Lady Death
Noob
Quoted for truth.lmao exactly. Kung Random is random.
Quoted for truth.lmao exactly. Kung Random is random.
yea we need some time, but right now, he is looking retard strong too.Come on you guys lets not scream nerf just yet, we don't want another Sentinel incident on our hands, lets play it out a bit longer.
I agree that In my opinion its the teleport thats the problem. Not so much the other moves. I can deal with those. That damn teleport throw is also a anti-air throw wtf? I think they need to make him pop up higher or something. Right now its still kinda safe if done on wake up its an easy 50/50 guessing game again that can lead to kung having big damage.I change my opinion on who is the #1 character in this game. It is no longer Sub to me, it is Kung Lao...
Yes, he is unsafe when his moves are blocked. Yes, Reptile beats him.
But there is no way to stop him from coming at you unless you have ice clone. Even then that is a free teleport to get in. Dive kick punishes every projectile attempt from near to full screen. Dive kick auto-corrects if you try to avoid it and go under him or teleport away trying to avoid that last hit of chip that would kill you... you still get hit. Spin active frames are there for ever, this is a problem in the corner when he is just out of range...it's very hard to punish/stop and impossible to jump out. His roll attack forces you to respect the spin and thus you block and get thrown or stuck in a blockstring mixup where a scrubby spin comes out randomly.
Teleport Throw is SO STUPID. Yes, you can uppercut it before it happens, you can dash out, you can jump out if you are fast enough, it's slow... yes, I get that. But what about on wakeup? He teleports behind you so you can't do a wakeup attack (afaik), and he is already in prime position to throw you or overhead. If you do a recovery, you are almost guaranteed to be thrown. You can't jump out because the fucking throw grabs you out of the air, which in itself is stupid as hell.
Maybe I'm just venting to losing to a crazy rushdown kung lao player who did hella unsafe shit but got away with it because I failed to punish hard enough. No matter what, he was on top of me and I had to guess to get out and take risk to do so.
Don't get me wrong, I won more games in the set and pretty much started it going 5-0 before the bullshit ensued... but I'm no noob at this game.
I think that Kung Lao is a stupid scrub character and that is not what NRS wants in this game. He needs a nerf...
I won't go there, but trust me that should not have happened. PL IMO after watching him and playing him that whole weekend was not playing at his best, I'm guessing it started when his pad went out. so don't give me that bull shit that he doesn't need a slight nerf.Lao doesn't need to be nerfed. He is beatable (see Tom Brady vs Perfect Legend @ PowerUP video). People just want to cry about random Lao because they can't figure out how to beat them.
If you want to nerf someone, nerf Perfect Legend =p
if this game is truly going for balance then either every character should have every tool to win like Kung Lao or they should actually be lacking in certain areas like Baraka.To those of you saying "nerf" and "overpowered", I don't mean this to be insulting but this is an honest question: How much time have you REALLY put into fighting against/as him? I used him for a few weeks myself. Got lots of wins. Don't see anything stupid about him though. Raiden's teleport is way worse and even that isn't gamebreaking.
All I'm saying is, TRULY break down a char, play against him more before forming an opinion..........unless your best buddy plays KL and you play often, then ignore this
if this game is truly going for balance then either every character should have every tool to win like Kung Lao or they should actually be lacking in certain areas like Baraka.
I agree raiden should not be able to 2in1 his teleport on blocked strings, I'm a raiden lover and player and I think this is a bit much. on hit he should be able to.
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I don't believe that. I've played several Ermac's and I never had trouble getting in on one. Maybe I haven't played the more experienced ones like Micheal Angelo, Mkf30 and a few others, but it's not a very hard counter pick, if at all. One of the tools NW has to get in is his shoulder and ex shoulder, ex shoulder goes full screen and is safe on block and i'm pretty sure NW can punish anything he blocks that's a special from Ermac as well besides the fireball.Ermak counters Nigthwolf very hard and can zone him very well.
Did you not see my last sentence? I am in NO way talking down to Perfect Legend's playing at all. To be honest, I think he's the best MK player right now to beat.I won't go there, but trust me that should not have happened. PL IMO after watching him and playing him that whole weekend was not playing at his best, I'm guessing it started when his pad went out. so don't give me that bull shit that he doesn't need a slight nerf.
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I don't know anything about Reptile, so how exactly is he a counter pick to KL?Right now I think a High Level Kung will force you to counter pick with Reptile or Sub-zero. I do not approve of counter-picking. lol
This is probably a different topic, but since you brought up how moves are easier, it's just something we old school players have to accept. Games are easier and easier cause new gamers are lazier and lazier. No longer will new school players spend hours in the lab perfecting hard combos/moves, now they pop on the internet and do easy moves. Otherwise, people quit. SF4, Tekken 5 and beyond, HD Remix, MvC3, I can go on. Games are just easier today sadly, but I'm VERY proud of NRS for not only pleasing the new school, but making the old school VERY happy alsoThe spin just needs more recovery, and slightly slower start-up. Another one of the problems is that the Spin is just . It's too easy to perform. That's more of a personal annoyance with all of the special moves though, as a UMK3 player. All the specials are dumbed down to be easier to perform.
Yeah, I know. But them changing the inputs of the specials is kinda lame. It would be like changing Ryu's Fireball command to or something.This is probably a different topic, but since you brought up how moves are easier, it's just something we old school players have to accept. Games are easier and easier cause new gamers are lazier and lazier. No longer will new school players spend hours in the lab perfecting hard combos/moves, now they pop on the internet and do easy moves. Otherwise, people quit. SF4, Tekken 5 and beyond, HD Remix, MvC3, I can go on. Games are just easier today sadly, but I'm VERY proud of NRS for not only pleasing the new school, but making the old school VERY happy also
Sorry for the off topic rant
Agreed on no nerfing right now. But I wouldn't care if they did nerf Kung's spin right now.First, I just want to say no to nerfing any char three weeks into the game, it's just retarded and people should at least wait a few months before claiming this and that is too good. Second, Kung lao is supposedly #6 on Tom's tier list, so if Kung Lao gets any nerf, the five above him better get nerfed as well, none of this biased shit.
First, I just want to say no to nerfing any char three weeks into the game, it's just retarded and people should at least wait a few months before claiming this and that is too good. Second, Kung lao is supposedly #6 on Tom's tier list, so if Kung Lao gets any nerf, the five above him better get nerfed as well, none of this biased shit.
I know everyone hated on Capcom for the Sentinel nerf, and people swore he was suddenly useless, but I can't help but notice that at last night's WNF Sentinel was still on over half of the top 10 teams. So maybe . . . just maybe it was a good nerf?Come on you guys lets not scream nerf just yet, we don't want another Sentinel incident on our hands, lets play it out a bit longer.