YES!!!!!!!!!!! we need a option to turn it off when we play online or off. I'm so sick of doing 2,1, df4 and having a fireball come out instead of step up. O_Ocan we all at least agree that the negative edge in this game is retarded? if anything should be nerfed it is that.
Oh no bone I saw it im looking at the PU footage right now To see how kung was punished. To what you where saying I am just more on the idea of the spin needing a bit of adjustment the window is extremely tight to punish the spin.You missed my post, and not only added MKF30 to the first list, but added him twice...
I call cheats.
the reality is that whether or not the move is broken, if it looks broken to scrubs it should still probably be nerfed. in this day and age of streams, the image of a game to noobs is just as important as the balance is to good players. after ONE big event, though, there is no way to even begin to assume anything.
I mean punishing a move is not something new to fighting games. Do I really have to go into practice mode for hours to find out how to punish 1 move?my vote counts for 7 on account of inherent awesomeness.
the reality is that whether or not the move is broken, if it looks broken to scrubs it should still probably be nerfed. in this day and age of streams, the image of a game to noobs is just as important as the balance is to good players. after ONE big event, though, there is no way to even begin to assume anything.
I can somewhat agree to that. I only chimed in cause there was the discussion on the matter. The game is young and could evolve to where the spin isn't even as threatening as something else that pops up. And I'll say, that that doesn't make things better, but I guess we'll all just see. I'm just hoping that if something does get adjusted it doesn't make the move itself completely useless both ways.Again, just let the game play out...people are BARELY used to the game as it is. Give people enough time to get used to punishing it on reaction. It's too early to actually change anything aside from infinites and the like. Just leave it as is...the fact that it is punishable is enough for now. If it becomes a bigger problem than it already is, it'll be changed.
It shouldn't be adjusted and nerfed because of it possibly looking broken to scrubs, that's just as quick as people saying it's totally ok. That type of stuff makes things go overboard because some people argue and complain in extremes with black and white, for or against.the reality is that whether or not the move is broken, if it looks broken to scrubs it should still probably be nerfed. in this day and age of streams, the image of a game to noobs is just as important as the balance is to good players. after ONE big event, though, there is no way to even begin to assume anything.
There shouldn't be a patch because people can't pay attention. It's been posted over and over it can be punished pretty badly by most chars. The overall problem I see is that not many people have REAL KL experience and are jumping to conclusions. I've logged in over 200 matches already either playing as KL or vs KL just to learn him. I promise if more people do this, he's not the boogey man people make him out to beOh no bone I saw it im looking at the PU footage right now To see how kung was punished. To what you where saying I am just more on the idea of the spin needing a bit of adjustment the window is extremely tight to punish the spin.
Yea I see what you are saying though I agree there was open punishes in there. After looking at the footage it can be punished but the window is extremely tight
yeah as a player it pains me to say that. the FGC is very close to finally blowing up, though, and bringing in thousands of viewers on a regular basis and big money. there has to be a middle ground. we're not the people bringing the views, the sponsorship money, the TV time or the overall popularity. the scrubs are.I disagree with this.. alot. Actual balance is important, not the appearance of balance. Just becuase some scrubs don't want to take the time to learn how to beat something doesn't mean it's unbeatable, it just means they are scrubs.
Yeah, you're a scrub for not going down there every weekendI live in Rochester ny that's 7 hours away from ny city.
yeah as a player it pains me to say that. the FGC is very close to finally blowing up, though, and bringing in thousands of viewers on a regular basis and big money. there has to be a middle ground. we're not the people bringing the views, the sponsorship money, the TV time or the overall popularity. the scrubs are.
as much as it hurts to think that in the long run it is better to cater to scrubs, i believe that is becoming the reality more and more with each new generation of games. i don't like it, it's just business.
The move is punishable and everyone knows that. However it takes less effort on Kung Lao's part to perform the actual move and possibly even land it(due to it's starting speed), than it does for an opponent to properly punish it to the maximum when they defend against it.There shouldn't be a patch because people can't pay attention. It's been posted over and over it can be punished pretty badly by most chars. The overall problem I see is that not many people have REAL KL experience and are jumping to conclusions. I've logged in over 200 matches already either playing as KL or vs KL just to learn him. I promise if more people do this, he's not the boogey man people make him out to be
I agree with this. It just makes sense, logically. People have to royally fuck up to miss a blocked teleport punch punish. And for the most part, teleport punches don't net you as mush as a Kung Spin. But with the Kung spin, you have to be on your toes at all times. there is no big flashy rolling in the air animation, or a reeling back after a nomad dash graphic- no big shiny neon signs that screams destroy me!The move is punishable and everyone knows that. However it takes less effort on Kung Lao's part to perform the actual move and possibly even land it(due to it's starting speed), than it does for an opponent to properly punish it to the maximum when they defend against it.
You gotta tell me what's more scrubbier between that.
200 matches. As an example though, you wanna know how many matches it takes to know you can punish most teleports on guard? 1.
This x5On a side but related note: I find everyone's lack of offline play (justifiable of course based on your location) and all-time tournament experience disturbing. I would have no business commenting on who should be nerfed in Blazblue or Tekken since I haven't logged enough offline/tournament time with those games/characters.
In the spin's defense, it only hit up close. A teleport can hit from many different spots.I agree with this. It just makes sense, logically. People have to royally fuck up to miss a blocked teleport punch punish. And for the most part, teleport punches don't net you as mush as a Kung Spin. But with the Kung spin, you have to be on your toes at all times. there is no big flashy rolling in the air animation, or a reeling back after a nomad dash graphic- no big shiny neon signs that screams destroy me!
Maybe there should be something like that.
A smart KL player isn't going to just throw it out, because that's not... smart. It's fast enough to simply just use the move for defensive reaction purpses or as a punishment to other moves, or comboed into.A hadoken is easy to do in SF also. Yet against some chars like Chun Li, they have an ultra that goes right through FBs. Obviously one is easier than the other, but w/2 smart people, a mistake is a mistake. I'm 99% sure a smart KL w/half life won't throw it out cause it's easy to do knowing he might get killed if it's blocked
Nobody is crying or whining why does everyone think that. It is a matter of opinion nothing more or nothing less. The kung discussion will die and we will talk about a new character. Thats how this entire thread has gone.This site will be renamed soon enough to, TEST YOUR NERF.
On a side but related note: I find everyone's lack of offline play (justifiable of course based on your location) and all-time tournament experience disturbing. I would have no business commenting on who should be nerfed in Blazblue or Tekken since I haven't logged enough offline/tournament time with those games/characters.
In the TWO WEEKS that MK9 has been out there's only been one true Major and it was won by someone who has had the game far longer than anyone else. And guess what? He's on here telling you that Kung is #6 and not to nerf him. Do you see him playing as Kung Lao? No you do not. Please think before all of you CRY nerf.