press back/select/view in the menu. navigate the statistics menu with d-pad (upper row) and thumbstick (lower row) and youll find it.Didn't know where to ask this .
But how do you check your online win/lose record?? Anyone can help? Lol
Thanks yopress back/select/view in the menu. navigate the statistics menu with d-pad (upper row) and thumbstick (lower row) and youll find it.
1 or 3 tech a back throw (not pressed together, just one or the other is fine)Is there a difference between teching a back throw and a forward throw? I seemingly get these at random and Google hasn’t been very helpful. Please lmk because throws like any MK are essential to opening ppl up and I want to stop losing to them due to knowledge checks.
You’re a saint, what I read on Google was 1 for forward and 3 for back. This makes it much easier.1 or 3 tech a back throw (not pressed together, just one or the other is fine)
2 or 4 tech a front throw (not pressed together, just one or the other is fine)
You use 2 to tech a forward throw, 1 to tech a back throwIs there a difference between teching a back throw and a forward throw? I seemingly get these at random and Google hasn’t been very helpful. Please lmk because throws like any MK are essential to opening ppl up and I want to stop losing to them due to knowledge checks.
I believe you also have to let go of block to tech them, can't hold block and press the button, it won't tech.You’re a saint, what I read on Google was 1 for forward and 3 for back. This makes it much easier.
You just press block the MOMENT an attack makes contact with you. It's quite difficult to do consistently. There's a lesson on it in tutorial mode, if you haven't checked that out yet.How do you flawless block? I've been unable to get it consistently.
Definitely this. Note for anyone: Hit your buttons precisely on back-forward movements. The game doesn't like 'rolling' from left to right. I could be full of shit, but it's the only thing that makes the BF moves come out consistently.Not sure where to put this but however this game handles left/right inputs during a cross under is VERY wacky. There's a couple instances I've found.
Exhibit A
When inputting a walk forward after they have crossed you up, you can walk backward in the direction opposite of what you're pressing (???) until the character corrects. Most visible in the first jump of the clip (you can see I'm holding left but Li Mei walks backwards to the right) and last jump (holding right and she walks backwards left)
Exhibit B
When trying to walk forward and then turn around, the character keeps walking in the forward direction for a certain duration even if the opposite direction is being held. In the clip I try to do a micro walk forward then immediately turn around (you can see when I press the back input and even see her return to neutral), but Li Mei takes another step forward before turning around, the end result being 2 steps to the left and 1 step to the right with just 2 button inputs. This makes it harder to do walk under turnaround jab as an anti-crossup because the extra step can make you walk too far and whiff the jab.
This can all be avoided by pressing down during the cross over to correct your orientation but, to my knowledge, this isn't the way inputs have been handled in any of the other NRS MK games and it's making the game feel super janky when these situations come up in matches. Let me know if I'm misunderstanding or missing something. This is the PC version (most recent patch) btw if there's a chance this is platform exclusive.
I watched the whole thing. QOL suggestions aside, he's asking for changes to core mechanics such as the knockdown system, Kameos, Fatal Blows, Breakers, and also wants the meter system completely revamped, amongst other things. That's a lot of stuff, a week into the games' release.While browsing YouTube, I stumbled upon an interesting video. The content creator raises valid concerns regarding MK1. Do you agree or disagree?
Strongly Suggested Changes - Mortal Kombat 1
That's Wilbert Roger III's work for ya. Loved his score for Call of Duty: WWII personally; very nostalgic for me.My real life has been slammed so I haven't had a ton of time with the game, but the little music I have heard reminds me of John Williams scores? Shades of Star Wars and Indiana Jones? Not at all what I expected, but I like it.
makes a few select attacks punishableWhat flawless block exactly does? I mean you don't get any chip dmg but anything beside that?
your opponent doesn't build meter eitherWhat flawless block exactly does? I mean you don't get any chip dmg but anything beside that?
Just do dash block dash and watch what happens then practice say two together , then 3 etcHow do you block-dash efficiently, like what are you guys inputting to move smoothly throughout the screen? Whenever I try doing it, my character gets locked up with a block constantly and I lose all momentum.
i agree with mostly everthing he highlighted in this video, with the exception of the breaker, i think breaker definitely needs to be 3 bars AND the KameoWhile browsing YouTube, I stumbled upon an interesting video. The content creator raises valid concerns regarding MK1. Do you agree or disagree?
Strongly Suggested Changes - Mortal Kombat 1
Have the second dash buffered half-way when doing the block to cancel the first dashHow do you block-dash efficiently, like what are you guys inputting to move smoothly throughout the screen? Whenever I try doing it, my character gets locked up with a block constantly and I lose all momentum.