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Has NRS silenced the Mortal Kombat 1 critics?

Has NRS silenced the Mortal Kombat 1 critics?


  • Total voters
    57

Juggs

Lose without excuses
Lead Moderator
I typed this out yesterday but forgot to post it.

For the record, I wasn’t kidding about cracking down on people who are hurling personal insults, those who are harassing others, being unnecessarily toxic, etc. I have historically been extremely lenient for most of my time here. I’ve already had to delete many posts and issue out several different infractions to users. The point is, no one is being singled out or targeted.

Just be nice and calm and behave like mature adults and you’ll never have any
issues. Thanks
 

YagamiFire

Apprentice
Honestly I think a lot of dealing with criticism has to come from whatever is next for MK. It's just kind of the nature of things. When people feel burned on a product its EXTREMELY hard to get them back on board with it. It's just how people are.
 

Dankster Morgan

It is better this way
IDK dog, calling an African accent "Wakandan" is pretty racist or just ignorant at best, especially if it's couched as a negative thing
I think there’s one scenario where it’s not inherently racist, but it’s hard to imagine it being said in good faith.

Africa has a lot of unique dialects - obviously, it’s fucking HUGE, and Hollywood often portrays African characters with an accent similar to the one in black panther, regardless of region. So if you’re someone who studies linguistics, or is having their regional dialect misrepresented, I understand.

It’s like Louisiana and Georgia are both in the Southern American English dialect, but they have different regional variations, but oftentimes movies just give every southerner the typical redneck stereotype accent.
 

ImpostorOak

Goro is a Pokémon
I don't know if I'll play MK1 again. I won't say I definitely won't, but I've moved on to other games totally.

Kameos have to go. It's not what anyone wanted, regardless of how good the system is or gets. We can argue about the systems objective balance and all of that jazz until our faces are red, but I think the popular opinion is that it was a weird choice that maybe didn't fully pan out.

I think people that criticize MK1 for valid reasons aren't silenced, we just quit playing and it's been a while now.
 

Dankster Morgan

It is better this way
I don't know if I'll play MK1 again. I won't say I definitely won't, but I've moved on to other games totally.
See that’s what’s actually healthy, it doesn’t necessarily indicate a fault in MK1 if you, who presumably had spent a lot of time playing it, are burned out.

Most players are extremely mediocre but force themselves to play it like it’s a part time job or some shit, because their identity is wrapped up in being someone that plays MK, then wonder why they start to hate it. Not that this applies to you, but I’ve experienced it. I dropped MK11 super early and it allowed me to not start hating MK.
 

Marlow

Champion
I'd like to play MK1, but lately I don't have time for any video game, let alone MK1 where I still feel like I'm trying to learn how to use Kameo stuff. Overall though I'm encouraged to see the direction MK1 has gone. Looks fun.
 

Juxtapose

Master
See that’s what’s actually healthy, it doesn’t necessarily indicate a fault in MK1 if you, who presumably had spent a lot of time playing it, are burned out.

Most players are extremely mediocre but force themselves to play it like it’s a part time job or some shit, because their identity is wrapped up in being someone that plays MK, then wonder why they start to hate it. Not that this applies to you, but I’ve experienced it. I dropped MK11 super early and it allowed me to not start hating MK.
Unless the person is a streamer as their primary source of income or competing in tournaments as their primary source of income, playing any game like it's a job is wrong.
 

Kal

<3
No, because the game is still dogshit and there are no good reasons to play it over SF, Tekken, or GG or pretty much whatever other fighting game is out there. They're all still miles and miles better.
 

Eldriken

Life was wasted on you.
No, because the game is still dogshit and there are no good reasons to play it over SF, Tekken, or GG or pretty much whatever other fighting game is out there. They're all still miles and miles better.
No good reasons? You're kidding, right? A good reason for anyone is because they like it. It stops there, regardless of your thoughts on the matter. This shouldn't have to be explained to people. Why isn't it common sense?

And "better" is subjective in this case.
 

Juggs

Lose without excuses
Lead Moderator
I don't know if I'll play MK1 again. I won't say I definitely won't, but I've moved on to other games totally.

Kameos have to go. It's not what anyone wanted, regardless of how good the system is or gets. We can argue about the systems objective balance and all of that jazz until our faces are red, but I think the popular opinion is that it was a weird choice that maybe didn't fully pan out.

I think people that criticize MK1 for valid reasons aren't silenced, we just quit playing and it's been a while now.
I AM glad that most people seem to recognize that the true issues with MK1 all tend to stem from the Kameos. Which, again, I was all for Kameos and having assists in an MK game, they just were poorly implemented. The Kameo system is inherently flawed imo. ¯\(ツ)
 

Vulgar

Kombatant
No, because the game is still dogshit and there are no good reasons to play it over SF, Tekken, or GG or pretty much whatever other fighting game is out there. They're all still miles and miles better.
Ah, yes. Down kick, drive rush, strike/throw. Throw loops that see even the best players in the world getting thrown 5 times or more in the corner.

Truly the peak of fighting game design.

Let's not forget Wild Assault in GGS. Don't ask any top GG players how they felt about that. Or how Season 4 was received.

Poor Tekken. Half their community was arguing with the other half about going back to T7. And @SaltShaker can tell you all about how bananas the heat system can get.

Point is, every game's got something obnoxious about it, including MK.
 

Vulgar

Kombatant
I AM glad that most people seem to recognize that the true issues with MK1 all tend to stem from the Kameos. Which, again, I was all for Kameos and having assists in an MK game, they just were poorly implemented. The Kameo system is inherently flawed imo. ¯\(ツ)
Maybe at launch, but this idea that the Kameo system is objectively flawed is bananas to me. In this version of the game, the system works better than ever before. Plenty of teams are viable.

