Yeah, the one where you have to beat her once “normally”, then she resurrects with the stupid magic shit around her that makes you move in slow motion when you’re near her, then once you beat her that time she resurrects again with a magical hyper armor chest plate thing, but before you can fight her, you have to do the dumb as hell mini game where you try to avoid the projectiles. BUT the entire screen is filled with that magic stuff that makes you move in slow motion, so you’re bound to get hit a bunch of times leaving you at less than 50% for her final form which as I said, she now has that hyper armor that you need to hit a certain amount of times to break. WHILE the slow motion magic mist is making all of your attacks slow af. Meanwhile she hits you with a single projectile and it does like 20% damage.
I cannot stand when any game makes the difficulty artificially hard. And that’s NRS’ favorite thing to do in these SP modes for whatever reason. They don’t actually make the AI “smart” where it at least mimics some of the combos actual human players would do. That’s apparently too difficult for NRS. So they instead make it artificially hard to make up for it. Which just makes it annoying, boring, and wildly unfun. They could AT LEAST make it to where there’s some type of patterns to it, but most of it is just random shit flying in from off screen or just appearing from a random portal. And they always seem to magically appear when you’re comboing the enemy.
Anyway, if the Kameos and a bunch of the customizable stuff wasn’t tied to this mode, I would never play it again. Luckily I’m at level 20 and just need to get to lvl 25 in order to have all the Kameos unlocked, as you unlock a new Kameo every 5 levels until lvl 25.