Is that sai like -15 or more anywhere on the screen?Gonna start messing with Edenian Fade and see if I can justify the two slots.
I will say that the chip damage off the sai projectile is NUTS
no, it's space and height dependent.Is that sai like -15 or more anywhere on the screen?
Literally was fighting a rain yesterday with kitana . He never counter poked and if he did it was the one that comes out as a wave. If my d1/d3 was blocked he immediately came with a standing 1. Every timeI think Sonya has no place in this patch. She literally can't touch Fujin, Rain, Mileena... with their insane dash speed. Same as Kitana with the garbage backdash.
Watch any game with those DLCs you will notice, no one is counterpoking with another poke anymore. They can poke then backdash like Catwoman with half the recovery frames
They should either increase the dash speed of slow characters, or nerf those broken DLCs to be on par with, let's say Johnny and Cassie.
Even if you have edenian razors and won't be doing any juggle combos?
This is why ground war should’ve just been base but go off sis
Is Mileena stance even worth 2 slots? lolI tried out the mileena stance/low fan variation
its pretty ignorant
Told you. This combination is beyond silly and sacrifices 0 combo damage opportunities. It also gives her fantastic safety. It's by far my go-to variation now.I tried out the mileena stance/low fan variation
its pretty ignorant
I'm also in love with Mileena stance. My bnb is [starter] lift, jump 2, b13 fan, and while the enemy is dropping just go for stance 2. It's awesome.Did anyone know that sai toss from the half blood stance has an answer to every oki option or a lot of options? It covers delay wakeup regular wakeup, u3, jumps ( can combo into ground war if catching a jumping opponent.) I havent tested it on rolls. but as long as you end in b14 sai toss you can do anything and punish. And if they block its + 22 and youre in their face.
Edit: doesnt work as well on back rolls. But that means you carry them closer to the corner.
I have that too. It shuts down every Oki option except wakeup jump and block. And if you practice the teleport timing you can punish those on a hard read. I'm not too worried as people generally break anyways so after the first break you can start enforcing sai pressure that guarantees you strike throw. And I'm sure if you really disliked all wakeup options you could opt for fannado which has already been covered here. Kitana got strong with this patch.I'm also in love with Mileena stance. My bnb is [starter] lift, jump 2, b13 fan, and while the enemy is dropping just go for stance 2. It's awesome.
But I choose ground war instead of low fan. The 176 fullscreen 1 bar damage is better than Mileena's teleport, and I really love the booty KB
Hell, even if it doesn’t work as well on back rolls... if you read that the opponent is going to back roll you can delay the sai for half a second and it will still track right to their position.Did anyone know that sai toss from the half blood stance has an answer to every oki option or a lot of options? It covers delay wakeup regular wakeup, u3, jumps ( can combo into ground war if catching a jumping opponent.) I havent tested it on rolls. but as long as you end in b14 sai toss you can do anything and punish. And if they block its + 22 and youre in their face.
Edit: doesnt work as well on back rolls. But that means you carry them closer to the corner.
With the back rolls did you try testing and throwing the sai behind you? Idk if it’ll work but it’s just a thoughtDid anyone know that sai toss from the half blood stance has an answer to every oki option or a lot of options? It covers delay wakeup regular wakeup, u3, jumps ( can combo into ground war if catching a jumping opponent.) I havent tested it on rolls. but as long as you end in b14 sai toss you can do anything and punish. And if they block its + 22 and youre in their face.
Edit: doesnt work as well on back rolls. But that means you carry them closer to the corner.
I didnt. Im not too worried about it not catching backrolls because it basically makes your opponent concede all of his other wakeup options and defensively back into a cornerWith the back rolls did you try testing and throwing the sai behind you? Idk if it’ll work but it’s just a thought
This has been my go-to loadout.I tried out the mileena stance/low fan variation
its pretty ignorant
That input though...Deoxys has been messing with advanced flutter and it looks a lot better than I thought.
Yeah, it seems pretty good with the angled air-fan. you can get some obnoxious air projectiles that would make Akuma jealous.Deoxys has been messing with advanced flutter and it looks a lot better than I thought.
I haven't tried Kustom Kitana online yet, but I'm def going with this one. Sounds like she's gonna be just like Kabal with the air shennanigans. Especially since she gets Air Ass too iirc. I wonder if you can use it after advance flutter. Might be able to use it to get out corner for freeYeah, it seems pretty good with the angled air-fan. you can get some obnoxious air projectiles that would make Akuma jealous.