Afumba
Kombatant
Yea i understand that the recharges should be an odd number... thats why i stated +3 recharges. I am also aware that you can spam the talismans, but i prefer pushing it once or as few times as possible.You need +1 Recharge two total "extra charges". Like if you add 2 charges, you need the 3 recharge speed thing, as that is a total of 3 charges, not 2. I like to make my talismans have 10 charges. That way you can practically spam them and even if you use 3 a round, which you won't once the damage is high enough, it will recharge to full before it runs out mid tower.
The only annoying thing is that I only know one place to buy damage tokens. On the 2nd Hub. The Festival. You can only buy 3 at a time, so it takes a lot. Each adds 10% so you need like 30 to get to 300%. If anyone is starting out.. do yourself a favour and start buying these as much as possible so you have a mass of them for end game.
I noticed that the hourly towers seem to drop consumable things that effect the next encounter, like scopes, or potions. The Weekly seem to drop Artefacts and the Daily drops components. The +50% resistance dragon egg and the syringes are the best drops form the towers.
As for the warhorn. I do not like that one. The noise is anoying. You get just as good results with pretty much any of them once you forge them. Like the chainsaw bever or the blood meteors and stuff.
The reason i suggest +3 recharges and 4 total charges is mainly so you can add as much damage as you want afterwards with reforging. This is cuz you can only buy 30% damage an hour via shop (which is something you defended earlier in our conversation btw) so making a big dmg talisman at the start of the tower grind is not possible.
Recharges, charges and projectile add way more rarity to the talisman than damage or activation speed. And once the talisman is legendary you cant reforge it anymore. So you want to avoid rarity items early on.
If you want to go as high as possible you would want to craft the talisman with 990% dmg (you can only hold 99 dmg items at a time) 1recharge and 2 charges with 10 projectiles. Than you keep adding dmg until it turn epic (purple), when its purple you add a 5th stat that you want + more dmg without making it legendary. Now on you next forgeing the item gets legendary so this is your final upgrade. Here you just pump as much projectiles, charges and recharges as you want into it an +990% more dmg.
All this is totally unnecessary thought. I started with a talisman that had 990% dmg, 15 projectiles 4 charges and recharges total and it cleared everything till way past level 100 with 1 activation. (I stopped after that but the talisman could still keep going)
The talisman i suggested to make with 300%dmg and 4 charges/recharges total and 10projectiles is more than enough for everything until you can add like another ~200dmg which in turn is enough for everything you need to max out all characters. Adding more damage after that is just convenience so you can guarabtee to kill everything with 1 activation instead of 2 and for clearing speed.
Also the ~300%dmg start is an estimate as this is an amount i know that works. I didnt try it with lower but i am confident that 150-200 might do the trick to start off as well. Besides you can use the Windbreaker talisman from invasions until you get to level 30+ no problem.
And while making sure to avoid rarity early on in forging is at the end of the day semi irrelevant for War Horn, for other talismans that require damage its not as it allows you to make them "i win" buttons over time as well even though they arent nearly in the same dimensiln as War Horn. It will also be good for future seasons cuz the new "legendary cant be uograded" feature is probably not going away.
The tower rewards are pathetic. The consumables should be available in the shop and towers should give proper rewards. Having to do a tower just to get a random consumable that might help you next fight is laughable. Not to mention that you can only hold 5 consumables.
I agree on the War Horn sounds but you can just mute it. I am not using it cuz its my favorite thing but cuz it cleares everything in 1-3 seconds. I prefer the meteor and the squirrel for example its a shame that there isnt a reason to use them except for fun for a couple of matches. But these are nowhere near as powerful as War Horn. They arent even close to Windbreaker. Saying that you get similar results with that is just lying to yourself. Its like saying your toyota yaris is as fast as a ferrari just cuz they can both get from A to B. The time and effort to make strong talismans is immense and no place to use them by the time you can create them beside the challenge tower. And for that tower nothing has similar results as War Horn. They are all slower, do less damage, are less reliable and dont delete everything immediately. Windbreaker is the only one that can compete at the start but falls of more and more as you go (and you will hate yourself if you made a stronger version and it glitches out during finish him and you have to sit there for 2minutes until the fart disappears).