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Strategy Sindel ~ General Strategies/INFO/Questions

RTM2004

Revenant Jade
1~Scream or 3~Scream as AA combo starters.

Also, you can step back (half screen at least otherwise you get jip'd) use Hair Whip to prevent a jump in.

D1~Hair Whip/Cartwheel is good for cross-overs.
 
1~Scream or 3~Scream as AA combo starters.

Also, you can step back (half screen at least otherwise you get jip'd) use Hair Whip to prevent a jump in.

D1~Hair Whip/Cartwheel is good for cross-overs.
get rid of the habit of doing hair whip as an anti air, trust me, itll get you punished
 
What do you guys and gals think is the best AA for Sindel, or what do you find yourself using the most? I'm trying to get a read on what other people do since I just find myself usually going for iAFs. Is a back dash then standing 1 a good option to lead into a short combo? I'm guessing Scream and u4 is pretty situational, but her crouching d1 seems to have some merit too (as far as crossovers go). Any tips?
Best aa is standing 1

dont use styanding 3, it's too slow, horrible hitbox, and unreliable

up 4 and up 2 take skill and good timing, u4 is punish on whiff or block, whil eb2 is too, but a little safer

stick to yells too,

but her standing 1 is by far an amazing AA
 

RTM2004

Revenant Jade
The only drawback about 1~Scream it's tough to do online, I guess that's why everyone hops around XD

Njp works if you can read timing.
 

x18x2xwildx

Something wicked this way comes.
Best aa is standing 1

dont use styanding 3, it's too slow, horrible hitbox, and unreliable

up 4 and up 2 take skill and good timing, u4 is punish on whiff or block, whil eb2 is too, but a little safer

stick to yells too,

but her standing 1 is by far an amazing AA
Awesome, thanks, I really appreciate it :)
 

DanCock

Cock Master!!
Mr. Mileena just saw your YouTube comment. I personally can't do d1 into punish unless they do the sai. So this is the alternative for some one like myself that can't punish it.

Also this really should just be a sindel thing because she's the only character that can dash out of the second hit. Also like you said if health is low you can avoid the chip death by doing this.

Really I'd like to know why only certain characters can jump out and why others can't. It's not a hit box thing. Weird.


Sent from my iPad 2 using Tapatalk
 
Mr. Mileena just saw your YouTube comment. I personally can't do d1 into punish unless they do the sai. So this is the alternative for some one like myself that can't punish it.

Also this really should just be a sindel thing because she's the only character that can dash out of the second hit. Also like you said if health is low you can avoid the chip death by doing this.

Really I'd like to know why only certain characters can jump out and why others can't. It's not a hit box thing. Weird.


Sent from my iPad 2 using Tapatalk
im not sure. but online, its super super hard to punish the ex tele without the sai, its easier offline.
 

DanCock

Cock Master!!
im not sure. but online, its super super hard to punish the ex tele without the sai, its easier offline.
yea online bleh. I can't dash or jump out at all.

I was reading that osu 16 bit thread and I saw that sindel has a random plus advantage on 2 do you know what it is and how often it happens?? Somberness do you know???


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DanCock

Cock Master!!
random advantage?
doesnt she get + on hit and block?

what is this ?? :eek:
yea she does. So hmm maybe they don't realize that it's not a glitch. They have it listed as one of the random advantage glitches. I have never noticed It before.

The only thing I have noticed with sindel that's weird is her 44 in the corner, some times the second 4 will go past/through her foe kind of like the jax glitch. and the stupid 44, fireball where she doesn't get the push back sometimes.


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All I know is that after final round I'm going to make a full punishment guide with sindel on every single attack in the game so I can be ready for evo.
 

Somberness

Lights
Mr. Mileena just saw your YouTube comment. I personally can't do d1 into punish unless they do the sai. So this is the alternative for some one like myself that can't punish it.

Also this really should just be a sindel thing because she's the only character that can dash out of the second hit. Also like you said if health is low you can avoid the chip death by doing this.

Really I'd like to know why only certain characters can jump out and why others can't. It's not a hit box thing. Weird.


Sent from my iPad 2 using Tapatalk
The disadvantage increases if a sai cancel is used, that's why. Also, her hitbox moves closer so it is just inviting to get punished. I'm not sure about the dash thing, I'll have to check sometime.
yea online bleh. I can't dash or jump out at all.

I was reading that osu 16 bit thread and I saw that sindel has a random plus advantage on 2 do you know what it is and how often it happens?? Somberness do you know???


Sent from my iPad 2 using Tapatalk
The random advantage is a little overblown, I need to post in the other thread explaining it. It's about 50% if you are holding any button, say, trying to jump or poke back after you block it in crouch. But, you can cancel out of the extra animation, so it is really only a problem if you are trying to jump out. The bugged "advantage" is 9 frames.
 

smokey

EX Ovi should launch
The random advantage is a little overblown, I need to post in the other thread explaining it. It's about 50% if you are holding any button, say, trying to jump or poke back after you block it in crouch. But, you can cancel out of the extra animation, so it is really only a problem if you are trying to jump out. The bugged "advantage" is 9 frames.
Was testing 2, d1 as a pseudo frame trap catching jumps, to mix up with levitate cancels and d1~kartwheel. Sometimes it seems like theres a point where they cant poke back even when holding a 6 frame d1 on a turbo controller vs my own timing and execution of a "manual" d1.

