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Looks like we are rebooting the series (next MK game teaser trailer)

Marlow

Premium Supporter
Premium Supporter
Ouch, 6:00 AM for west coast. 8:00 for us good kind Midwestern CDT people, and 2:00 PM or later for those across the pond.
 
I don't know about the Xbox side of things but you can still put an SSD in a PS4 but it doesn't make it go faster really. The hardware has a set expectation it enforces as I understand it. Devs sometimes use known timings to develop around. Locked FPS timing is generally a good example like when unlocking higher framerates on ports or mods introduce game logic breaks. Like HZD on PC animating hair and cut scenes incorrectly since the original game was only expected to run at 30fps. Some similar, less obvious stuff could happen around load times since they were fixed. Even if not, you still have to think about the possibility of it when upgrading hardware that has to be 100% backwards compatible and failure there is not allowed.
According to digital foundry, it does improve load times on the One X.
 

Arqwart

D'Vorah for KP2 copium
Part of me is super excited that finally we'll get something. Part of me is also super pissed that there were 3 teaser trailers for an actual trailer like wtf.
This has been Path of Exile levels of teasing: teasers of teasers.
 

Jynks

some heroes are born, some made, some wondrous
run sucked big time. It is easily my most hated MK mechanism. I hope it never comes back. Nothing is higher on my "do not want" list than the return of RUN.
 

STB Sgt Reed

Online Warrior
What I want out of MK12 or MK1 or whatever it’s called is for characters to have identity and a sense of creativity in their gameplay

In MK11 it felt like every character was forced to play this super specific way. If you have a Sub-Zero mirror for example, they’re going to be doing the exact same shit, one guy just might be doing it better.

Meanwhile in MK9 or MKX, while less balanced, it felt like each character could just do a lot more. It’s what made it hard for me to stick with a character in 11. I got bored.
While I'm a HUGE MK9 sub zero fan and definitely on the side of MK9 > MK11 >>>>>>>>>>>>>>>>>>> MKX

And as a Sub Zero main in MK9, a sub zero mirror in that game isn't really gonna have too much differing of playstyles because both players need to use the tom brady style of B121 into 212 ice clone, walk to corner and corner trap. There's no other style really.

Different moves in MKX/MK11 allow players to play a different way. The problem is that separating the abilities leads to characters feeling incomplete and half the moves never getting used.
 

Marlow

Premium Supporter
Premium Supporter
I liked run for combos, imo it's not what made MKX annoying. That was 100% the 50/50 nature of the game.
What was it about the 50/50s? Just the extent of them? For a game with a block button 50/50 almost has to be a big part of the offense, because otherwise what else is there?
 

Felipe_Gewehr

Twinktile
I liked how the run allowed for otherwise impossible combos, and didn't really mind the 50/50s as MOST of them were simply fuzzyable. My only complaint with mkx were 1 bar armored reversal launchers, which were removed in MKXL
 

STB Sgt Reed

Online Warrior
What was it about the 50/50s? Just the extent of them? For a game with a block button 50/50 almost has to be a big part of the offense, because otherwise what else is there?
because they all led to stupid trash like Quan Chi's "hard to blockable" and 1471204971 damage.

and I'm in the minority that liked MK11 so my argument to what else is there is to just point at MK11. I vastly prefer that style of footsies and out thinking the opponent than run up yolo 50/50 and if it hits mega damage style
 

Felipe_Gewehr

Twinktile
Considering how vulnerable every single NRS games' PC ports have been to flagrant cheating, I don't think we're ever getting it.
How so? I dont even know how do you cheat in a fighting game. Its like, macros that do combos for you or something? I've been playing since mkx launch and never ever met a cheater
 

Arqwart

D'Vorah for KP2 copium
What was it about the 50/50s? Just the extent of them? For a game with a block button 50/50 almost has to be a big part of the offense, because otherwise what else is there?
50/50s can be just fine. Overhead/low mixups are an integral part of fighting game pressure alongside throws, staggers, baits, etc. However, 50/50s that are lightning fast, able to lead to full combos off both options, generally safe on both options, complemented by hard knockdowns and/or restands to loop into themselves, and part of hard-to-blockable setups? Insane. Completely invalidates the kind of neutral and pressure style I like, especially when you throw in the ability to run at high speeds to get in range to pressure.

To me, MKX felt like the players taking turns playing the game basically solo. "Ooooo you got mixed. Here's the 10-15s long combo that will end in a restand. Ooooo got mixed again. Time for an even worse combo cause now you're in the corner. Oop! Time for last chance ditch effort! Are they gunna bait your wakeup or do you eat the oki pressure that will chip you out? Choose how you die! gg shake my hand." I genuinely found MKX to be hot garbage because it went way too hard on characters having an insane power fantasy without taking into consideration how unfun it is to regularly have your agency entirely removed for super extended periods of time (sometimes entire rounds or matches) by being on the receiving end of those power fantasies. I get this is a natural part of fighting games, but hoo boi did MKX go absolutely ham on it.

How so? I dont even know how do you cheat in a fighting game. Its like, macros that do combos for you or something? I've been playing since mkx launch and never ever met a cheater
Lag hacking has been quite common, especially in MK11. Connection is fine so the fight is allowed but when the match starts, the game slows to a crawl. It's to force an easy win by the user as they can modify the speed at any time (and often do for the between-round stuff) or by pressuring you into quitting so you don't waste ages playing the match. Another common one is to pull the plug which forcibly ends the match without attributing a win or loss to either party to avoid a loss.

For example, this guy did this for the entire life of MK11. Literally 3 1/2 years of playing like this in ranked and kombat league. Someone named "ThisGameSucks" also did it for a while in the first year or two of the game's life.