I think he will be fine, his strings are still great, but now he has to be more careful throwing out random torpedos (which can still be made safe with kano, stryker and khameleon, mind you).He was fine imo. Now comes Tanya/Goro, Kung Lao/Goro from the top of my mind. Are these main characters getting nerfed next?
Idk, that's not the way to go imo.
This is fundamental to assist fighters. So yes it's here to stay.I guess, the boring "unsafe move to kameo safety" meta is here stay?
I kind of figured the core concept of an assist based fighter was to use the assist to make unsafe into safe.This is fundamental to assist fighters. So yes it's here to stay.
The fact that people are still complaining about this is bewildering.I kind of figured the core concept of an assist based fighter was to use the assist to make unsafe into safe.
I mean, we've been through this discussion many times in the forums. MK1 is not really an anime assist game. It's primarily a 1v1 fighter with extra moves if you want to call it that.This is fundamental to assist fighters. So yes it's here to stay.
It's really just the lack of pushblock that makes it annoying in this game lolThe fact that people are still complaining about this is bewildering.
Also, the mix/offense, mobility and lockdown is usually 5x as cheap in assist games as it is in MK1.
That's literally every assist gameI mean, we've been through this discussion many times in the forums. MK1 is not really an anime assist game. It's primarily a 1v1 fighter with extra moves if you want to call it that.
Yeah, but you need pushblock in other games, because the mix you have to hold without it is usually much worse than anything in MK1. It makes sense that you'd need stronger defensive mechanics to deal with it.It's really just the lack of pushblock that makes it annoying in this game lol
Probably because MK1 doesn't have the mechanics to support this kind of gameplay.Also, the mix/offense, mobility and lockdown is usually 5x as cheap in assist games as it is in MK1.
Interesting. So, MK1 is in the same category of DBFZ and MVC according to you guys?That's literally every assist game
I thought B2 wasn't cancelable? The main use i could see for Leg Grab with Reptile would be better combos off of S11 and mix off of B31Reptile/Sonya might be a good team now. Oh you blocked my overhead? How about some PLUS PRESSURE. Also, rings for zoning that recharge fast
Obviously, do you think SF and FF are in two different subgenres because they have wildly different mechanics despite both of them being traditional 2D Fighters?Interesting. So, MK1 is in the same category of DBFZ and MVC according to you guys?
Yes, I was refering to mixes off of b31, which is 90% of his gameplan. But as a matter of fact, you can charge b2 and either cancel it into a special move or a kameo move.I thought B2 wasn't cancelable? The main use i could see for Leg Grab with Reptile would be better combos off of S11 and mix off of B31
And charge B2 is +5 on top of that note holy smokes he might have really strong pressure nowYes, I was refering to mixes off of b31, which is 90% of his gameplan. But as a matter of fact, you can charge b2 and either cancel it into a special move or a kameo move.
No no, I mean, you can CANCEL b2, not commit to it, have reptile slam the opponent and then do a special. It is still a neat mix though.And charge B2 is +5 on top of that note holy smokes he might have really strong pressure now
Is that true? Seems like he mostly just got a bit more unsafe, so you simply need to be a bit more careful about which moves to throw out and when to throw them out. It's not like he went from Top Tier in the Game to Complete Botton, right? At worst he's probably still middle of the pack?was going to get bulldozed into the dirt
I honestly feel very confused with some of the responses here. At least what you're saying is MK1 is an assist game therefore it needs mechanics such as pushblock, which is logical and makes sense.Obviously, do you think SF and FF are in two different subgenres because they have wildly different mechanics despite both of them being traditional 2D Fighters?
This is an issue that comes from MK fans not being used to assist fighters imo, the only kind of team mode we've had before was a KOF style turns mode in the classic games and a Tag Mode from MK9 which plays more like BBTAG than anythingOthers however argue that MK1 is somewhat of an assist game and doesn't need more assist mechanics such as pushblock which I find completely illogical and confusing to say the least