It didnt happen 50% i would say maybe 1 in about 15 goes, and usually it looked like the animation was coming out and just getting beaten half way...
 

smokey

EX Ovi should launch
Sindel's F3 is annoying online, sometimes when I start a combo with B3, F2 (I omit her Scream online or use her Ex Scream to guarantee a combo) but I dash forward to attempt 3,Scream but an F3 comes out instead kicks them away full screen. It comes out by accident but I work with it since it allows Sindel to keep spamming fireballs. I do find F3 only helpful in the corner when you connect Scream for a combo. Now if only her Up3 had some kind of purpose? Overhead maybe?
her f3 is the same animation for 44 but can cancel to levitate, mix it in with 44, and you got mind fucks. I think the tools this character has lies solely on the player using her, if you can mix up enough to melt the brain of your opponent you can usually keep your life lead long enough to win, but tbh she gets beaten at all ranges with little defensive options and its really hard work.
 

Tavaski

Get tough, or die
Reset set-up with f+1,2 !?!?! How it works?Very interested.
In order for this to work the opponent must be standing when f1-2 is landed. It leaves them a bit staggered for a follow up which can be either a throw or the more preferable b1-2 into dash 3-1 scream for the reset. This is kinda like scorpions vortex, a guessing game to say the least and is not guaranteed. However if you manage to pull it off the next follow up from f1-2 should be b3 f2 only if you suspect your opponent might block low then the f2 overhead will get him for another reset which you can end with a throw for guaranteed damage ;)
 
In order for this to work the opponent must be standing when f1-2 is landed. It leaves them a bit staggered for a follow up which can be either a throw or the more preferable b1-2 into dash 3-1 scream for the reset. This is kinda like scorpions vortex, a guessing game to say the least and is not guaranteed. However if you manage to pull it off the next follow up from f1-2 should be b3 f2 only if you suspect your opponent might block low then the f2 overhead will get him for another reset which you can end with a throw for guaranteed damage ;)
b3 is not guaranteed. you are at like +14 if im not mistaken after f21, so you have 19 free frames.
b3 is punishable since it takes 27 frames to come out, meaning a 12 or 13 move can punish it if they choose too, as well as an armor move.

f2,1 b1, or standing 1 is a legit frame trap

standing 2 is 17 frames, but you usually have to dash a little bit in for it to hit due to its weird hitbox, but by the time you mvoe in, they will be able to poke out
 

smokey

EX Ovi should launch
b3 is not guaranteed. you are at like +14 if im not mistaken after f21, so you have 19 free frames.
b3 is punishable since it takes 27 frames to come out, meaning a 12 or 13 move can punish it if they choose too, as well as an armor move.

f2,1 b1, or standing 1 is a legit frame trap

standing 2 is 17 frames, but you usually have to dash a little bit in for it to hit due to its weird hitbox, but by the time you mvoe in, they will be able to poke out
Is the "reset" off f1,2 based off the hitstun/stagger allowing you to get off a b1 or a 1 before they can do anything but block?

I dont understand the difference between that and just a really close frame trap, can you possibly go more into why it works and why i should ever do that?

Edit: F1,2 not f2,1.
 
Is the "reset" off f1,2 based off the hitstun/stagger allowing you to get off a b1 or a 1 before they can do anything but block?

I dont understand the difference between that and just a really close frame trap, can you possibly go more into why it works and why i should ever do that?

Edit: F1,2 not f2,1.
leave me a lone, im a kitana user XD f1,2 f2,1 same thing hehe jk

well if they think youll do b1, which most people block low, you can simply to cartwheel since it's overhead, takes 15 frames to startup, and is 10% damage plus pushes them all the way back. you could do b12, or b1 cartwheel, b1 low fireball for mixups that they cannot escape.

sindel has legit frame traps, and low damaging resets, (her b1 scaling is just terrible :()
 

Dsynkronized

Tierless
i just wanna start by saying thanks to somberness for the fd it really helped, and not be a dick but i have played sindel for about two weeks and i have looked at most threads with regard to sindel and the worst thing imo is her combo thread ...ppl are going about her wrong i mean all of these xray combos? there is no point aside from non meter magangement the meter is vital to her being competitve. i personally think levi cancel is the way to go just as kabal is based around ...so in the past few weeks i have been practicing and getting a feel on reads and from the levi cancel i have seen four things that are most common in reaction of her levi cancel . A- alot of ppl like to cross jump out which is possible given what string your hit confirming out of or gaurdstun a decent counter and meter efficent is u4 dash d4 hair whip with a solid 20% and allows time to get back to spacing/ zoning . Option B i tend to see out of more skilled players is to poke. Now there are two ways to stuff this from my perspective. You can delay the cancel the a air low fireball just long enough where its considered not in the string or be ..poke first . The third option is they like to jump straight up in which case u can go into aa1 yell and then go into b3 f2 1 dash 111 hair whip and get a good portion of life or reset with 4,4 11b2 low af . These are the things i have seen most and i would like to find out what info and suggestions others have
 

Dsynkronized

Tierless
sorry the fourth was four people like lao and rep who have quick specials in which case just punish as seen fit reptile i would suggest just throwing and continue zoning and with lao 4,4 into b1 2 dash 111 en yell and go into levi cancel
 

Dsynkronized

Tierless
lol yeah i remember im still struggling a little with her but i have gotten to the point where its getting more comfortable now
 

RTM2004

Revenant Jade
Dumb Question - Can your opponent use Breaker on Sindel's Hair Whip? I know they can break her Scream.