Trustful_Whale
Warrior
I would like to alter my statement: its Paulo's fault.
I chuckled a bit when I just read that in the notes lol.Stars can now be destroyed by opponent's fireballs.
Dear Grodd.
So, no; it's not Paulo's fault.
Yup. Completely fucking stupid. lol And the whiff recovery. Ohhhh my god.Btw, why doesn't his air grab work in the air? Only after aerial attack on hit. Smh.
The opponent's projectile destroys the stars and punishes Reiko, kind of how certain EX projectiles like Liu Kang's EX cosmic flame and Sindel's EX hairball destroy other projectiles.So, what happens to the opponent's projectile? I'm assuming it remains on the screen?
Stars are still good in footsies like around B3 Range it feels like so far but other than that, super RIP. Definitely think that EX Stars shoulda been left alone.The opponent's projectile destroys the stars and punishes Reiko, kind of how certain EX projectiles like Liu Kang's EX cosmic flame and Sindel's EX hairball destroy other projectiles.
Every change in this patch makes sense, but I question this one.
Stars play a major role in Reiko's zoning and footsies game.
The two or three buffs that he received will have to compensate for this loss.
If they do not, Reiko will be much worse.
Yeah, I took it to the lab and it's just terrible. Like @haketh said: I don't think the EX version should have been touched, but here we are.The opponent's projectile destroys the stars and punishes Reiko, kind of how certain EX projectiles like Liu Kang's EX cosmic flame and Sindel's EX hairball destroy other projectiles.
Every change in this patch makes sense, but I question this one.
Stars play a major role in Reiko's zoning and footsies game.
The two or three buffs that he received will have to compensate for this loss.
If they do not, Reiko will be much worse.
It's definitely not optimal, but I've been running Reiko/Sareena nearly since release as a debuff setup. Her meter drain is good to add on to db3 and her bK blades can interrupt an opponent's attacks and the threat of it is good to tilt some less patient players. Again, not high level stuff but I struggle to hit the command grab so it was a good fit for me.Who's the tester/programmer that wants Reiko players to only use Tremor?
Yep. If you want to just finally pivot and say "yeah reiko is the grappler, not the sorta grappler with the best projectile" fine.The opponent's projectile destroys the stars and punishes Reiko, kind of how certain EX projectiles like Liu Kang's EX cosmic flame and Sindel's EX hairball destroy other projectiles.
Every change in this patch makes sense, but I question this one.
Stars play a major role in Reiko's zoning and footsies game.
The two or three buffs that he received will have to compensate for this loss.
If they do not, Reiko will be much worse.
He can't do anything against anyone anymore with a projectile unless it has horrendous startup (such as Sub-Zero's ice ball). I don't think NRS thought this through too much.I haven't tried the update yet, need to reinstall the game. It looks bad for Reiko? I guess his stars are still good when used in closer range (ex. D4), but anyone with a fireball is going to out-zone him now? If you're a char with a decent fireball, why wouldn't you just spam from long range? What the hell is he gonna do against Liu/Motaro, for example? Or Sektor? I'm theory fighting at the moment but still.
I think the first two suggestions would be fine. I honestly wish projectiles cancelled each other out like in Street Fighter and such unless they're specifically designed to destroy other projectiles (usually via spending resources).Though I don't think the stars were actually a problem outside of casual online play, I can see the wisdom in throwing that audience a bone with a token nerf. I think what we got was overkill and don't expect anything to change, but I would like some outside opinions on if this would've been a more balanced adjustment to bf2:
Again, I know that nothing is going to change at this point, but getting another main hammered has triggered some MKX patch PTSD. Do you think the above version would've been a reasonable adjustment to the move?
- Regular stars that clash with another projectile nullify both attacks. This makes bf2 a good tool but limits its oppressive power when spammed.
- No change to Ex version. It costs a bar, let it be powerful.
- YOLO stars that do not hit the opponent gain half the meter of connected attacks. This really isn't necessary, but would slow the meter gain on people who want to go Full Auto Jacqui instead of fighting.