NKZero
Warrior
Pig Of The Hut yeah I can now safely confirm the above. Sektor's 214 string is interruptable between the 1 and the 4
Yeah they kinda do unfortunately.Ermacs strings suck lol
bump.You can find out exact amounts from the data I have posted. Kitana, Sektor, CSZ, Freddy, Jax, JC, Stryker, LK and Kano are the only characters that I haven't completed yet, and even then, some only need small updates. Take the execution of the next normal or a special in a chain and subtract the cancel advantage of the previous normal to figure out the gap. 1 frame gaps you can only x-ray out of because they are invincible on the first frame. 2 frame gaps you can armor out if but there is only 1 frame to do it or you'll get the meter drain bug.
It would be the same situation as armor, invincibility starts on frame 2.bump.
Just to clarify, does this apply to raiden tele also? can he not tele out of any gaps 1f or more considering it's 1f startup and is invincible to everything but throws?
how much of this has changed since u posted this?More to be added - But off the top of my head
Interrupt-able Strings and Commands (Armor, Xray, Parrys, pokes)
B31 *here* F1 (B31 is not safe on block, but the F1 doesn't come out quick enough to compensate a block) - Baraka
B32*here*2- Baraka
B3,1*here*f1 (12 frames to escape) armor is not needed for this just a d1/d3 will do.
same with b3,2*here*2 (13 frames to escape) - Baraka
3*here*b3 - Baraka (7 frames to escape) and 12*here*b3 (7 frames to escape)
3,b3 - Baraka - There is an 8 frame gap
21*here*1+2 - Cyber Sub Zero
33*here*2- Cyber Sub Zero
B3*here4 - Ermac
JIP*here*B114- Ermac
F1*here*1 - Ermac
312 can be interrupted (if you crouch block it only) - Ermac
JIP*here*F114 - Ermac
D4*here* overhead - Jax
12*here*3 - Jax
F4*here*1 3 - Jax (Low hitbox characters duck/block first hit, release block stand and punish or poke)
B1*here*2 - Kabal
F4*here* Command Throw - Kabal
Ex Dash and Dash can be stopped dead in its tracks w D3 - Kabal
F4*here*1+2 (6 frame gap) - Kabal
1,1,*here*B+4 - Kabal
2,4,*here* 1+2 - Kung Lao
F4*here* B4 - Kitana
B1*here* 2 - Kitana
B3*here* B4 - Mileena
Ex telekick *between first and second hits* - Mileena
Ex Dash *Between first two hits* - Reptile
F3*here* 1 - Nightwolf
B3*here* 1+2 - Quan Chi
43*RH cancel* here - Rain
3*here*3*here*4 - Raiden
B3*here*1*here*2 - Raiden
B3*Here*4 - Sektor (Duck block first hit uppercut second or some specials work as well as Armor)
12*here* B1 - Sektor
3(here)d1(here)2 1 frame apiece - Smoke (Seems too be good to be true, will test)
3(here)2 4 or 5 frames - Smoke (Seems too good to be true, will test)
d1(here)~bomb 13f or so - Smoke (Seems too good to be true, will test)
ALL STRINGS *here* to Military Stance - Sonya (even f1 and her Mid tackle)
Baton Sweep*here* Baton Overhead - Stryker
23*here*2 - Stryker
B2*here F2 - Stryker
21*here*2 - Sub Zero
Interrupt-able Frame Traps
Johnny Cage
11F1 *here* into strings
Can be blown up by:
X-ray
Armor
Mileena
Telekick to Sai (on block) Frame Trap
Can be blown up by:
X-ray
Raiden Superman
Reptile Dash
Lao Spin
etc
Kenshi
f2 2 b2 *here* SC Frame Trap
Can be blown up by:
X-ray
Raiden ex Superman
Reptile Dash
Lao Spin
etc
21b2 *here* rk
Can be blown up by:
Raiden ex Superman
Reptile Dash
Kabal Ex Spin
etc
zerohow much of this has changed since u posted this?
there may be a few i missed still like ALL of freddy strings to spike can be interruptedhow much of this has changed since u posted this?
Pretty sure its 7 frames.this is very good info and should increase the competition in this game. Also how much time do you have to interrupt reptiles ex dash?
foxy asked this in the reptile forum...Pretty sure its 7 frames.
8 frames. Idk if you can punish with that. Someone told me its only a 7 frame window. Btw another full combo punishable string is 11f1 or 11 with cage. Duck or block the first 1 and duck the second 1 for a full combo.foxy asked this in the reptile forum...
how fast is cages standing 1.... i remember him mentioning punishing it with that.
Definitely more because my 6 frame jab wiffs from a good distance away. Feels kloser to nine. 9 being the just frame punish.Pretty sure its 7 frames.