NoCharge
Apprentice
And I was thinking my R1 button was brokenI've heard you actually can't use Kameos anymore.. Like they've been removed from the game How can this be true?
And I was thinking my R1 button was brokenI've heard you actually can't use Kameos anymore.. Like they've been removed from the game How can this be true?
Former Cyraka main now a proud Mileena Lao main, guilty as chargedI figured it out, everybody whining about cyrax now mained Sareena or Stryker before. We see you cowards now.
The funny fact about your post is it’s satire but also what players really want lol.I want the next patch to make it so that I win often, but other people lose often, and then my mirror matches are 6-4 in my favor.
I feel you, but what is there to disagree about if you examine early kameo statistics?It's been a while since I completely disagreed with you haha.
This conversation feels circular.I feel you, but what is there to disagree about if you examine early kameo statistics?
Below are two tournaments that happened in the last 12 hours.
In one of the tournaments above, Cyrax was used a total of one time by a Baraka player who later switched to Stryker. In the other, Cyrax was not used at all.
So a kameo that was used 85% of the time is now rarely used.
Feel about pre-patch Cyrax however you want to feel, but there is objectively a lack of balance here.
I wouldn't say it was completely gutted it does still have the moves available to use but forward Chopper won't be used in competitive play and if it is it will be very situational.don’t think I’d say the move was gutted
Cyrax wasn't needed to address meter build. The very same patch addressed meter build with the upgraded flawless block completely holding meter buildup for the entire blockstring/frame trap sequence. So if they frame traped 3 strings with two forward Choppers in between and you flawless blocked the begining they have no meter, no chip. That's a very good change IMOThe meter building was insane – with some super moves combination some characters had way much more meter. We all remember what Millena was doing in MKX etc. By the time you manage to get to your opponent, he’d be already pissing on your offense having full stick.
I agree the mid to bottom of roster needs minor buffs every 2months, I'm talking slight buffs not 20+ buffs and see where it goes at tourneys and game data. Then stop when they have better matchups in high level play vs S Tiers.The solution to lower-mid tiers shouldn’t be an assist. If you look at the TOPs, you will realize that they can be played without assists – kameos are addition. I hope, and believe, that NRS will buff low-mid tier with time. This is the only path that for me makes sense. Going after Kameos, not characters.
I think the high % is hype after they scale damage and the FGC pulls out unknown high damage in tournaments.Now here the assessment will depend on the analysis. I could agree here with you but if you sit for a while and think about all the damage in certain scenarios (think of different ones on both sides) I can see reason to it. The best answer I see for this is to prevent matches from ending often (as quickly) with assist juggles. This change may allow the rounds to finish in diverse endings (like footsies, block string, throws etc). IMO too juggles ending in mid 48%-50-ish% damage with two assists at some point will be boring to watch, and will shrink the depth by maintaining strong focus on this tactics solely. But as I said, this is a thin ice, and really difficult to be certain here.
I completely agree other than Assists being an add-on.NRS did terrible job in balancing characters in the past early in the game. As I said, fixing the problem with low-mid tier IMO shouldnt be via kameos. Not that I don’t like the idea, I do, but it is not valid anymore when you have TOP’s that don’t need Kameos to be where they are. Either all characters fall in to a spot where the assist is the answer to overcome certain discrepancies or we go with the idea that assist remains only an add-on.
Ah, what a memory, the 6-4 mirrors. MK9 truly was something special.I want the next patch to make it so that I win often, but other people lose often, and then my mirror matches are 6-4 in my favor.
TBF every casual I know has dropped this game like a hot rock because it has no casual-contentit is made for the casuals.
Again when it comes to nerfs alot of it is on NRS but the players share a lot of that burden, people were still asking for nerfs before the patch notes even dropped, they will continue to ask for nerfs because NRS will give them to them.I wouldn't say it was completely gutted it does still have the moves available to use but forward Chopper won't be used in competitive play and if it is it will be very situational.
You lose full Kameo, have 24 seconds of Regen delay, you lose ability to forward throw, ability to meat shield, lose ability to breaker and ability to use any of Cyrax's other assists for 1/3 the match.
I don't see any reason to use it when meter is this important and with the new Flawless Block they won't be building meter fast at all.
