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Support for MK1 Supposedly Cancelled

Do you think this is the end of MK1?


  • Total voters
    64
  • This poll will close: .

Vulgar

Kombatant
the hippydeepadoo slow ass devolution of mk string system it's depressing and the worst part is, as the speed decreased to did the combo creatity
MKX will remain peak for the amount of leeway MK ever got in a game since UMK3/MK9
It baffling how we wen't for having characters so well designed in X and 9 overall to the atrocious things they did to sub-zero in MK11 and MK1 (release day).
God forbbid if we ever get a playstyle that it's poke and poke back, and mix all day
I think design wise, characters are great and fun to play.

Designs like Ermac, Quan Chi, Geras, General Shao, are some of the best designs NRS has ever done.
 

ImpostorOak

Goro is a Pokémon
This is the kind of response you expect from a mature, honest, good faith interlocutor. Totally.

The latest Smash came out in 2018. I don't think it has anything to do with what did and didn't sell well in 2024.
It's not bad faith to ridicule people who can't use reason and try to sound like the authority, it's just, erm, rude.

Yall barely know the definitions of words you use. Idk why I argue with yall, to be real. It's clear yall are actually just shilling, and Idk why it's taken me this long to get it. Lmao.

You are nitpicking and biased I win bye bye
 

Vulgar

Kombatant
It's not bad faith to ridicule people who can't use reason and try to sound like the authority, it's just, erm, rude.

Yall barely know the definitions of words you use. Idk why I argue with yall, to be real. It's clear yall are actually just shilling, and Idk why it's taken me this long to get it. Lmao.

You are nitpicking and biased I win bye bye
Who said you were bad faith? I said you were GOOD faith. ;-)

Its funny that you're talking about definitions of words when you don't actually know what shilling means.

Ah, well. Live and learn.
 

Afk Skinny

3D Krusader
I'll just add, when I think of casual MK fans, I think of my friend who enjoys the games for just fucking around but not really invested in what happens. When MK11 came out we were playing online and on the select screen first thing he says is 'damn, no Smoke?'. And that's what I think of with casual fans. They dont follow the devs and ask for characters, they'll hear a new MK is out and just fight for a bit, some fatalities and move on. Maybe come back to check out the dlc characters. Chances are if you're following news and devs of a game you're more than casual imo. Not like hardcore comp/lore fans but it's definitely more than a passing interest to the majority of the MK's sales
 

SaltShaker

In Zoning We Trust
Sparking! Zero sold 3mil in 1 day. MK1 is not the best selling fighter out right now.
Sparking Zero isn't a FG imo, that's like saying Naruto is a FG, etc. None of those types of games are FGs I'd argue.

I love MKX, I was probably legitimately addicted to it, but it had a lot of problems I can’t really reconcile
I swear the "xyz FG is a one player game" meme started from MKX lol. I remember all the diss. We had:

"Name it: Corner Kombat!"
"No neutral, no buttons, no whiff punishing"
"No skill ceiling"
"Everyone plays exactly the same"
"Variations don't work because there's only one variation"
"The DLC Meta"
Etc.

I remember it all. Like I said before, it's the worst case of revisionist history out of any of the NRS games.
 

SaltShaker

In Zoning We Trust
I'll just add, when I think of casual MK fans, I think of my friend who enjoys the games for just fucking around but not really invested in what happens. When MK11 came out we were playing online and on the select screen first thing he says is 'damn, no Smoke?'. And that's what I think of with casual fans. They dont follow the devs and ask for characters, they'll hear a new MK is out and just fight for a bit, some fatalities and move on. Maybe come back to check out the dlc characters. Chances are if you're following news and devs of a game you're more than casual imo. Not like hardcore comp/lore fans but it's definitely more than a passing interest to the majority of the MK's sales
That's like the "passive casual". There's layers imo. My close friend is a "hardcore casual", as in she plays MK games a lot, will replay the story multiple times, buy DLC, play with her partner and son a lot, care about the characters and story, care about all the costume stuff. But at the same time, she can barely do a 4 hit combo after all these years, won't play online unless there's an achievement to unlock, probably has never opened practice mode, etc.

She's the type to make a post on Twitter like "Conan sucks why didn't y'all bring back Sonya!" or "why is Sub-Zero now Scorpion this is lame". She doesn't even play other FGs at all lol, only MK and only in this capacity. That's as casual as it gets, and even more important for the company because they buy a lot.
 

Eddy Wang

Skarlet scientist
I think design wise, characters are great and fun to play.

Designs like Ermac, Quan Chi, Geras, General Shao, are some of the best designs NRS has ever done.
Yeah, later the line these are over the top indeed, sadly same can't be said about the majority of the roster, however the latest dlc ones have been all bangers and though out.
 

