B W1zZ
Warrior
I think he needs to work on his footsies and overall metagame. Also I noticed he was doing B312 shocker into b312 superman which I don't agree with, but at the same time he was using the right corner combos in b312 4 334 33 shocker, F23 superman and 334 4 334 33 shocker, F23 superman. Overall I think combo-wise he cheats himself out of damage for consistency, midscreen anyways. A few times I seen him drop F23 in the corner to bait a wakeup and land an shocker (baraka did a wakeup spin i believe), which worked when he used it but if that shocker is blocked or whiffed you eat a full combo. Also backing too far away after a corner combo and allowing the opponent to escape rather than keeping them cornered.
Basically I think he could be a force once he starts thinking faster on his feet with the character and gains more matchup experience. Also I think he needs more consistency in his combos. One other thing to note is I never seen him use F23 outside of combos (0 on block and if it anti airs can be cancelled into tele/free jump in), or the 121 string as part of his pressuring game, pretty huge in my opinion for staying as unpredictable as you can.
One thing I will give Tom Brady props on is being defense-minded while playing the character. Particularly effective against Kung Lao since that's a character you have to play patiently against, although I can't help but feel against Reptile he focused too much on trying to catch him rather than baiting out dashes/slides/jump ins and punishing accordingly.
I can't help but think of 334 en lightning as a waste of meter, since you're not exactly keeping your opponent trapped and used outside of their wakeup/keeping them trapped in the corner there's a higher chance of them escaping it. Also if the 4 lands and you lightning sure you can get a free superman, but its a waste of meter compared to doing a tele into a higher damaging meterless combo, or a high damaging combo ending in lightning on their wakeup, granting you more pressure. The 4 in 334 is -1 on block so it's generally better to lightning off of a string that is 0 on block where your opponent is left standing if it hits, like F23, B2,F1, 2,2, or occasionally off of the B312 string (after the 1), although the ladder is negative on block it's more of a guessing game. These strings also have hit confirmable enders, like 1+2 for the F23 and B2,F1 string, and either F1 or B4 from the 22 string.
To prove my point go ahead and look at the cancel advantage in the frame data thread. F23, B2,F1, and 22 ALL have cancel advantage on block of +26, which is the exact duration of the front bolt in lightning. 334 only has a cancel advantage of +17, giving your opponent a window of 9 frames to punish before the front bolt even comes out. Note that I'm only talking about these strings regarding cancelling into lightning, and not going in depth on cancelling them into other specials.
Basically I think he could be a force once he starts thinking faster on his feet with the character and gains more matchup experience. Also I think he needs more consistency in his combos. One other thing to note is I never seen him use F23 outside of combos (0 on block and if it anti airs can be cancelled into tele/free jump in), or the 121 string as part of his pressuring game, pretty huge in my opinion for staying as unpredictable as you can.
One thing I will give Tom Brady props on is being defense-minded while playing the character. Particularly effective against Kung Lao since that's a character you have to play patiently against, although I can't help but feel against Reptile he focused too much on trying to catch him rather than baiting out dashes/slides/jump ins and punishing accordingly.
I can't help but think of 334 en lightning as a waste of meter, since you're not exactly keeping your opponent trapped and used outside of their wakeup/keeping them trapped in the corner there's a higher chance of them escaping it. Also if the 4 lands and you lightning sure you can get a free superman, but its a waste of meter compared to doing a tele into a higher damaging meterless combo, or a high damaging combo ending in lightning on their wakeup, granting you more pressure. The 4 in 334 is -1 on block so it's generally better to lightning off of a string that is 0 on block where your opponent is left standing if it hits, like F23, B2,F1, 2,2, or occasionally off of the B312 string (after the 1), although the ladder is negative on block it's more of a guessing game. These strings also have hit confirmable enders, like 1+2 for the F23 and B2,F1 string, and either F1 or B4 from the 22 string.
To prove my point go ahead and look at the cancel advantage in the frame data thread. F23, B2,F1, and 22 ALL have cancel advantage on block of +26, which is the exact duration of the front bolt in lightning. 334 only has a cancel advantage of +17, giving your opponent a window of 9 frames to punish before the front bolt even comes out. Note that I'm only talking about these strings regarding cancelling into lightning, and not going in depth on cancelling them into other specials.