kingjolly
Mortal
Can I have a link to this interview please? It’s quite ballsy for someone to criticize the game right in front of Ed…lol.If you're still unsure about NRS animation choices, Ed has an answer for you.
Can I have a link to this interview please? It’s quite ballsy for someone to criticize the game right in front of Ed…lol.If you're still unsure about NRS animation choices, Ed has an answer for you.
Can I have a link to this interview please? It’s quite ballsy for someone to criticize the game right in front of Ed…lol.
When you say "unsafe", does it mean a mid attack will connect on a person doing the upblock? Technically they are still blocking...Upblocking can be used against any attack that is "aerial". Projectiles, strings with "jump attacks", etc are all vulnerable. Remember upblocking is unsafe if mis-read.
this shit is cool
probably , the mid will negate the benefit of the upblock, otherwise, if this mechanic would block up and mid, woudl be OPWhen you say "unsafe", does it mean a mid attack will connect on a person doing the upblock? Technically they are still blocking...
Yes, I mean, if you are hit by a mid while upblocking, it's not like you get hit, right? You will still block the attack and only take chip damage, if I understand correctly.probably , the mid will negate the benefit of the upblock, otherwise, if this mechanic would block up and mid, woudl be OP
so, for mid, the upblock will works as normal block only
yep .... exactly !Yes, I mean, if you are hit by a mid while upblocking, it's not like you get hit, right? You will still block the attack and only take chip damage, if I understand correctly.
Yes I just saw this a second ago and posted it in the Sub thread! This is sick as hell.Upblocking can be used against any attack that is "aerial". Projectiles, strings with "jump attacks", etc are all vulnerable. Remember upblocking is unsafe if mis-read.
this shit is cool
If you do not block something with your upblock, you will get opened up, there is 20 frames of recovery.When you say "unsafe", does it mean a mid attack will connect on a person doing the upblock? Technically they are still blocking...
Wait really? So you can crouch block throws?I just noticed that throw now whiffs over low block, even command throws
its mixed. some stuff like hourglass makes me just scratch my head, its like the most modern devolution of trap/808 beats.I can’t believe how nobody is calling out how bad the background music is in MK1. From what I have heard, it’s Spiderman/ batman background music all over again. It’s not only NOT fitting, it’s not hyping the battles at all. How..
That cant be intended right? I dont want to have to learn bad setplayyes, shockingly
Wait really? So you can crouch block throws?
sorry, im dumb. i set the dummy to duck and block all, but forgot that he will only activate block if attacked. so no, throw does NOT whiff on low block, its as always.That cant be intended right? I dont want to have to learn bad setplay
Lol I was JUST about to reply to this saying I just tested it and wasn’t able to crouch block any throws I attempted. Anyway, it’s all good, mistakes are gonna happen especially for the next few months since there’s SO much to learn in this game. Like I was shocked when I found out that with Cyrax, if you do a forward throw, you can press block during it and Cyrax will do his bomb explosion which creates a popup that you can combo off of. It costs 2 bars but still, being able to get 25%+ off of a throw is wild. And I’m sure once more people find this out, you may see some crazy combos come out of it. I didn’t test it too much because I don’t think Cyrax works too too well with my main (Smoke), but I’m sure there’s a lot of little stuff like this that people will be discovering in the coming weeks.sorry, im dumb. i set the dummy to duck and block all, but forgot that he will only activate block if attacked. so no, throw does NOT whiff on low block, its as always.
Man, don't get me started. Just going through the character movelist almost gave me brain freeze at first glance. There were so many strings and options and since there is no tag move option at the moment (like WTF NRS, is it confirmed that they pushed the game out in a hurry?) I was so lost going in and out of the menu that it was mentally exhausting. I didn't even do anything else first night but tried to memorize and remember every move. Now it's on NRS' radar apparently and they promised they will look into it.Lol I was JUST about to reply to this saying I just tested it and wasn’t able to crouch block any throws I attempted. Anyway, it’s all good, mistakes are gonna happen especially for the next few months since there’s SO much to learn in this game. Like I was shocked when I found out that with Cyrax, if you do a forward throw, you can press block during it and Cyrax will do his bomb explosion which creates a popup that you can combo off of. It costs 2 bars but still, being able to get 25%+ off of a throw is wild. And I’m sure once more people find this out, you may see some crazy combos come out of it. I didn’t test it too much because I don’t think Cyrax works too too well with my main (Smoke), but I’m sure there’s a lot of little stuff like this that people will be discovering in the coming weeks.
Yeah dude any time Raiden with a Jax kameo touches me, I just start prayingI'm loving the game so far- my one critique at the moment:
Damage is a bit high across the board. It's not even that every character has access to 40% BnBs with kameos + a bar. It's more that every character can do 20% off a string into a special canceling for no bar and no kameo on top of that.
It feels rare to have a fight where me or my opponent has to touch each other more than 5 times to win.
Gonna watch it now the bf thing gets me as wellhappy it helped
thats exactly whats happening right now. well the character doesnt stay on ground physically but the knockdown invulnerability is lengthened, if just by 1-3 frames. so wakeup kameos in theory help vs perfect meatys but they still might be too slow, i couldnt make much use of them either.Wakeup cameos straight up don't work... they're just so slow to come out that they get two-hit by normal speed strings. The one I've been trying to use mostly is Jax's energy wave, which I'm pretty sure that's what its entire purpose is, since it isn't useful for anything else. Oh and Goro's punchwalk.
Some ways to fix this:
-Player character stays on the ground while cameo does the move