Might of been a glitch, but when sub zero does his xray to scorpion in that one match (snake eater vs someone), the damage for the xray does not show up for a good 5 seconds after it is done. Perhaps during that time is when the properties have changed. Just an observation.
And when an x ray move is performed but blocked or avoided, do you lose your meter? Probably not from what im reading on here. And the moves that can be done off it? Any move? Or just some moves? Regardless, using it will feel just as natural as using a special move on its own. If you used L Canceling in MKDC, then it should be no problem.
So if there is no meter loss in attempting it, then it is useful. It wont be breakable either most likely, just like Rage Combos, so it can be used to counter a person with a breaker (useful when opponent is down to 40% or whatever). a single hit linked into a special(which does an xray) is very useful, where as you face the risk of being breakered on that second hit from other moves (besides hellfire etc). Even more so, the xray combo can leave them with little bit of life left with no hope of catching up most likely.
The one thing thats cool about the meter is the fact you can only hold one breaker at a time. This will help balance the meter and allow a player to catch up. Using a breaker off 3 bars will still leave you with 1, and thats an important strategy since you can match the damage from a combo using promove to the damage of an xray. Only difference is one is breakable (probably). Or save that one bar and build another for a breaker (another important strategy).
So simply weigh out the factors and situations as i have, and ive seen some of you have with specific xrays like cyraxs (i havent seen his very much to see how good itll be) and comparing those situations to ones regarding breakers and promoves. You will be allowed to use all 3 meters for 3 promoves, but with MKDC's combo system, it is unlikely that more than a single hit will be possible in between promoves, so the combos will be at most 60%. Use Sub zero for an example
3 hit combo(18%), promove slide (11%), 2 to 3 hits (10%), promove slide (7%), power punch (normally 10% or so, by now about 5%), promove slide (3%), power punch~slide (5%)
18
11
10
7
5
3
5
=
59%... and that would be wasting a meter on a already reduced damage combo since thats how MKDC combo system works. And the power punch would have the same property as always, so it wouldnt fall victim to MKDC's flop system (after each hit, the opponent drops faster).
^^^It would be best to just take the 40%, save your meter, and continue fighting.... those 60% combos will be meant for showing off or for combo videos. Most likely only possible on a empty meter as well.
Let us hope that breakers are assigned to a different button then block this time..... or else wasted breakers/meter will be back when trying to walk forward and react to block, or even letting go block to punish but need to walk forward a tiny bit (im sure you all know what i am talking about...)
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