Dankster Morgan

It is better this way
Sparking Zero isn't a FG imo, that's like saying Naruto is a FG, etc. None of those types of games are FGs I'd argue.



I swear the "xyz FG is a one player game" meme started from MKX lol. I remember all the diss. We had:

"Name it: Corner Kombat!"
"No neutral, no buttons, no whiff punishing"
"No skill ceiling"
"Everyone plays exactly the same"
"Variations don't work because there's only one variation"
"The DLC Meta"
Etc.

I remember it all. Like I said before, it's the worst case of revisionist history out of any of the NRS games.
See I agree that it felt like a one player game sometimes but the schizophrenic rat race to be the one to abuse the opponent before you get knocked down and can’t get back up was some good depraved fun. (I don’t think this speaks well for the game, but it did make it addicting in the same way COD is).

I could play all day cause I’d expend no mental energy playing. I’m tired mentally after a lot of sets of injustice 2 or a fromsoft game, or sweaty Halo.

Like the Sub vs Predator matchup, he for sure lost but the whole time I’m foaming at the mouth cause if he ends up in the corner it’s over.
 

Eddy Wang

Skarlet scientist
Sparking Zero isn't a FG imo, that's like saying Naruto is a FG, etc. None of those types of games are FGs I'd argue.



I swear the "xyz FG is a one player game" meme started from MKX lol. I remember all the diss. We had:

"Name it: Corner Kombat!"
"No neutral, no buttons, no whiff punishing"
"No skill ceiling"
"Everyone plays exactly the same"
"Variations don't work because there's only one variation"
"The DLC Meta"
Etc.

I remember it all. Like I said before, it's the worst case of revisionist history out of any of the NRS games.
the game also received a lot of patches and got better overtime, the current mkxl isn't the version we played until 2016 which is where most of these memes come in.
But there is one thing that doesn't change, you get hit, you are being carried into a wall, that's how that game is.
 

SaltShaker

In Zoning We Trust
the game also received a lot of patches and got better overtime, the current mkxl isn't the version we played until 2016 which is where most of these memes come in.
But there is one thing that doesn't change, you get hit, you are being carried into a wall, that's how that game is.
You know what that sounds like? The infamous "one more patch" positions that always manifested after the fact lol.
 

Eddy Wang

Skarlet scientist
You know what that sounds like? The infamous "one more patch" positions that always manifested after the fact lol.
the MKXL sad fact it's, that one more patch came, but everyone gave up immediately, so the current version i'ts underexplored by pros.

however, the community that plays it it's, insane, anyone who jumps back in this game, better be ready to get bodied hard, it feels like those who still play sf3rd strike imo.
 

SaltShaker

In Zoning We Trust
the MKXL sad fact it's, that one more patch came, but everyone gave up immediately, so the current version i'ts underexplored by pros.

however, the community that plays it it's, insane, anyone who jumps back in this game, better be ready to get bodied hard, it feels like those who still play sf3rd strike imo.
I just checked it out, yea looks like dudes are actually better now from what I just saw haha. This is why we need a game to just stick with long term.
 

Juxtapose

Master
... as in she plays MK games a lot, will replay the story multiple times, buy DLC, play with her partner and son a lot, care about the characters and story, care about all the costume stuff. But at the same time, she can barely do a 4 hit combo after all these years, won't play online unless there's an achievement to unlock, probably has never opened practice mode, etc.
Sounds very similar to my wife.
 

SaltShaker

In Zoning We Trust
Sounds very similar to my wife.
Mine too haha but she's more of the passive casual. She wants to "watch me play the story" and thought the ending of MK1 with them all at the table was the greatest thing ever. I had to get Khaos Reign because she "wanted to see what happens to Sub-Zero" LOL! But if I play an online match she's instantly like "let me go do this other thing".
 

Juxtapose

Master
Mine too haha but she's more of the passive casual. She wants to "watch me play the story" and thought the ending of MK1 with them all at the table was the greatest thing ever. I had to get Khaos Reign because she "wanted to see what happens to Sub-Zero" LOL! But if I play an online match she's instantly like "let me go do this other thing".
Yeah. My wife checks out the MK reddit and Facebook, but doesn't post herself. She won't play online, but often I'm sitting on the couch playing on my Xbox and she's sitting beside me playing on her Switch. She enjoys the Story Modes, Towers, and plays but was also disappointed with Invasions. 4-hit kombos for her, even though I know she can do them when she tries, she finds very intimidating.
 

