I wouldn't mind reverting the change to EX knee and his air command grab being removed and getting our old projectile back. The changes to Reiko didn't enhance his gameplay at all in any meaningful capacity. It seems like they nerfed his projectile into the ground and tried to cover up the nerf with some "buffs" that are ultimately dogshit.
Every projectile in the game shouldn't beat his. The projectiles should cancel each other out unless the opponent uses the EX version and we don't. If we both use an EX projectile and theirs doesn't normally destroy other projectiles, they cancel each other out. If theirs destroys other projectiles when using the EX version, it should destroy our EX version as it normally would. This would only apply to Reiko's projectile versus other characters. Any other MU in the game with projectiles would proceed as normal like it currently does.
He loses every projectile war in the game, even against characters who don't have one if they use Sareena or any other Kameo with a projectile and a decent cooldown timer.
I don't think Reiko should have ever been as capable of a zoner as he was, but it definitely wasn't busted. It's not our fault people don't lab things and see that his projectile is -39 on whiff. Pokes on block into his projectile is such a gimmick and truly only works against people lacking proper MU knowledge or if you EX it to make them mids. Every character in the game gets a full combo against Reiko after a poke on block into his projectile. Yeah, there's a mental stack there if he's gonna poke into a different special (slide, knee or tackle), but you can literally hold block until you see Reiko start his projectile animation and then let go of block, let all three whiff and then get your punish.
It's shades of MKX's Full Auto Jacqui all over again. People whined and complained from the beginning all the way to the end of MKX's lifecycle about Full Auto all because they refused to let go of block and ate vast amounts of chip while she built vast amounts of meter, didn't know how to walk forward after neutral ducking, etc. And look at her upclose game in any of her variations compared to Reiko's. Full Auto definitely had no business having a good projectile.
Keep in mind that this is coming from someone who doesn't try and sit back and throw projectiles all day. Not in serious matches, anyway. I'll do it when fucking around with someone because I'm trolling them due to it being humorous that they are unable to handle them. In matches where I'm playing to win, however? Most of the time I won't use them that often, but it also does depend on the MU.
It's just that I don't like the fact that the option to play that way has been all but entirely removed in some MUs altogether, regardless of the Kameo. Then there's Kameos that can dismantle it just as bad and on reaction!
I'd imagine not many will agree and there will be those who do, so hopefully we get some good discussion going about it.
Also, I'd take there being more recovery on his projectile if it meant them going back to what they were before. Or if they made it only one shuriken for his regular version and then it throws three for his EX version that are all mids.