptile.. later in the bracket..
MK starts around the end of part 1 and start of Part 2
http://www.justin.tv/temjinalpha/b/290894182
omg....and this was last year; im afraid to fight you now.....but i still wanna do it lol
 

Squeaker101

Show me what you can do
If I could favorite this thread, I would.

Even more so now that CURBOLICIOUS is in here. (technically)

I feel like I don't have enough experience to critisize, so I won't.
 

Squeaker101

Show me what you can do
Very well played man, congrats :).
Got nothing bad to say about your Liu Kang, he is just awesome.
Good NJP's and good zoning.
I see you started using 2 as a normal alone, good stuff.
Yea, those NJP's were godlike. Poor guy ate it like 5 times.
The standing 2 alone is crazy. It AA's if they jump, and neutral on block. Also special cancelable.
 

AssassiN

Noob
Yea, those NJP's were godlike. Poor guy ate it like 5 times.
The standing 2 alone is crazy. It AA's if they jump, and neutral on block. Also special cancelable.
Well yeah, I've been using it for quite some time :p.
But the problem is it whiffs on crouch opponents(which everyone will do against LK) and they have an opening to uppercut you. So you gotta be careful in it's use.
 

Squeaker101

Show me what you can do
Well yeah, I've been using it for quite some time :p.
But the problem is it whiffs on crouch opponents(which everyone will do against LK) and they have an opening to uppercut you. So you gotta be careful in it's use.
Really? I'd never neutral crouch Liu, he has that b312 swag. :cool: