salvificblood
Worst Sub-Zero Ever
Cage is a punk and a meter thief. That is all.
I played some good Rains recently, and EX RH is definitely a bigger threat than I thought. Without meter he's pretty free, but what character isn't against Cage haha. I think 5-5 is good right now.That's downplaying his ex RH a lot. It grants a combo on hit and is safe on block. To bait it you have to njp or cross over, either will get you blown up against a good player if he decides not to ex RH and still block.
His zoning does blow for the most part. Its not like he's trying to keep JC out all match though. His up close game is pretty good though. For cage to get out of pressure he has to commit to an unsafe move, rain doesn't. Cages pressure is better but rain is the group of chars with safe armor that have the easiest time dealing with cage's pressure. Imo rain, sonya and kenshi are the 3 chars that cage has the hardest time pressuring due to their high reward and low risk armor moves. (Combo on hit, safe on block)
I say its 5-5. My rain exp is from playing Medina4life and IKizzLE
Here's a post I made on the second page.What up guys, can someone please break down for me the JC and sonya MU. I find that this match up is pretty hard considering every string is a risk of getting armored out + 30% damage + reset and sonya is perfectly safe after ex kartwheel. Please get technical, im not a beginner go into strings if you have to. Thanks guys
I don't see why Cage's frametraps "destroy" Shang. Shang has every tool to get out: fast pokes, good normals and at last resort, armor. Not to mention the fact that being neutral on block is not a true frame trap, whereas Shang is plus 2 off of almost any string. Shang can outzone and out frame trap Cage- there is no way this is an even matchup. As for F+4,3,4, it might be possible for Cage to interrupt if Shang starts the string from too far away. Even then, you risk eating a combo for trying it. It doesn't make that much of a difference though because most good Shangs will not use the full string anyways.5-5 Shang, Shangs frametraps arent good enough to keep Cage locked down, but Cages destroy Shang, but Shang can trap him from fullscreen. Also I think Cage can interupt Shangs F434 with a B3, was thinking about that yesterday need to test it.
Being neutral on block isnt a frame trap, but its advantage for Cage against most characters since all of his normals are 9 or less frames. Shang guessing full screen frame traps is just as much as a risk, miss 1 skull and you get jump kicked its round over.I don't see why Cage's frametraps "destroy" Shang. Shang has every tool to get out: fast pokes, good normals and at last resort, armor. Not to mention the fact that being neutral on block is not a true frame trap, whereas Shang is plus 2 off of almost any string. Shang can outzone and out frame trap Cage- there is no way this is an even matchup. As for F+4,3,4, it might be possible for Cage to interrupt if Shang starts the string from too far away. Even then, you risk eating a combo for trying it. It doesn't make that much of a difference though because most good Shangs will not use the full string anyways.
i think you'll find it a hard time jumping in on a good shang. and that close up skull landing will lead to huge damage almost anywhere on the screen.Being neutral on block isnt a frame trap, but its advantage for Cage against most characters since all of his normals are 9 or less frames. Shang guessing full screen frame traps is just as much as a risk, miss 1 skull and you get jump kicked its round over.
Basically theres more guess work in defending against Cage than there is a against Shang, even if Shang catches you its alot less life lost than when Cage catches you.
Its hard jumping against any1, but shang has to guess when he does his skulls, a successful JK from cage is alot more than a skull from shangi think you'll find it a hard time jumping in on a good shang. and that close up skull landing will lead to huge damage almost anywhere on the screen.
He doesn't have to use a skull to anti air cage- standing 1 works just fine. Also, there is not as much risk for him to throw out close ground skulls. It only takes one blocked to skull to put Cage at a disadvantage and into Shang's guessing game.Its hard jumping against any1, but shang has to guess when he does his skulls, a successful JK from cage is alot more than a skull from shang
I can't explain anything that well through text. You're not alone.Looks like I'm not explaining it right, I'd have to play it to show what I mean
Cages Jump kick isnt a knockdown, its a nutpunchThe only time Shang should use medium and far skulls is in a combo or at full screen. Anything else means a close ground skull, which is not really much of a guess. Also, I don't see why you would say a jump kick is a lot more than a groundskull. The jump kick grants a little bit of damage and a knockdown, whereas a groundskull yields a full combo into a SS or upskull reset.
Only if it is deep or in the corner.Cages Jump kick isnt a knockdown, its a nutpunch
For most characters, I'd agree. A lot of characters have armor moves to deal with Cage up close (Sub, Rain, Sonya, Kabal, etc.), or just have really good pokes (Shang, Kitana, Sonya, etc.) that can also give Cage trouble. Some characters, like Mileena, Freddy, or Sindel, can get blown up due to their lack of armor or pokes. However, Freddy and Sindel have excellent zoning ability so they can definitely keep Cage out, but if Cage gets in they're in trouble. I feel like the community matchup list portrays this pretty well - characters that have good zoning ability and either good pokes or armored moves (or even both) are definitely Cage's bad matchups.cage get in on any char then he can win. keep cage out and you'll definitely win against him.
Actually any armor move that can't be countered with an ex move really hurts Cage. Most of the time you can really predict when people are going to do armored moves. But there are characters (Like Sonya's EX Cartwheel) that can out play Cage's ex moves. The other's are ex moves catch me off guard when I'm not playing smart.For most characters, I'd agree. A lot of characters have armor moves to deal with Cage up close (Sub, Rain, Sonya, Kabal, etc.), or just have really good pokes (Shang, Kitana, Sonya, etc.) that can also give Cage trouble. Some characters, like Mileena, Freddy, or Sindel, can get blown up due to their lack of armor or pokes. However, Freddy and Sindel have excellent zoning ability so they can definitely keep Cage out, but if Cage gets in they're in trouble. I feel like the community matchup list portrays this pretty well - characters that have good zoning ability and either good pokes or armored moves (or even both) are definitely Cage's bad matchups.
True, another good example is F33 beating Raiden's EX grab. And yeah, Sonya is a pain. F0xy was doing pretty well against Death's Sonya in their video series. He was punishing EX cartwheel with njp, I didn't even know that worked lol.Actually any armor move that can't be countered with an ex move really hurts Cage. Most of the time you can really predict when people are going to do armored moves. But there are characters (Like Sonya's EX Cartwheel) that can out play Cage's ex moves. The other's are ex moves catch me off guard when I'm not playing smart.
sonya is rough u got njp that hoe but that bitches d4 is too good.Actually any armor move that can't be countered with an ex move really hurts Cage. Most of the time you can really predict when people are going to do armored moves. But there are characters (Like Sonya's EX Cartwheel) that can out play Cage's ex moves. The other's are ex moves catch me off guard when I'm not playing smart.