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Has NRS silenced the Mortal Kombat 1 critics?

Has NRS silenced the Mortal Kombat 1 critics?


  • Total voters
    47

Vulgar

Kombatant
I prefer cyborgs than female iron man.
Female iron man?

Tony Stark is Iron Man. Tony Stark is also a genius, billionaire, playboy, philanthropist.

Is Sektor or Cyrax a genius, billionaire, playboy, philanthropist?

Tell me you know nothing about Iron Man without saying you know nothing about Iron Man.

Are Ultramarines Iron Man, too?

What about Starcraft Space Marines?

Is Lex Luthor also Iron Man?

They all wear armor that allows them to surpass what normal humans are capable of.

Are they all Iron Man to you? Cause I thought Iron Man referred to something very specific and not to a genre trope.
 

Vulgar

Kombatant
The last game they were playable they were literally "Triborg", with almost the same moves with different specials across 4 different robots. I'm tired of the "power armor" stuff games and shows/movies run too, but it doesn't get as generic as "cyborgs who change depending on the color you pick in the select screen with minimal difference".
Wait does this mean you don't like Warhammer 40k? Cause that would be unfortunate.
 

Vulgar

Kombatant
Backward nationalize it all you want. We want OG Cyborgs. Fuck wakanda forever.
How does someone backwards nationalize something?

Second question: What does Wakanda Forever have to do with Mortal Kombat?

If basic questions send you into a rage, then you may not be ready to sit at the big boys' table.
 

Vulgar

Kombatant
"Woke," originated as a term in African American Vernacular or, "AVE."

Screenshot_20250130_143008_Chrome.jpg

Now, in the context of its original usage, nothing in MK1 is, "woke."

I can't think of a single line of dialogue that refers to the awareness of social and political issues facing the African American.

So, if this isn't the meaning you intend, then I have to wonder what specifically people mean when they say that Sektor and Cyrax are, "woke."
 

Eddy Wang

Skarlet scientist
WHAT???? Kameo bars should be used for Breakers? You already have to spent all your 3 Meter bars for Breakers and now you have add the Kameo meter on top of just to "make them more fair". No, that will make Breakers too costly and unreliable and it will be just like MK9 and MKX X-Rays all over again. Do you even listen to yourself?

And yes they do lose the Kameo bar if a Kameo gets hit. Do you even play the game?
The plan on release was to cost every possible bar you had.
For some reason they changed it back to 3 bars and no kameo, but i gotta admit, i'm kinda curious to see how would the game be if the kameo bar was also crucial for breakers or if we had more penalities around it in the same manner.

I never noticed the kameo bar decreasing before, but if it does, then isn't really doing much for the game either, this is my least played MK game since armaggedon yes, and part of that it's because of many factors

game sucked at launch
another system overhaul
while the game is on a good state now (i personally think this should be the game on release) part of me is growing old and the constant shift it's kinda turning me off, i'm also more interesting in developing a game rather just simply playing it, i want to give ppl that play interesting systems to enjoy explore as i watch on the sides and see what ppl like/hate about it.
there is also the fact that my entire community doesn't care about this game and kinda hurts.
 
The plan on release was to cost every possible bar you had.
For some reason they changed it back to 3 bars and no kameo, but i gotta admit, i'm kinda curious to see how would the game be if the kameo bar was also crucial for breakers or if we had more penalities around it in the same manner.

I never noticed the kameo bar decreasing before, but if it does, then isn't really doing much for the game either, this is my least played MK game since armaggedon yes, and part of that it's because of many factors

game sucked at launch
another system overhaul
while the game is on a good state now (i personally think this should be the game on release) part of me is growing old and the constant shift it's kinda turning me off, i'm also more interesting in developing a game rather just simply playing it, i want to give ppl that play interesting systems to enjoy explore as i watch on the sides and see what ppl like/hate about it.
there is also the fact that my entire community doesn't care about this game and kinda hurts.
Yes that's what originally was said, but things change in development, everything is subject to change before release. And honestly that was the right thing to do. Just like that in MKX you had to spend two Meter bars and both Stamina bars for a breaker but you still got one Meter bar if you had it (plus the Stamina bars got refilled very fast), or how in MK11 you needed to spend both Defensive bars for a Breakaway but it had no effect on the Offensive bars, now in MK1 you have to spend all 3 Meter bars for a Kombo Breaker but it has no effect on the Kameo. That is very fair, as it doesn't make you entirely hopeless.

And yes the Kameo bar is decreased if the Kameo gets hit, and yes it does have huge implications on the game since you can't just spam the Kameo moves. And MK1 didn't suck at launch, it was excellent. And before you bring any bugs or online features that were not at launch, SF6 and Tekken 8 had multiple missing features and bugs at launch also, some bugs even bigger than anything in MK1.
 

zerosebaz

What's the point of a random Krypt?
I didn't presented myself as someone new, because I never actually introduced myself as anyone. I just came in and started to post here.

And FYI, I've already started talking with Crimson Shadow to get my original account several days ago.

And while you think everyone laughs at me, I'm the one who laughs at you. You can't admit that you're wrong about something and you try so hard to get any gotcha moment on me, derailing this thread to no end.

There's a reason why I left originally, because this site is so derailed beyond any belief, and then you wonder why no one can take this site or MK interent community seriously. The only reason I tried to come back is because Aquaman wanted to gather info about MK1 after Kombat Akademy got shut down, and I wanted to contribute because I'm passionate about MK1, so on the way, I thought I will add some different perspective than the usual toxic negativity that this is site known for, regarding the story and single player content in MK1.

So no, you didn't expose me or anything. The fact that you bring this up, while ignoring all what I got on you and not trying to debunk any of it, says more about you than me. Oh and speaking of accounts, I guess that's why you got that avatar, you're ashamed of yourself.
I'm ashamed of myself? Says the guy with the fake account to the guy using a picture of himself in his avatar. Lol, you can't make this thing up.

But really, man, attack my avatar? Lol. You say I derail the thread, and then go and comment on my avatar? You are the one derailing the whole thing. With all your lies and your complete incapacity to let go (which has been really fun, by the way).

And in the past, when you left, the site was probably more derailed than it is now, solely because you had been here longer, hahaha.
 

Eddy Wang

Skarlet scientist
Yes that's what originally was said, but things change in development, everything is subject to change before release. And honestly that was the right thing to do. Just like that in MKX you had to spend two Meter bars and both Stamina bars for a breaker but you still got one Meter bar if you had it (plus the Stamina bars got refilled very fast), or how in MK11 you needed to spend both Defensive bars for a Breakaway but it had no effect on the Offensive bars, now in MK1 you have to spend all 3 Meter bars for a Kombo Breaker but it has no effect on the Kameo. That is very fair, as it doesn't make you entirely hopeless.

And yes the Kameo bar is decreased if the Kameo gets hit, and yes it does have huge implications on the game since you can't just spam the Kameo moves. And MK1 didn't suck at launch, it was excellent. And before you bring any bugs or online features that were not at launch, SF6 and Tekken 8 had multiple missing features and bugs at launch also, some bugs even bigger than anything in MK1.
i'm not bring up anything, the game was not up to standard at launch, but it's on a much better state now