Dankster Morgan

It is better this way
Mine too haha but she's more of the passive casual. She wants to "watch me play the story" and thought the ending of MK1 with them all at the table was the greatest thing ever. I had to get Khaos Reign because she "wanted to see what happens to Sub-Zero" LOL! But if I play an online match she's instantly like "let me go do this other thing".
My wife couldn’t watch me play online either but she would cheer for me from the other room if she heard “Sub-Zero wins”
 

Eji1700

Kombatant
Either one tbh. But more interested in the “good game” side.
I keep trying to write the response to this in some sort of "MK2/UMK3 + modern stuff", but honestly when I look at it, that boils down to "just MK9 that works with some of what they've learned added".

1. Fix the shit that's just flat out not working. So many characters in that game literally do not function or have moves that just don't fucking work. It's a shame though because the "theory" of what they should be doing is actually extremely flavorful, cool, and varied.

2. Balance the top to some extent. I think kabal should still be good, but yeah he's got to lose some shit(locking it behind meter would do a lot). Ditto with kenshi and several others. At the end of the day I should still hate being stuck in block stun vs Johnny, but it's way way too much right now and makes it harder for other kits/strats to work.

3. Modern netcode.

From there my other wishlist items would probably be:

1. Rework meter. Breaker at 3 (with mandatory cyrax tweaks). X ray's removed/reworked. "supers" that finally do things besides damage. Give the game the sort of design space where you could have rashid tornado or some full screen fireball or whatever. Not just hit into canned animation

2. Some sort of KB addition. D2's are iconic and landing one on a huge read SHOULD lead to some major call out moment at the minimum. From there I think the bones of something good exist in MK11 in that it should be conditional stuff, but not "use move X time". Counter hits, anti airs, using after another move (say classic raw spear into d2 KB's etc). Basically do the same weird conditions you were doing with brutalities, but mid match. It's such an MK thing and it's perfect, so i'm shocked they just threw it out with 1.

Hell i was looking around at footage to get my thoughts together and I do think Tom already touched on a lot of it:

I really think that's it. For the casual side just do a decent story mode. I think treading new ground is fine but you need half decent writers/need to let them do their job and not funnel them into "nobody dies and also have you heard of this marvel thing?".
 

Felipe_Gewehr

Twinktile
I keep trying to write the response to this in some sort of "MK2/UMK3 + modern stuff", but honestly when I look at it, that boils down to "just MK9 that works with some of what they've learned added".

1. Fix the shit that's just flat out not working. So many characters in that game literally do not function or have moves that just don't fucking work. It's a shame though because the "theory" of what they should be doing is actually extremely flavorful, cool, and varied.

2. Balance the top to some extent. I think kabal should still be good, but yeah he's got to lose some shit(locking it behind meter would do a lot). Ditto with kenshi and several others. At the end of the day I should still hate being stuck in block stun vs Johnny, but it's way way too much right now and makes it harder for other kits/strats to work.

3. Modern netcode.

From there my other wishlist items would probably be:

1. Rework meter. Breaker at 3 (with mandatory cyrax tweaks). X ray's removed/reworked. "supers" that finally do things besides damage. Give the game the sort of design space where you could have rashid tornado or some full screen fireball or whatever. Not just hit into canned animation

2. Some sort of KB addition. D2's are iconic and landing one on a huge read SHOULD lead to some major call out moment at the minimum. From there I think the bones of something good exist in MK11 in that it should be conditional stuff, but not "use move X time". Counter hits, anti airs, using after another move (say classic raw spear into d2 KB's etc). Basically do the same weird conditions you were doing with brutalities, but mid match. It's such an MK thing and it's perfect, so i'm shocked they just threw it out with 1.

Hell i was looking around at footage to get my thoughts together and I do think Tom already touched on a lot of it:

I really think that's it. For the casual side just do a decent story mode. I think treading new ground is fine but you need half decent writers/need to let them do their job and not funnel them into "nobody dies and also have you heard of this marvel thing?".
In that same video, 2 mins in, he says "a bottom 10 character like sub-zero could consistently make top8". I'm sorry, WHAT? What top 8s were Nightwolf, Sheeva, Jade, Kano, Stryker, Quan Chi, Baraka, Sindel, Cyber Sub, Noob, Ermac and Raiden consistently making? lmao
 

Eji1700

Kombatant
In that same video, 2 mins in, he says "a bottom 10 character like sub-zero could consistently make top8". I'm sorry, WHAT? What top 8s were Nightwolf, Sheeva, Jade, Kano, Stryker, Quan Chi, Baraka, Sindel, Cyber Sub, Noob, Ermac and Raiden consistently making? lmao
Meh. So he's bottom what then? 11? 12? Yes there's a sharp drop off where we go from "bad but playable" to "literally does not fucking work", but I think the point stands.
 

