IKizzLE
BloodHound
I'm starting to think so.Kitana loses to Sektor?
I'm starting to think so.Kitana loses to Sektor?
I feel like .5's should be in games that every character is close to one another and since we see nothing but counter picks now a days, these .5's need to turn into 6-4s and 7-3s. And why is MK the only fighting game that uses .5s for official matchup charts?Fair enough, I can still poke out after I block the up missile. They can only neutral duck the spin if they expect it, so I dont see why you could use it sparingly to get out of the up missile. If they neutral duck you can just stand up and f2 into slices or charge to get out of the corner as well. If you end with an F4 reset you can usually at least get one 2,2 1+2 string off, which can be canceled into slices for 75% of one bar of meter. That still leaves you on neutral frames but you can d3 afterward so that Sektor can at worst poke you before the d3 comes out. EX blade charge may take damage but it also pushes him towards the corner, which is in Baraka's favor. Plus Sektor has to respect you when you have meter because any missile can be EX blade charged on reaction.
We will just have to agree to disagree on this one I believe. I personally believe it comes down to the better player and who makes more mistakes.
IKizzLE it is not a copout it is a percentage.
4-6=40% chance of winning
4.5-5.5=45% chance of winning
I dont know why this is so hard for people to understand
I'm starting to think so.
This is true only for 6.5-3.5's and 7.5-2.5's. There is a MAJOR difference between a 5.5-4.5 and a 6-4 matchup, at least the way I look at it.I feel like .5's should be in games that every character is close to one another and since we see nothing but counter picks now a days, these .5's need to turn into 6-4s and 7-3s. And why is MK the only fighting game that uses .5s for official matchup charts?
well any match comes down to who makes most mistakes reallyFair enough, I can still poke out after I block the up missile. They can only neutral duck the spin if they expect it, so I dont see why you could use it sparingly to get out of the up missile. If they neutral duck you can just stand up and f2 into slices or charge to get out of the corner as well. If you end with an F4 reset you can usually at least get one 2,2 1+2 string off, which can be canceled into slices for 75% of one bar of meter. That still leaves you on neutral frames but you can d3 afterward so that Sektor can at worst poke you before the d3 comes out. EX blade charge may take damage but it also pushes him towards the corner, which is in Baraka's favor. Plus Sektor has to respect you when you have meter because any missile can be EX blade charged on reaction.
We will just have to agree to disagree on this one I believe. I personally believe it comes down to the better player and who makes more mistakes.
IKizzLE it is not a copout it is a percentage.
4-6=40% chance of winning
4.5-5.5=45% chance of winning
I dont know why this is so hard for people to understand
Well, when i look at matchup charts, I look at what does each other character limit and what other available options does each character have.Why??
I have to admit that those are some very good arguments. But I still think iTU is a big threat when used sparingly. Freddy players have to respect the move , even when the Sektor player is not using it.m2dave, pretty much the same reasons why he loses to smoke. Limits Sektors zoning and antizoning. Glove toss and ground claw startup animation is too hard to discern so if you try to iTU on a read, you can eat the ground claw. If you try to iTU on reaction, you have time to block.
Zoning. Freddy obviously wins this.
So sektor pretty much has to play the same obstacle course game all the other characters who dont have a non hitting teleport has to play. But when he gets in, his pressure is no where like cage's or sonyas. And your teleport away is really good at laming out sektor. You will always have the life lead as well just based on the amount of chip damage.
Your nightmare stance is also a good way to continue to lame out sektor and make him whiff.
Sektor, who has great footsies, cant use them against freddy which hurts him a lot. Within jump range(right outside of sweep distance) is sektors comfort zone. I can throw out flamethrower, f2, b1, etc. NMS evades all of them except flame thrower, which is miniscule cuz you will be pushed right outside the range sektor needs you to be and right in the range where you can start doing ground claw and toss shenanigans.
I'd give it a month, 2 tops before Sektor players start saying Cage beats Sektor. I think Cage blows sektor up but its 5-5 for now.so nobody thinks sektor loses to cage even in the very slightest?
I think Mileena/Sektor is even. Its tough to fight Sektor when he rushes you down and blows up everything Mileena does. Mileena also doesn't have an answer for flame thrower. But a zoning Sektor will get blown up by Mileena and Mileena cant zone sektor either cuz of ITU. Sektor can punish Mileena hard for her telekick/ball roll.Here is my revised chart.