The "true" issues with MK1 lie with an absolute terrible launch, aggressive monetization, no rooms, no practice mode during Ranked, stuff like that.
 
I AM glad that most people seem to recognize that the true issues with MK1 all tend to stem from the Kameos. Which, again, I was all for Kameos and having assists in an MK game, they just were poorly implemented. The Kameo system is inherently flawed imo. ¯\(ツ)
And by "most" you mean only the FGC, and even then it's not true. The Kameos have no issues at all, they are implemented exactly as they should be. As being an algamation of the Variation system and MK11 assist Konsumables, they are done exactly as they need to be. And if they do go in MK1 that's not because they are "bad" but because NRS/WB would try something new, and maybe they will comeback in MK13 but just in an expended form, just like MKX had the Variations and MK11 had the Kustom Variations

Maybe at launch, but this idea that the Kameo system is objectively flawed is bananas to me. In this version of the game, the system works better than ever before. Plenty of teams are viable.

The "true" issues with MK1 lie with an absolute terrible launch, aggressive monetization, no rooms, no practice mode during Ranked, stuff like that.
Nope, not at launch either. SF6 and Tekken 8 had multiple issues at their launch also, and MK1 has the most friendly monetization out of all the big 3. Not only MK1 has no battle pass like the other 2, but SF6 also charged skins for 15% and also COLORS (not full skin bundles) for 24$, and these were colors from a series of 3, meaning you had to pay 24$ each, essentially paying the cost of an entire other game, 72$, just to get all 3. And Tekken 8 also tries to implement loot boxes (real ones, not RNG boxes that cost in-game currency that you can earn by just playing, but these that cost real money) progressively.

Saying that MK1 monetization is "aggressive" when SF6 and Tekken 8 doing this shit is beyond crazy.

And of course, no rooms because no one used rooms in MK11 after year 2, and no one other than the super hardcore FGC will ever use practice matchmaking, even SF players don't always use it, so why NRS/WB should do it? Waste of time and money.
 
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Felipe_Gewehr

Twinktile
I also don't know where you are getting the impression that "most people realize kameos are the problem with MK1". Even if we take the competitive players into account only, I've seen the majority either be indifferent to them or like them.

I also disagree it is an inherently flawed system - it works just fine and resulted in one of, if not the most balanced NRS games so far (proof of that being the character diversity seen numerous times across both online and offline tournaments). Yes, we had peacemaker, homelander, raiden and johnny-dominated top 8s, as we did with MK9,MKX and MK11, but the gap between tiers is smaller this time and continues to shrink with every patch.

The system isn't flawed simply because you dislike how that makes the meta play out. It would be flawed if it allowed for infinites or unlimited, free pressure or something like that. Previous MKs had much more bullshit than Kano making Baraka safe on block or giving Kenshi a safe way to pull out his ancestor spirit. You don't have to like these things over Mk11's KB unbalanced mess for example, but that doesn't automatically make it "inherently flawed".
 

LEGEND

YES!
Poor Tekken. Half their community was arguing with the other half about going back to T7. And @SaltShaker can tell you all about how bananas the heat system can get.
Sidebar

I'm conflicted on the Heat system. Alot of it is very cool, and like the rest of the game outside of Heat, heavy nerfs are needed to the over-powered stuff to bring it in line.

The fact that you gotta balance using heat as a combo extension, a defensive option/turn steal or using an engager to recover health is pretty cool. I can't tell you how many matches I've won where my opponent wasted heat on their first combo -> mixup, I survive then hit them with a heat engager and get most of my life back.

There are also a handful of examples where standard Heat is needed to turn a fairly mediocre hit into a full launching combo (Lee and Leo come to mind)
-
SF6 is the only game where I think the universal mechanics to the game are utter dogshit and unsalvageable.
 

Juggs

Lose without excuses
Lead Moderator
Maybe at launch, but this idea that the Kameo system is objectively flawed is bananas to me. In this version of the game, the system works better than ever before. Plenty of teams are viable.

The "true" issues with MK1 lie with an absolute terrible launch, aggressive monetization, no rooms, no practice mode during Ranked, stuff like that.
I never said “objectively flawed”, I said inherently. And while all of those things are definitely issues, they are all issues that can be fixed with updates and what not. Which, a lot of the issues with the game have been improved with all the updates.

But when I say the Kameo system is inherently flawed, I’m talking about the actual system. Not how strong or viable the Kameos are. I feel like I’ve explained this enough for most people to understand what I mean by now
 

Vulgar

Kombatant
I never said “objectively flawed”, I said inherently. And while all of those things are definitely issues, they are all issues that can be fixed with updates and what not. Which, a lot of the issues with the game have been improved with all the updates.

But when I say the Kameo system is inherently flawed, I’m talking about the actual system. Not how strong or viable the Kameos are. I feel like I’ve explained this enough for most people to understand what I mean by now
No, I understand why you feel that way. I just think you're wrong.
 

Vulgar

Kombatant
Sidebar

I'm conflicted on the Heat system. Alot of it is very cool, and like the rest of the game outside of Heat, heavy nerfs are needed to the over-powered stuff to bring it in line.

The fact that you gotta balance using heat as a combo extension, a defensive option/turn steal or using an engager to recover health is pretty cool. I can't tell you how many matches I've won where my opponent wasted heat on their first combo -> mixup, I survive then hit them with a heat engager and get most of my life back.

There are also a handful of examples where standard Heat is needed to turn a fairly mediocre hit into a full launching combo (Lee and Leo come to mind)
-
SF6 is the only game where I think the universal mechanics to the game are utter dogshit and unsalvageable.
I tend to agree with most of this, but we can also admit that the things the Heat system allows you to do plus wall/floor breaks can lead to some very....uh, we'll say "snowballing" matches, no?