What's new

Havik General Discussion

  • Thread starter Deleted member 5032
  • Start date

kabelfritz

Warrior
i am pretty confident that something is busted with enhanced neck snap. enhanced special moves cost no meter while your controls are reverted, but apparently they cant be canceled into from a string. which would make the whole thing pretty useless.
 
i am pretty confident that something is busted with enhanced neck snap. enhanced special moves cost no meter while your controls are reverted, but apparently they cant be canceled into from a string. which would make the whole thing pretty useless.
I think the move after would be ex blood ball , blood ball neoplasm or helping hand , kind of like his final tutorial kombo challenge , my question is are they random each time or is the input scramble the same everytime
 

kabelfritz

Warrior
I think the move after would be ex blood ball , blood ball neoplasm or helping hand , kind of like his final tutorial kombo challenge , my question is are they random each time or is the input scramble the same everytime
its just inverted, like nrs always does this. back is forward, fp is bp, block is stance switch etc.

enhanced special moves will come out raw, but not if you cancel a string into them, like b22~ENdb4 (or inverted: f11~ENuf3)
 

Plop

Kombatant
I havent had a chance to play Kaos reins yet, but I'm seeing alot about this necksnap buff and I'm confused. What does it do? What's the benefits of it scrambling MY inputs?
 

kabelfritz

Warrior
tbh i dont like what they did to havik at all. this feels like a different character concept. combo routes and mixups are completely changed, db2 is omnipresent in his gameplan while other tools become situational at best and the execution barrier goes through the roof thanks to the EN neck snap "Buff". on the other hand bf2 is still high, as if that was somehow necessary. the only things that were asked for were the better armor and better air options thanks to air db4
 

PrinceGoro

Dojo Trainee
@kabelfritz I like all of the changes except the buff,its dumb.The control inversion makes me not want to even lab it fuck that shit.

The whole situation is already specific to have 3 full bars stocked and ready,also the whole infinite EX special moves period is conflated with the actusl use of the base neck snap and thats to get guaranteed additional damage.The time period of the buff is short and if you go in and do the guarsnteed combo the buff passes and you cant spam ex specials.

The only use i see for using the ex neck snap would be to get another free EX bf2 and have theather again for a total expenditure of 3 bars.
 
Last edited:

kabelfritz

Warrior
@kabelfritz I like all of the changes except the buff,its dumb.The control inversion makes me not want to even lab it fuck that shit.

The whole situation is already specific to have 3 full bars stocked and ready,also the whole infinite EX special moves period is conflated with the actusl use of the base neck snap and thats to get guaranteed additional damage.The time period of the buff is short and if you go in and do the guarsnteed combo the buff passes and you cant spam ex specials.

The only use i see for using the ex neck snap would be to get another free EX bf2 and have theather again for a total expenditure of 3 bars.
i have labbed this some more.

EN neck snap does:
  • invert your controls
  • reduce damage scaling. you do ~300 instead of ~200 from tether combos now
restrictions:
  • you can not cancel strings into EN specials. they just wont come out. so the best option is probably to start a combo with (inv) ENdb1. the buff will run out by the end of that combo
  • you can not re-tether when neck snap started the combo. but you can re-tether for no bar from a fresh starter during the inversion. have fun doing that though.
 
Last edited:

PrinceGoro

Dojo Trainee
i have labbed this some more.

EN neck snap does:
  • invert your controls
  • reduce damage scaling. you do ~300 instead of ~200 from tether combos now
restrictions:
  • you can not cancel strings into EN specials. they just wont come out. so the best option is probably to start a combo with (inv) ENdb1. the buff will run out by the end of that combo
  • you can not re-tether when neck snap started the combo. but you can re-tether for no bar from a fresh starter during the inversion. have fun doing that though.
Thats a bummer,yeah i messed around with it a bit.To be fair the damage increase is substantial but the revers inputs are so annoying haha.Looks like the use is getting that increased damage and thats it,apart from the initial free enhanced helping hand the free EX moves are completly worthless.
 

kabelfritz

Warrior
Thats a bummer,yeah i messed around with it a bit.To be fair the damage increase is substantial but the revers inputs are so annoying haha.Looks like the use is getting that increased damage and thats it,apart from the initial free enhanced helping hand the free EX moves are completly worthless.
yup. dont know if a buff ever ruined a character but here we are. im gonna try to learn this shit for a while but thats not the kind of complex that strikes me as fun. might have to drop havik after 5k matches, fuck nrs.
 

ticklebandit!

Kombatant
To me the EX neck snap is something I don't even plan on learning. If I really put the time into this character so he's more of a main and less of a secondary I would maybe figure it out for the swag factor and closing games out. But right now its more annoying than it is practical. Lots of kameo's help him get neck snap pretty consistently and I'd rather have the 1 bar for a EX projectile to help get me in again or have a wake up, or just for whatever.

I have yet to take him online after this patch, but I think db2 and air db4 will greatly help him open people up. They also increase his damage quite a bit. Like he hits hard as fuck now with Mavado, Sub, Jax. His damage just on his own has greatly increased. 1 bar 1 kameo call for like 40% is hella solid, especially off a safe launcher (bf1). I may eat these words after I hop online, but for now, these buffs seem pretty fuckin awesome.....not sure what I'm missing..?

I understand its frustrating as hell, but I don't think his EX neck snap buff being buns "ruins him." @kabelfritz. And not trying to harp on you at all man, right now I lack the experience to genuinely agree or disagree, just tryin to instill a little hope i guess, as corny as that sounds out loud lol. I feel like I'm telling someone to look for the positive side of being kicked in the balls
 

kabelfritz

Warrior
To me the EX neck snap is something I don't even plan on learning. If I really put the time into this character so he's more of a main and less of a secondary I would maybe figure it out for the swag factor and closing games out. But right now its more annoying than it is practical. Lots of kameo's help him get neck snap pretty consistently and I'd rather have the 1 bar for a EX projectile to help get me in again or have a wake up, or just for whatever.