Scorpion: 6-4
Sub-Zero: 6-4
Reptile: 5-5
Ermac: 5-5
Noob: 5-5
Smoke: 4-6
Rain: 5-5
Mileena:4-6
Kitana:6-4
Jade: 5-5
Skarlett: 5-5
Cyrax: 5-5
Cyber: 5-5
Kenshi: 4-6
Freddy: 4-6
Sindel: 5-5
Sonya:4-6
Jax: 6-4
Cage:5-5
Stryker:5-5
Liu Kang: 5-5
KL:5-5
Kano:6-4
NW:5-5
Kabal:4-6
Baraka:5-5
Shang:5-5
Quan:5-5
Raiden:5-5
Sheeva:7-3
Sektor is the most balanced character in the game. Great tools and footsies. No armor and has whiffing problems.
Nothing cheap, and nothing that can completely expose him. Same number of good matches that he has bad matchups.
He is no higher than 10th and no lower than 15th in the overall tier list.
AND PLEASE FOR THE LOVE OF GOD STOP THE .5 SHIT. ITS A COP OUT!!!!
And my baraka experience has come from Permodius AKA RM_LikeMike.
No wai bro!Mileena/Sektor is even. Sonya/Sektor could be worse.
You know why I think it's a 5/5?Sektor definitely beats Jax.
Maybe Riu needs to level up.RIU48 has Sektor beating Sonya in his MU chart. Level up Sektor players
IKizzle makes some excellent points, but I'm not sure because there are hardly any serious Sektor players to test the match up in great detail. I'm thinking 5/5 at the moment. Trying to use iTU on reaction against gloves and spikes is very difficult. On the other hand, Sektor gets an easy 44% combo with one bar of meter. Freddy players have to respect that damage. However, if I were a Sektor player, I wouldn't base my gameplay on iTU. iTU should primarily be used as a "mental threat" to approach Freddy. If you get too greedy with iTU, you will lose.Also m2dave what's your take on Freddy? I maintain it's a 5-5 but kizzle says 4-6.
what's the status with Freddy's hit-box vs Sektor's strings? That could mean something as well if Sektor has more pressure options at his disposal...IKizzle makes some excellent points, but I'm not sure because there are hardly any serious Sektor players to test the match up in great detail. I'm thinking 5/5 at the moment. Trying to use iTU on reaction against gloves and spikes is very difficult. On the other hand, Sektor gets an easy 44% combo with one bar of meter. Freddy players have to respect that damage. However, if I were a Sektor player, I wouldn't base my gameplay on iTU. iTU should primarily be used as a "mental threat" to approach Freddy. If you get too greedy with iTU, you will lose.
There's also this occasional hitbox issue that happens with spike and iTU that favors Freddy. iTU can magically whiff when Freddy is in a complete crouching state while doing a spike.
The standing 6F jab hits a crouch-blocking Sektor but can obviously be whiff punished by low pokes and uppercut. The second hit of b+3,4 never whiffs as far as I know. Those are all the advantages that Sektor acquires from Freddy's hitbox. As others have said, these advantages pale in comparison to Kung Lao and Kitana whose every single poke connects on a crouch-blocking Freddy.what's the status with Freddy's hit-box vs Sektor's strings? That could mean something as well if Sektor has more pressure options at his disposal...
Whiffed flame thrower equals telekick.I think Mileena/Sektor is even. Its tough to fight Sektor when he rushes you down and blows up everything Mileena does. Mileena also doesn't have an answer for flame thrower. But a zoning Sektor will get blown up by Mileena and Mileena cant zone sektor either cuz of ITU. Sektor can punish Mileena hard for her telekick/ball roll.
Also, Sub-Sektor has to be even. Sub has real good options vs Sektor.
Sheeva gets all her options completely destroyed by sektor.Well this is the first time I've seen valuable debate regarding a match up chart lol. That's nice to see . Anyways IKizzLE and SwiftTomHanks good lists! You both have Sheeva at 7-3 though...how come?
Also m2dave what's your take on Freddy? I maintain it's a 5-5 but kizzle says 4-6.
Yea, im starting to think sektor also loses to cage as well even though I beat Dizzy in tourny and maxter in casuals.I'd give it a month, 2 tops before Sektor players start saying Cage beats Sektor. I think Cage blows sektor up but its 5-5 for now.