Pig Of The Hut
Day 0 Phenomenal Dr. Fate and Darkseid player
More to be added - But off the top of my head
Interrupt-able Strings and Commands (Armor, Xray, Parrys, pokes)
B31 *here* F1 (B31 is not safe on block, but the F1 doesn't come out quick enough to compensate a block) - Baraka
B32*here*2- Baraka
B3,1*here*f1 (12 frames to escape) armor is not needed for this just a d1/d3 will do.
same with b3,2*here*2 (13 frames to escape) - Baraka
3*here*b3 - Baraka (7 frames to escape) and 12*here*b3 (7 frames to escape)
3,b3 - Baraka - There is an 8 frame gap
21*here*1+2 - Cyber Sub Zero
33*here*2- Cyber Sub Zero
B3*here4 - Ermac
JIP*here*B114- Ermac
F1*here*1 - Ermac
312 can be interrupted (if you crouch block it only) - Ermac
JIP*here*F114 - Ermac
D4*here* overhead - Jax
12*here*3 - Jax
F4*here*1 3 - Jax (Low hitbox characters duck/block first hit, release block stand and punish or poke)
B1*here*2 - Kabal
F4*here* Command Throw - Kabal
Ex Dash and Dash can be stopped dead in its tracks w D3 - Kabal
F4*here*1+2 (6 frame gap) - Kabal
1,1,*here*B+4 - Kabal
F3 *HERE* 2 SC/rk - Kenshi
2,4,*here* 1+2 - Kung Lao
212121 Kung Lao
F4*here* B4 - Kitana
B1*here* 2 - Kitana
B3*here* B4 - Mileena
Ex telekick *between first and second hits* - Mileena
Ex Dash *Between first two hits* - Reptile
F3*here* 1 - Nightwolf
B3*here* 1+2 - Quan Chi
43*RH cancel* here - Rain
3*here*3*here*4 - Raiden
B3*here*1*here*2 - Raiden
B3*Here*4 - Sektor (Duck block first hit uppercut second or some specials work as well as Armor)
12*here* B1 - Sektor
3(here)d1(here)2 1 frame apiece - Smoke (Seems too be good to be true, will test)
3(here)2 4 or 5 frames - Smoke (Seems too good to be true, will test)
d1(here)~bomb 13f or so - Smoke (Seems too good to be true, will test)
11*here* 4 - Sonya
ALL STRINGS *here* to Military Stance - Sonya (even f1 and her Mid tackle)
Baton Sweep*here* Baton Overhead - Stryker
23*here*2 - Stryker
B2*here F2 - Stryker
21*here*2 - Sub Zero
Interrupt-able Frame Traps
Johnny Cage
11F1 *here* into strings
Can be blown up by:
X-ray
Armor
Mileena
Telekick to Sai (on block) Frame Trap
Can be blown up by:
X-ray
Raiden Superman
Reptile Dash
Lao Spin
etc
Kenshi
f2 2 b2 *here* SC Frame Trap
Can be blown up by:
X-ray
Raiden ex Superman
Reptile Dash
Lao Spin
etc
21b2 *here* rk
Can be blown up by:
Raiden ex Superman
Reptile Dash
Kabal Ex Spin
etc
Interrupt-able Strings and Commands (Armor, Xray, Parrys, pokes)
B31 *here* F1 (B31 is not safe on block, but the F1 doesn't come out quick enough to compensate a block) - Baraka
B32*here*2- Baraka
B3,1*here*f1 (12 frames to escape) armor is not needed for this just a d1/d3 will do.
same with b3,2*here*2 (13 frames to escape) - Baraka
3*here*b3 - Baraka (7 frames to escape) and 12*here*b3 (7 frames to escape)
3,b3 - Baraka - There is an 8 frame gap
21*here*1+2 - Cyber Sub Zero
33*here*2- Cyber Sub Zero
B3*here4 - Ermac
JIP*here*B114- Ermac
F1*here*1 - Ermac
312 can be interrupted (if you crouch block it only) - Ermac
JIP*here*F114 - Ermac
D4*here* overhead - Jax
12*here*3 - Jax
F4*here*1 3 - Jax (Low hitbox characters duck/block first hit, release block stand and punish or poke)
B1*here*2 - Kabal
F4*here* Command Throw - Kabal
Ex Dash and Dash can be stopped dead in its tracks w D3 - Kabal
F4*here*1+2 (6 frame gap) - Kabal
1,1,*here*B+4 - Kabal
F3 *HERE* 2 SC/rk - Kenshi
2,4,*here* 1+2 - Kung Lao
212121 Kung Lao
F4*here* B4 - Kitana
B1*here* 2 - Kitana
B3*here* B4 - Mileena
Ex telekick *between first and second hits* - Mileena
Ex Dash *Between first two hits* - Reptile
F3*here* 1 - Nightwolf
B3*here* 1+2 - Quan Chi
43*RH cancel* here - Rain
3*here*3*here*4 - Raiden
B3*here*1*here*2 - Raiden
B3*Here*4 - Sektor (Duck block first hit uppercut second or some specials work as well as Armor)
12*here* B1 - Sektor
3(here)d1(here)2 1 frame apiece - Smoke (Seems too be good to be true, will test)
3(here)2 4 or 5 frames - Smoke (Seems too good to be true, will test)
d1(here)~bomb 13f or so - Smoke (Seems too good to be true, will test)
11*here* 4 - Sonya
ALL STRINGS *here* to Military Stance - Sonya (even f1 and her Mid tackle)
Baton Sweep*here* Baton Overhead - Stryker
23*here*2 - Stryker
B2*here F2 - Stryker
21*here*2 - Sub Zero
Interrupt-able Frame Traps
Johnny Cage
11F1 *here* into strings
Can be blown up by:
X-ray
Armor
Mileena
Telekick to Sai (on block) Frame Trap
Can be blown up by:
X-ray
Raiden Superman
Reptile Dash
Lao Spin
etc
Kenshi
f2 2 b2 *here* SC Frame Trap
Can be blown up by:
X-ray
Raiden ex Superman
Reptile Dash
Lao Spin
etc
21b2 *here* rk
Can be blown up by:
Raiden ex Superman
Reptile Dash
Kabal Ex Spin
etc