Cyrax wasn't needed to address meter build. The very same patch addressed meter build with the upgraded flawless block completely holding meter buildup for the entire blockstring/frame trap sequence. So if they frame traped 3 strings with two forward Choppers in between and you flawless blocked the begining they have no meter, no chip. That's a very good change IMO
Why did they do multiple Nerfs to achieve the same thing?
I agree the mid to bottom of roster needs minor buffs every 2months, I'm talking slight buffs not 20+ buffs and see where it goes at tourneys and game data. Then stop when they have better matchups in high level play vs S Tiers.
But I don't think anyone should trust NRS to do that in MK1. They have always done drastic changes up and down. They nerf 5 S-A+ Tiers leave 3-4 that become S and then over buff bottom and leave half the cast to rot. I'm talking MK9, MKX, MK11. I was around in every one and my characters got nerfed hard every time.
I think the high % is hype after they scale damage and the FGC pulls out unknown high damage in tournaments.
But I feel having only 5-8 characters be S Tier through the first year will make it stale. Who wants to watch Raiden, Johnny, Baraka, Kenshi, Ashrah every tournament. Then after nerf whoever replaced them.
Imagine Reptile, Nitara, and Sub becoming A+ and showing up in every tournament, that's Hype when a Reptile who is A+ beats a Godlike S Tier that's dominated every tournament. Buffs
I completely agree other than Assists being an add-on.
They are the main feature advertised and literally the only thing holding a good chunk of the roster above bottom tier.
Rain was bottom 5 according to Sonic until Rain/Cyrax. After nerf he claims mid tier at best.
I have zero faith in NRS when it comes to balance patches early on. It's after 6+ months that I think they may have a chance. Only reason I have faith is because of the several high level top players they have working for them that have a deep understanding of previous MK/Injustice games, what's broke, what's not, what makes a character great/lackluster. ForeverKing works for them and can't compete in majors of MK1 and I know he's dedicated to saying what's true about each character. He has no agenda since he isn't competing.
He is of the same mind as Dragon, Rewind and Sonic which is don't nerf every character that seems strong, slightly tone them down and then do minor buffs to the mid and lower.
Not clear to me that the game version where people would use one Kameo 85% of the time is the more balanced versionI feel you, but what is there to disagree about if you examine early kameo statistics?
Below are two tournaments that happened in the last 12 hours.
In one of the tournaments above, Cyrax was used a total of one time by a Baraka player who later switched to Stryker. In the other, Cyrax was not used at all.
So a kameo that was used 85% of the time is now rarely used.
Feel about pre-patch Cyrax however you want to feel, but there is objectively a lack of balance here.
I feel you, but what is there to disagree about if you examine early kameo statistics?
Below are two tournaments that happened in the last 12 hours.
In one of the tournaments above, Cyrax was used a total of one time by a Baraka player who later switched to Stryker. In the other, Cyrax was not used at all.
So a kameo that was used 85% of the time is now rarely used.
Feel about pre-patch Cyrax however you want to feel, but there is objectively a lack of balance here.
Beat me to it. I think there's an overreaction to the nerf which made a lot of people say "nah let me try Lao/Jax/Stryker/etc instead" that will normalize. Maybe he won't be the most popular Kameo anymore, but he won't be Shujinko either. Whereas you even say it right there, 85% on average matches really DID contain Cyrax, he was nonstop in almost all the high level gameplay, so much so that it was just "well if you want to maximize your character you need to pick Cyrax and he'll be high tier or top tier now". Even if they have to in the future buff Cyrax to a happy middle, it is much more balanced now without him singlehandedly dictating the entire meta game.Not clear to me that the game version where people would use one Kameo 85% of the time is the more balanced version
Its not only overreaction - just look how people were building their entire game around that assist. Since it cannot be used as often game plan has to change. Now without the Mustard giving the safety flavor they gotta think more. So for now jumping to other known assists was easiest way to go around it. Cyrax was jumping in before you manage to say "Antidisestablishmentarianism".I think there's an overreaction to the nerf which made a lot of people say "nah let me try Lao/Jax/Stryker/etc instead" that will normalize.
Definitely you're right! we need to see him more often in the action! If this does not change, people might be requesting refunds!Damn, cyrax cooldown is too big, needs cut a couple of seconds.
