Hmmm thats interesting:superman: , I think Raiden's teleport does provide him with alot of flexibility block strings into teleport really do keep your opponent guessing and a strong 50/50 game.randomly putting things in CAPS and bold makes me more likely to read meandering page long rants.
oh wait...
Raiden is really good. He gets great damage, controls the ground and the air with superman, beats a lot of the zoners for free with teleport. He has frametraps on everything. He has strings that come out fast and hit at all heights. He's just a really solid character. In my opinion he might be number 1. But it's hard to say considering I play the character Raiden seems to beat the most for free. Off the top of my head though, from playing against him his biggest strengths are:So what do you guys think about Raiden?
I also saw some very good Scorpion tech from Black Hawk on the IE stream even though he didnt win it in the end. The Forward 2,1 into teleport adds more depth to his mix up game. Using the Ex Teleport gives you an advantage on block also.
I'm going to this tournament but I have no practice with the stick they are forcing us to play on. So what will be interesting to see is if whoever wins is the player with the most experience on the PDP stick. That will be my first question to them lol.It will be interesting to see what new technology appears at the PDP tournament what do you think?
Free Advertising :china: Our Stick > controller lol.I'm going to this tournament but I have no practice with the stick they are forcing us to play on. So what will be interesting to see is if whoever wins is the player with the most experience on the PDP stick. That will be my first question to them lol.
Kung Lao Topic = eadhorse:I think anybody that doesn't have actual practice against a char and is asking for a nerf 2.5 weeks into the game is a crybaby/whiner/quitter. There, i said it. More than half the people asking for a nerf I've asked several times if you have access to a KL player, no answer or the answer is no. It's like asking for Sagat to be patched in SF4 when you've never played one. This game, like any other, is muscle memory. Once you are used to seeing a move over and over, you eventually memorize the timing to run up and stomp it.
Only experience I have personally is against: Raiden, Scorpion, Ermac, Kitana, Liu Kang, KL and Smoke. For me to ask for nerf on any other char would kinda be stupid no? Some people need to be a little more open minded towards a game instead of always looking for the easy way out. I think that's what the top players are trying to get across. In the end, it will make you better
So yeah, I'm reading Shang as upper mid tier or whatever. I don't see how. His mixups are slow. Yes, he can zone great. However, anybody with a teleport seems to be able to have his way w/him. No reliable way to get people off of him and for sure has to have the WORST wakeup options in the game. Is his entire game just revolved around soul steal? That seems pretty weak if that's the case.
:congrats:i get 50% damage for free off a blocked KL spin.
spam it more plz.
I get 8%. Frankly that's the most annoying thing for me. I have a character whose tools are flat worse than the top tier and even when I successfully read them my reward is a pittance. With both Kung and reptile they have moves that hit me into full combo and that I can only punish for 8%.i get 50% damage for free off a blocked KL spin.
spam it more plz.
I agree with that sentimentI'm going to this tournament but I have no practice with the stick they are forcing us to play on. So what will be interesting to see is if whoever wins is the player with the most experience on the PDP stick. That will be my first question to them lol.
All marketing unfortunately it seems that the core audience they want to go after are the ones they might end up alienating. The Tournament Players are the ones that will put the stick on the map (see MadCatz TE) I think after PDP that no one will have anything to say much about the stick or the company. Right now the eye is all on the cash so everyone is a bit more quiet. I could be wrong though maybe they will shock everyone and it will be a great experience.I agree with that sentiment
I personally think the pdp tournament will actually HURT the MK9 image rather than promote it. Yes it put the game on notice, but at the same time forcing people to use their stick sends the wrong image to people that are 1) new to the game 2) don't have the game and were thinking about getting the game.
It also hurts the tournament itself by limiting the entrants to owners of the stick and/or people comfortable with the stick. The stick itself isn't even easy to get a hold of (Tom Brady mention this in a podcast last Wednesday).
And honestly who wants to see a bunch of people dropping combos because of not being used to their equipment?
I agree with this. I think right now we need more buffs than nerfs... See how things go after that, further down the road.Instead of nerfing chracters they should buff the ones that are lacking.
Definitely. That was something I was thinking about myself. It comes off as night and day.It's interesting to see how differently 2D and 3D players think of various elements of the game. I really can't wait to see how tourney results shape up in the end, haha.
So you think Shang is Low tier?So yeah, I'm reading Shang as upper mid tier or whatever. I don't see how. His mixups are slow. Yes, he can zone great. However, anybody with a teleport seems to be able to have his way w/him. No reliable way to get people off of him and for sure has to have the WORST wakeup options in the game. Is his entire game just revolved around soul steal? That seems pretty weak if that's the case.
I honestly don't know what to think of him. I read around the boards he might be upper mid (seems to be general consensus). The more I play him, I just don't see him being anything higher than mid. He's just so slow and again, no reliable wakeup. I'd like to see what a high level Shang looks like to be honest.So you think Shang is Low tier?
Since no one is replying to the Sheeva/Baraka comments, I'll give it a shot.
Baraka's problem is speed/damage from strings and meter/damage on specials. His design is pretty obvious. They wanted him to be a heavy specials character that is high risk given his ridiculously slow movement and startup on his strings, but relatively fast special startup. ...
... To sum it up, he has a counterproductive design. I would fix this by giving him meter gain per HIT on his triple slash, spin, AND stab, speed up his projectile (which is the worst in the game), up chop chops damage/recovery slightly. To round it off, give him a hit of armor on his enhanced chop chop, and he's back in business. Otherwise, everytime you land a hit, you deny yourself from winning.
Very apt summary. I'll just throw in (for those who haven't seen the other thread yet) that another reason Sheeva is inconsistent is that she appears to be the most stance dependent character in the game.Sheeva has a flawed design as well. She's a big character with no advantages but all the disadvantages. ...
... Combine this with her lack of overheads, heavy reliance on her crouch throw for mix-up, and unreliable combo/launch properties on her strings and you have a character with inconsistent offense and garbage defense.