PND OmegaK
Drunk and Orderly
Not sure if it's mentioned, but moves that are 8 frames (probably more, no frame data for Jax yet ) or less can interupt Jaxs 123 string between the 2 and the 3. I'ts very easy to do.
I found it by accident when making my CSZ Video guide like 6 months ago lolheres another kabal one pig
f4*here*1+2 (6 frame gap)
also d3 out and out beating ex dash is great to know
is d3 only thing that can stuff it?
no probsI found it by accident when making my CSZ Video guide like 6 months ago lol
Its possible 6-8 frame pokes stop it but i havent tested it
Thanks for you contributions, Huge help
Yea pretty positive but test it for me and let me know if it doesntno probs
6-8 really? my barakas 6 frame d3 thanks you
will doYea pretty positive but test it for me and let me know if it doesnt
I know Kenshi, csz, Mileena, Lao d3 works well so I see no reason to think other wise
Currently ive only tested it on non wake up execution but it seems to be possible in my head pass the invincible wake up frameswill do
just one question, does this count on wakeup ex dash also that it has the wakeup invincible frames on top of the armor? or just a ex dash from standing?
ok cool, im off too casuals tomorrow so ill post back here with my findingsCurrently ive only tested it on non wake up execution but it seems to be possible in my head pass the invincible wake up frames
yea i used to cry when i would spend a bar of meter only to miss and get pokedSomberness posted Rains cancel advantages for block and hit, anything cancelled into RH is interrupt-able even if it isn't delayed at all.
On block d4xxRH has a 4 frame window, 4/4,3/b2xxRH leave a 5 frame window, any other normal/string leaves a larger window.
Many characters can d3 under RH as well so 4/5 frames could be enough for them to escape without meter.
I know that feel. Still, 4xxRHxx4...etc makes Rains 4 an 8 frame move with good range that can't be ducked.yea i used to cry when i would spend a bar of meter only to miss and get poked
You can find out exact amounts from the data I have posted. Kitana, Sektor, CSZ, Freddy, Jax, JC, Stryker, LK and Kano are the only characters that I haven't completed yet, and even then, some only need small updates. Take the execution of the next normal or a special in a chain and subtract the cancel advantage of the previous normal to figure out the gap. 1 frame gaps you can only x-ray out of because they are invincible on the first frame. 2 frame gaps you can armor out if but there is only 1 frame to do it or you'll get the meter drain bug.Awesome idea but any chance beside the string we can put how many frame time we have to punish and some strings can punish with only poke and not other stuff. Or am I wrong. If a string can be poked out does that mean it can be armored out too?
Any chance u can give me an example. I may sound stupid but it still confuses me :/You can find out exact amounts from the data I have posted. Kitana, Sektor, CSZ, Freddy, Jax, JC, Stryker, LK and Kano are the only characters that I haven't completed yet, and even then, some only need small updates. Take the execution of the next normal or a special in a chain and subtract the cancel advantage of the previous normal to figure out the gap. 1 frame gaps you can only x-ray out of because they are invincible on the first frame. 2 frame gaps you can armor out if but there is only 1 frame to do it or you'll get the meter drain bug.
When that happens, not gonna lie... it won't be as much fun. IMO anyway.This game is going to become nothing but pokes lol.
When that happens, not gonna lie... it won't be as much fun. IMO anyway.