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How they can turn mk1's image around and bring hype for their next gsme

Juggs

Lose without excuses
Lead Moderator
Why not just a long free beta? 6months beta with online and practice mode?
Because NRS is a business and there’s absolutely no reason to come out with a 6 month free beta. The most they’d do for free is a weekend stress test with a few characters or a few day to maybe a week max beta, again with only a few characters.

The only way we would see something like I’m proposing is if it had some cost attached to it. Which I really do believe a good enough amount of people would get it for it to be worth it for NRS. And even though we’d be paying for a beta that we would be testing ourselves, like I said, it would also benefit us. So many times, the release of NRS games have a lot of issues. Both with glitches and with balance. Of course this isn’t exclusive to NRS games, most games, FG or otherwise, are like this these days.

But yeah, there would have to be some give and take, some compromising. If you want to play the game early and help with testing, it’d cost you like $25 or so. But you obviously wouldn’t be at all obligated to get the beta. If it doesn’t appeal to you, you could just wait for the full release
 

Subby Z

Mortal
What did you think of playable Jerrod?
I mean I’m down for Jerrod as long as he has a distinctive moveset. Do you have a particular ability that he would use? I don’t know tons about Jerrod and always just kind of saw him as an old wise man. Again he would be a new character and unique.

Also… I want to remove Erron Black from the main roster. Mainly because I thought of the first dlc pack last night.

A black dragon pack.
Kano
Erron Black
Kabal
Tremor
Kira (if she can be made unique enough)
Guest of some sort.

So that leaves another spot open for main roster. I’m leaning towards nightwolf honestly. Any other picks you have?

@ Vulgar

I think Kai has potential to be revamped. It would take some reworking but I definitely think he could hit. You just have to make him important. It can’t be like Reiko in MK1 where it felt like he was just kinda there.
 

YagamiFire

Mortal
I mean I’m down for Jerrod as long as he has a distinctive moveset. Do you have a particular ability that he would use? I don’t know tons about Jerrod and always just kind of saw him as an old wise man. Again he would be a new character and unique.
People have asked before for a proper zoner like Dr. Fate in MK...so Jerrod could fulfill that role with magic. Maybe an element like light. Have his fighting style be something we haven't seen properly in MK like aikido with strings with throw components with an over-all style designed to recreate space between himself and the opponent so he can get back to zoning. He'd be a refined, controlled ruler with a focus on range and magic to be a total inversion of Shao as a ruler focused on brutal melee combat and physicality.

As for other roster picks, I'd say Nightwolf is not a bad choice. I'm also very serious about thinking Kobra should have something done with him and be in.
 

YagamiFire

Mortal
Also I understand the skepticism about Kai...but he's FAR from impossible to salvage as a character

I even did up some quick redesign attempts. Tried not stray too far from his core concept...but also tried to make his design not suck ass
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I think I'm most partial to #3? I like that the color scheme incorporates white which ties into what I mentioned about the whole White Tiger thing and because it separates his color scheme from Liu Kang's
 
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LEGEND

YES!
I really wouldn't mind any MK character from the 3D era returning as long as they are revamped properly.
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Its crazy to me that they took two of the only decent 3D characters who had yet to return in Nitara and Havik and made them worse, but couldn't be bothered to try and pumped up ones that were meh. Ashrah is kinda the same as she was, very shallow character, I don't think her look is great but its not horrible by any means. Weird that they didn't really keep any of her moves though
 

Subby Z

Mortal
This is pretty much always my outlook. "Every character is someone's favorite" is how I tend to approach things especially as a lifelong comic book fan who's often been a fan of very obscure or minor bad guys
Alright Yagami I’m back. I’m with you on characters that can be revamped, but that would possibly be in the next game once we’ve earned back trust. Again this is coming after MK1 which I know some here liked and that’s fine, but a lot of people (like myself) did not. I think an obscure character here or there is fine but we already have Kai (which I do think can be revamped but he’s still obscure and has to gain fans similar to fujin in 11). So when it comes to someone like Kobra it would maybe have to wait. The next game needs to be a Renaissance similar to MK9.

Ooay that last spot which I said for Nightwolf I really started thinking we don’t have a hulking character like the Shokan. I’m still on board with Nightwolf but wondering if you think we need to find a place for Goro or Kintaro? Shao is the boss so he’s kind of ruled out there, but I’m thinking we need a monster character.

I also have come up with a concept for the select screen. It would be 5 rows of 5

Top Row: Scorpion, Ermac, Reptile, Noob Saibot, Sub-Zero
2nd Row: Fujin, Kai, Kung Lao, Liu Kang, Raiden
3rd Row: Mileena, Skarlet, Harumi, Kitana, Jade
4th Row: Jax, Sonya, Johnny Cage, Kenshi, (roster spot)
5th Row: Lillith, Kotal Kahn, D’Vorah, Shang Tsung,(roster spot)

First DLC Black Dragon
Kano, Tremor, Erron Black, Kabal, Kira, (Ash) guest

2nd DLC (Order and Chaos)
Havik, Hotaru, Sektor, Cyrax, Smoke, (another guest)

If you are concrete on Jerrod I’m down for him to complete the outworld cast (yes I know he’s Edenian).

Now that I’ve developed the select screen setup I am leaning towards Nightwolf to complete the Earthrealm heroes portion of the select screen.

Edit: Also the 3rd artwork you presented for Kai works. I liked the white garb added into that design. It really makes him pop out as a character.
 
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just_2swift

MK1 is the best MK period.
Get rid of fatal blows. Instead give characters active passive abilities when they get below 30%

Visual indication- weapon glows with aura

Character indication- example: Kung Lao lotus petals swirling wind/ Raiden pulsing electricity etc

Kung Lao chain fist or punch normals do more chip on block

Ground movement speed increases. Teleport start up increases

Also unlocks new normals strings and additional special moves when threshold is met also change existing move properties as well.

Also build on what mk11 did when they focused more on character weaponry.

For example give characters weapons active modifications

Striking an enemy with Kung Laos hat x amount of times will cause a bleed out effect or DOT.

They can get real creative with this.