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Cage info for Cage players

Never even thought about sheeva fireball, since it hits mid. That's going to be nice because you can't neutral crouch it
Sigh. Another reason I have to fight basic move against basic move against Johnny. A 12 frame high attack vs a 9 frame mid attack... I should be fine.
 
Cant test it right now but Ex Nut punch has armor or no?;]
Also what is best string to use after JP? I use 21f2
I'd say 11f1, as it's advantage on block. After it hits, I usually follow with f3 pressure. The f3 can hit them out of the air if they jump, which you can follow up with another f3 to nutpunch. Sometimes after the 11f1, if I think they're going to jump, I'll usually do 11, which leads to a 2 2 44 x nutpunch combo.
 
Do you have problem with the inconsistency with the nut punch? I get down block, 1 out of 6-8 ex nut punch. Its getting ridiculous.
Not really, just sounds like you're having input error, input bug or meter bug. Although just regular nut punch I drop a couple times. Just gotta get used to the input.
 

Mikemetroid

Who hired this guy, WTF?
from my experience from switching from a arcade stick to a ps3 pad...

Ps3 pad's triggers suck dick... so it is a little harder for ex moves
 

Shady

Noob
How is this forum 7 pages long? I didn't realize there was Johnny Cage info beyond "F3 on ERRTHING!!!!"
 

Shady

Noob
All of it was people complaining about the random advantage. Now it's something not worth complaining about (for JC at least).
I don't care about random advantage, I'm just saying all I ever see Cage players do is F3... fail? F3 again... not working? F3 some more....
 
I don't care about random advantage, I'm just saying all I ever see Cage players do is F3... fail? F3 again... not working? F3 some more....
This is exactly why he's low tier. If a cage player is just doing f3 you can poke out with worrying about random advantage. Before, people were scared that they'd be hit with full combo even when they guessed right. Now you can guess right and be rewarded properly.
 
Changed some things. Took out frame data info and meter building info. Replaced meter building info with a link to the more in-depth one.

Added in that nut punch is a high crush; invincible to all moves that hit high.

Added that ex nut punch is similar to raiden's teleport.

Removed the list of character hit with 11f1 while crouch blocking. I'm gonna replace it with a better one since the old list missed some characters and other stupid stuff. Sorry bros.

Added that the first and third hit of 11f1 will always land after a nut punch (and ex fb if you're in the corner). Exceptions apply to Kabal, quan chi, sektor, mileena, reptile and kano.

Rant: One of the most missed out opportunities in MK must have been JC's pre-patch sweep. It must have been at least +5 on block and on hit you could OTG reset. Granted, you had to be the same stance but after a nut punch you had more than enough time to change stances. I suppose it's still useful after a nut punch but man, what if JC players knew back then what we know now?
 

Zyphox

What is going on guys, Ya Boi Zyphox here.
playpal i was wondering if you have any info on cages d1 for anti air, anti cross up? also does b3 beat out jik? also will standing 1 work for anti cross up as well? sometimes i will bait someone's jump but due to online the delay would have me standing 1 hit there cross over attempt. :cool:
 
Standing 1 for anti-cross up is unreliable I feel since you have a larger hitbox. JC has a small crouching hitbox compared to others and a long reaching d1 (at least i think so) which makes d1 the safer anti cross up. Foxy posted that it's better to dash out b3 for cross ups but that doesn't seem any less risky, plus you'd need some good reactions.

B3 does beat out jik. So does standing 1.
 

Zyphox

What is going on guys, Ya Boi Zyphox here.
Standing 1 for anti-cross up is unreliable I feel since you have a larger hitbox. JC has a small crouching hitbox compared to others and a long reaching d1 (at least i think so) which makes d1 the safer anti cross up. Foxy posted that it's better to dash out b3 for cross ups but that doesn't seem any less risky, plus you'd need some good reactions.

B3 does beat out jik. So does standing 1.
awesome and reactions are my strong suit, but its hard online i have a better time anti crossing up people offline with d1 but i will start using dash out b3 as well. also can you cancel out of b2 at any point of the attack or just at certain times? also does cage have any undetectable knockdowns? :cool:
 
awesome and reactions are my strong suit, but its hard online i have a better time anti crossing up people offline with d1 but i will start using dash out b3 as well. also can you cancel out of b2 at any point of the attack or just at certain times? also does cage have any undetectable knockdowns? :cool:
You can cancel out of b2 at any time.

If you're talking about untechable knockdowns, only his throw and xray give untechable knockdown.
http://testyourmight.com/threads/full-list-of-un-techable-knock-downs-komplete-kast.13928/
 

Zyphox

What is going on guys, Ya Boi Zyphox here.
You can cancel out of b2 at any time.

If you're talking about untechable knockdowns, only his throw and xray give untechable knockdown.
http://testyourmight.com/threads/full-list-of-un-techable-knock-downs-komplete-kast.13928/
yeah thats what i meant lol thanks one last thing, for frame data f3's duration is 36 frames, but what is the duration when blocked and when you hit? i know there is a difference when i hit consecutive f3's, but when blocked, knowing the exact duration so you can time a frame perfect f3, f3, f3 ,f3 ect on block would be soooo helpful, i usually go by when cage puts his foot back down to the ground but idk
 
yeah thats what i meant lol thanks one last thing, for frame data f3's duration is 36 frames, but what is the duration when blocked and when you hit? i know there is a difference when i hit consecutive f3's, but when blocked, knowing the exact duration so you can time a frame perfect f3, f3, f3 ,f3 ect on block would be soooo helpful, i usually go by when cage puts his foot back down to the ground but idk
You'd have to ask Somberness for that. The duration listed on the frame data thread is the whiff duration. In the original post of this thread I posted that the duration of f3 on hit is much faster than on block.
 

Zyphox

What is going on guys, Ya Boi Zyphox here.
You'd have to ask Somberness for that. The duration listed on the frame data thread is the whiff duration. In the original post of this thread I posted that the duration of f3 on hit is much faster than on block.
having duration of moves on block would be so beast, having the timing to take advantage of all the block advantage cage has would be so helpful, i wonder if we could get such data?
 
Updated

List of characters where third hit of 11f1 will always land AFTER doing a F3/21. For some characters listed, the third hit will whiff after blocked ex fb. The number in brackets indicate which part of the string gets blocked. All the characters in the "midscreen" list will also work in the corner. Also, for some characters you must follow up 11f1 quickly.

Midscreen: Scorpion (23), Kung lao (23), liu kang (13), ermac (13), nightwolf (23, 90% of the time), jade (13), stryker (13), jax (3), raiden (13), shang tsung (13), sheeva (13), skarlet (23), kenshi (13), rain (13), Freddy (23)

Corner: sub zero (23), scorpion (13, 23), sonya (23), freddy (13)

Gonna do another list for characters guaranteed to be hit by 11f1 after ex fb.