I left Tim a voice message about the matter. That SAME person that PM'ed Osirun ALSO called me about the matter.Then on my live stream today we tested some issues we found with the game.
My channel is here:
www.ustream.tv/channel/digimondro (I'll be streaming again tonight)
Some things to note:
- Kratos stage. Stage shakes mid match thus disrupting natural flow of the match. Complicates juggles/combos.
This "shaking" can't be turned off at all. Even if you add in the kombat code. No other stage in the game has this issue and it can be frustrating for players in the heat of their match. It'd be unfortunate if you drop a game winning combo due to "shaking"...and lose.
- Stage props. Foreground props making it difficult to see projectiles on ground or oki conditioning.
Characters like Quan Chi, Kung Lao, Cyrax, and Jax (etc.) have projectiles/moves that hit/launch on the ground. If the foreground stage props get in the way, that disrupts the match. Characters who zone, playing keep away, with these low hitting attacks gain an even greater advantage on certain stages because of things not being viewable at all times during the match. This can be fixed by adding the tournament kode 1/1/1/_1/1/1 before the match begins in vs. mode.
This can get annoying, doing that every match of the tournament. But it doesn't slow down the pace of the tournament whatsoever.
* Hell stage. This stage may NOT be ideal for folks with color vision issues. Banning stages like this have been practiced in fighting games like SSF4 (volcano stages), TvC (burning ruins), and SSBB (Norfair). All, that have had successful tournament success.
Hopefully with this explained information, we can come to an agreement on tournament rules to make the FIRST MK9 tournament in the Midwest a success. And provide a staple for other tournaments held around the country.
^_^