Nobody claimed that the previous version was balanced.Not clear to me that the game version where people would use one Kameo 85% of the time is the more balanced version
I completely agree but my response to these type of players is they are not the in the right mindset to be Top 3 Placing Players it's Win or Learn. Most of the top players I've seen complain but the vast majority of customers are two week players then move on. The competitive scene is 5% or less of the initial purchasing base.remember a lot of MK9, X and 11 as well and remember a lot of “if I run into this character I just put the controller down” comments and “I won’t play this game again until a patch comes out” sentiments, people will face something difficult and won’t even try to lab how to beat it, especially if other players online are echoing the same sentiments.
Again completely agree, there is that mindset, I just wish they had the Win or Learn mentality. But several OG pro's are giving feedback and they generally know what to do. They played in MK9 to current MK including Injustice 1/2. They know what was game breaking in those games and what bottom tiers lacked. They know how to form a new meta after large balance patches drop.a lot of people felt the way they do about the current top tier about Smoke and Sereena on release and were asking for nerfs week ONE.
But guides came out to show us how to deal with Sereena, Smoke while a decent character was exposed as having a lot of gaps in his strings and being carried by bad internet.
If Johnny, Baraka, Cyrax and Raiden had been mediocre or went undiscovered it would have been smoke and Sereena getting these nerfs in this patch strictly based off the fact that casual players don’t want to blow up his gaps and wifi warriors running roughshod.
Thinking about it a bit more, the cooldown thing really is going to be an awkward problem for NRS.
The example that really highlighted to me was someone sharing an easier sub/lao bnb that used spin. Looked great, reliable, and good damage. Tom quickly pointed out that it just doesn't work, because once you use spin, until your bar has FULLY recharged, you're dealing with spin cooldown, which destroy's sub's ability to be on offense and use hat.
So now you don't use this cool combo tool because it will interfere with the power of your much better hat. Nerfing hat down is probably not the way to go, as the problem with spin is really that they don't want it being a reversal that you can use every fucking knockdown, but probably do want you to use it in combos.
I wonder if the most elegant solution to this is maybe different cooldowns depending on a move hits or is whiffed/block. If you hit with it (so either a good read or mid combo) here's a lower cd. If you whiff it, get it blocked, yeah you're not getting the shorter cd. Earn you use.
This also might solve things like cyrax copter. Got some neat mid combo thing, go for it, want to just make your d1 give you free pressure, fine, you'll get it back next week.
I like the ideaa on those last 2 paragraphs seriously. I think that should be in the game from the jump as a regular gameplay mechanic. Good ideas Holmes.Thinking about it a bit more, the cooldown thing really is going to be an awkward problem for NRS.
The example that really highlighted to me was someone sharing an easier sub/lao bnb that used spin. Looked great, reliable, and good damage. Tom quickly pointed out that it just doesn't work, because once you use spin, until your bar has FULLY recharged, you're dealing with spin cooldown, which destroy's sub's ability to be on offense and use hat.
So now you don't use this cool combo tool because it will interfere with the power of your much better hat. Nerfing hat down is probably not the way to go, as the problem with spin is really that they don't want it being a reversal that you can use every fucking knockdown, but probably do want you to use it in combos.
I wonder if the most elegant solution to this is maybe different cooldowns depending on a move hits or is whiffed/block. If you hit with it (so either a good read or mid combo) here's a lower cd. If you whiff it, get it blocked, yeah you're not getting the shorter cd. Earn you use.
This also might solve things like cyrax copter. Got some neat mid combo thing, go for it, want to just make your d1 give you free pressure, fine, you'll get it back next week.
Honestly, I think there's a lot of people on TYM that should be playing Killer Instinct over Mortal Kombat.Isn't that basically what KI2013 is? There is a lot going on in that game and as fun as it is to watch, you got to know the game if you don't want to get blown up full screen for what seems to be no good reason
That's often the case though. Not just for NetherRealm Studios games but for all games. People love their over-exaggeration and sensationalism, especially online. Something gets "nerfed," even if it's still good and absolutely viable, but people will drop it fast and hard because it now "sucks" and has been "ruined," etc.I think there's an overreaction to the nerf...