I have yet to take him online after this patch, but I think db2 and air db4 will greatly help him open people up. They also increase his damage quite a bit. Like he hits hard as fuck now with Mavado, Sub, Jax. His damage just on his own has greatly increased. 1 bar 1 kameo call for like 40% is hella solid, especially off a safe launcher (bf1). I may eat these words after I hop online, but for now, these buffs seem pretty fuckin awesome.....not sure what I'm missing..?

I understand its frustrating as hell, but I don't think his EX neck snap buff being buns "ruins him." @kabelfritz. And not trying to harp on you at all man, right now I lack the experience to genuinely agree or disagree, just tryin to instill a little hope i guess, as corny as that sounds out loud lol. I feel like I'm telling someone to look for the positive side of being kicked in the balls
its alright, i appreciate your input. its not that you wouldnt have valid points. imo havik is absolutely ridiculous with the buffs right now. but:

  • his best damage is locked behind the control inversion. this is not a gimmick, we're talking about 100-300 damage per combo. but 5-10 second long inverted combos, both directions, better be ready when you get your 1-2 chances per match for it? i cant be bothered to learn this nonsense.
  • imo it was totally unnecessary to give him a low launcher. nrs did not just do that though, they made it the center of his gameplan. mixups? db2. optimals? db2. armor? db2. it un-diversifies his gameplan and makes existing tools fringe obsolete.
quicker armor and more air options are fine buffs though.

overall i think they did not stay true to the archetype they created in the first place and now hes an albeit powerful mess. i simply dont like his gameplay much anymore.
 
Last edited:

Vulgar

Kombatant
yup. dont know if a buff ever ruined a character but here we are. im gonna try to learn this shit for a while but thats not the kind of complex that strikes me as fun. might have to drop havik after 5k matches, fuck nrs.
It's just practice and a fair trade off considering he has ToD's now.
 

Vulgar

Kombatant
its alright, i appreciate your input. its not that you wouldnt have valid points. imo havik is absolutely ridiculous with the buffs right now. but:

  • his best damage is locked behind the control inversion. this is not a gimmick, we're talking about 100-300 damage per combo. but 5-10 second long inverted combos, both directions, better be ready when you get your 1-2 chances per match for it? i cant be bothered to learn this nonsense.
  • imo it was totally unnecessary to give him a low launcher. nrs did not just do that though, they made it the center of his gameplan. mixups? db2. optimals? db2. armor? db2. it un-diversifies his gameplan and makes existing tools fringe obsolete.
quicker armor and more air options are fine buffs though.

overall i think they did not stay true to the archetype they created in the first place and now hes an albeit powerful mess. i simply dont like his gameplay much anymore.
DB2 is pretty unsafe on block, both versions, so I wouldn't be throwing it out there all willy-nilly like that. You can still use his strong strike/throw game, db2 is just another option.

As far as ex tether goes - as others have pointed out - you don't have to use it to be effective. It certainly helps, but off any bnb+normal tether combk you're doing over 50% if they don't break. Is it as good as doing 70% with the inverted controls? No, but that's the trade off. Big reward for a high skill ceiling.
 

PrinceGoro

Dojo Trainee
its alright, i appreciate your input. its not that you wouldnt have valid points. imo havik is absolutely ridiculous with the buffs right now. but:

  • his best damage is locked behind the control inversion. this is not a gimmick, we're talking about 100-300 damage per combo. but 5-10 second long inverted combos, both directions, better be ready when you get your 1-2 chances per match for it? i cant be bothered to learn this nonsense.
  • imo it was totally unnecessary to give him a low launcher. nrs did not just do that though, they made it the center of his gameplan. mixups? db2. optimals? db2. armor? db2. it un-diversifies his gameplan and makes existing tools fringe obsolete.
quicker armor and more air options are fine buffs though.

overall i think they did not stay true to the archetype they created in the first place and now hes an albeit powerful mess. i simply dont like his gameplay much anymore.
Is db2 bloated?

Yes probably it is but idk if i would say it ruins his acrhtype,i mean the character was unfinsihed,it was mkx shinnok on release all over again.

I do agree even though the damage increase from ex neck snap is substantial,its done in such a dumb way and requires 3 full bars.
And it does feel annoying as i was reallt interestd in the buff,it could have been a cool aspect you can use,and now its just as if its not there.It does ruin the fun a bit,i hope it gets reworked maybe even made into a stand alone move not tied to theather and neck snap.
 

kabelfritz

Warrior
DB2 is pretty unsafe on block, both versions, so I wouldn't be throwing it out there all willy-nilly like that. You can still use his strong strike/throw game, db2 is just another option.

As far as ex tether goes - as others have pointed out - you don't have to use it to be effective. It certainly helps, but off any bnb+normal tether combk you're doing over 50% if they don't break. Is it as good as doing 70% with the inverted controls? No, but that's the trade off. Big reward for a high skill ceiling.
just saw ENdb2 is really -17, the move list says its +8 :laughing:. ok that puts it into perspective a bit and leaves breathing room for f13.

but still, i gotta say i always enjoyed havik as a char with focus on complex strategy instead of complex execution. but even aside of that, the new necksnap just feels thoughtless to me.

well, anyway, ive made my decision. im dropping havik at least for now and see if there will be another rework in the future. keep it up here, havik forums are amazing. meet me at sektor probably :cool:.