Felipe_Gewehr

Twinktile
Meh. So he's bottom what then? 11? 12? Yes there's a sharp drop off where we go from "bad but playable" to "literally does not fucking work", but I think the point stands.
The thing is, no character below upper A+ (save for CD JRs Jax and maybe SonicFoxs Mileena) made consistent top 8s. It is disingeniously trying to paint MK9 as more balanced than subsequent titles, which it abso-fucking-lutely was not. The rest of the video says things about "combo paths were different" well guess what you can do with kameos, my guy? That's right, the biggest combo diversity ever seen in NRS. Ither things like Raiden's placement after an electric fly were most likely not intended, so its weird to praise the game for that. Overall I found the video in question to raise very skewed points.
 

Eji1700

Kombatant
The thing is, no character below upper A+ (save for CD JRs Jax and maybe SonicFoxs Mileena) made consistent top 8s. It is disingeniously trying to paint MK9 as more balanced than subsequent titles, which it abso-fucking-lutely was not. The rest of the video says things about "combo paths were different" well guess what you can do with kameos, my guy? That's right, the biggest combo diversity ever seen in NRS. Ither things like Raiden's placement after an electric fly were most likely not intended, so its weird to praise the game for that. Overall I found the video in question to raise very skewed points.
I disagree pretty heavily on kameo's being better combo variety. You know from the moment you leave the character select screen the majority of the combo's you're going to see. There's more actual in match combo route variety in MK9 that in MK1, and visually it's a hell of a lot more interesting too. Watching someone do janet triple punch/ferra slap/scorpion hell breath X times is not very interesting strategically or visually.
 

Felipe_Gewehr

Twinktile
I disagree pretty heavily on kameo's being better combo variety. You know from the moment you leave the character select screen the majority of the combo's you're going to see. There's more actual in match combo route variety in MK9 that in MK1, and visually it's a hell of a lot more interesting too. Watching someone do janet triple punch/ferra slap/scorpion hell breath X times is not very interesting strategically or visually.
Yeah, in MK9 you knew exactly what combos you'd see (or lack thereof in the case of heavy zoners) the moment you left the character select screen as well, but even more pronouncedly. Scorpion would go for vortexes, Sub-zero into clone fishes or refreezes with b2, Sonya with d4 into cartwheel over and over until it hit and, last but not least, Kabal's "hey, hey-ey" combos. Dude, literally, a combo string became so repetitive it became a rhythmic ritual to chant while it was on screen. The SAME Cyrax reset the moment a bomb touched you. At least with Kameos, you get different routes depending on which one you decide to pair with your character - that is the opposite of "less combo variety", by definition.
 

Eji1700

Kombatant
Yeah, in MK9 you knew exactly what combos you'd see (or lack thereof in the case of heavy zoners) the moment you left the character select screen as well, but even more pronouncedly. Scorpion would go for vortexes, Sub-zero into clone fishes or refreezes with b2, Sonya with d4 into cartwheel over and over until it hit and, last but not least, Kabal's "hey, hey-ey" combos. Dude, literally, a combo string became so repetitive it became a rhythmic ritual to chant while it was on screen. The SAME Cyrax reset the moment a bomb touched you. At least with Kameos, you get different routes depending on which one you decide to pair with your character - that is the opposite of "less combo variety", by definition.
  1. Lack of combos for some characters is a good thing. That's variety. Not everyone should convert every hit into X% at Y hits.
  2. Yes MK9 is not perfect. Again that's not what i'm talking about, nor really what Tom was getting at. Even of your examples I think you're missing the point or leaving out details. Hell Scorpion "would go for vortexs" doesn't change the fact that he had several ways to get into that setup, and several reasons/ways to convert that, which is what's being discussed.
  3. And again, archetypes is a good thing. MK9 has vortex/zoners/runaway/setup/ToD/Pressure/etc as various vibes/methods for characters to focus on dealing damage/winning a match/executing a gameplan. Yes some are WILDLY out of wack. MK1 sorta has a few of those now but for so much of its life it's been string into plus frames or armored move into plus frames for EVERYONE.
You've been shown what tom and people like me are talking about. I don't know why you're trying to bend this into something else. I was asked what a good game would look like, it's taking the framework and "good" parts of MK9 and actually iterating on it to clean shit up. "but Cyrax/kabal/kenshi" isn't really anything new nor what i'm advocating for.

I will say that, yes, I think it should be harder to setup and require more resources, but cyrax having a potential ToD would probably still exist in my ideal.