I actually wanted to comment on this to reveal how wrong TomChan is and because it's just good info to put out there I think.
That's also one of the reasons why Capcom Fighting Evolution was a terrible game, because Capcom chose Ono of all people to be the director of that game while at the time he only had experience in music and sound design of gaming but nothing else
CFE was a terrible game because it was repurposed work from Capcom Fighting All-Stars which was a far more ambitious 3d game that ended up being totally scrapped. Furthermore, Ono was a producer on the game and he came in halfway through the game to help produce it to replace a different producer who left. There were also three other producers on the game.
The notion that Ono magically gained full knowledge of how to do animations, coding and everything else about video games based on coming in HALFWAY through CFE and then using that knowledge for SF4 to magically make it good is absurd on the face of it. That is not what a Producer does.
In fact, this is a wildly stupid claim.
As Producer, Ono would be responsible for business-side stuff. Things like schedule and deadlines, budgetary concerns and working directly with the publisher themselves (whether that be in-house or external). This is the guy handling making sure stuff is happening on time and that the various teams are getting the resources they need (or keeping them from wasting this resources...) while also hearing from the publisher and other outside concerns about how things are going, what their needs are, what changes may be coming up in expectations, etc etc. This job typically has...not a lot to do with the whats & whys of the final product as far as a nuts & bolts
thing. Producers are very often non-technical people that are very good at managing the business side of things. Contracts licensing, etc all fall in their wheelhouse. They're the go-between for the execs detached from the game and the entity/team making the game. They do not need to know how the sausage is made and very often have
no clue whatsoever but that doesn't matter because it's irrelevant to them. They have specialists for that.
So yeah, Ono having to know how to do tweens for animation? Yeah not a thing. Never has been for a producer in video games, never will be.
Meanwhile, someone like Ed Boon is a CCO & Team Lead. This is a person directly responsible for how the
thing IS. They are much like the director on a film like how the producer for the game would be a producer on a film. Chief
Creative Officer has that word in the title for a reason, after all. Now, much like a film director, they do
not need to know how everything is done but will often come from a background that includes some element of making
thing. Lots of directors were cinematographers or what have you for film while a lot of Team Leads can come from backgrounds like being programmers (aka guys that aren't in charge of animation).
My Team Lead (who was AWESOME btw) was a guy that was previously a Music Lead. He did not magically know everything about programming. He had worked his way up to be a Music Team Lead and did such a good job leading a team that he became a full Team Lead for games. Stuff like that happens all the time. He couldn't have told you fuck all anything about animation BTW...we had animators and an Animation Team Lead for that.
Well actually I
should amend that. He could tell you ONE thing about animation: whether he liked the way something looked or not. And that was ultimately an important skill to have and why he was trusted to lead the team. He had a vision of how things should look and he worked with the Art & Animation guys to make sure shit lived up to the vision while also taking their feedback on how things would look best.
So yeah, basically everything TomChan said is wrong. This has been your crash course brief overview of some stuff from the game industry. There's nothing deep here and nothing mystical. All of this is readily available by just looking up what these roles do though there can be some confusion as different titles can be given to the same role. Team Lead can be Project Lead or sometimes even Game Director and other stuff like that. Produceers are pretty much always Producers though because it's a standardized term lifted from movies basically.